BattleMech Technical Readout
Name/Model: Orion ON1-K2
Designer: bladewind
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,836,938 C-Bills
Battle Value: 1,758
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 LRM 15 w/ Artemis IV FCS
1 LB 10-X AC
3 ER Medium Lasers
1 Streak SRM 4
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Based on a special request from a customer who wishes to refit his family owned old Orion
ON1-V, the Orion is one of the first mechs to be refurbished by Kressly Warworks.
The customer wanted to revamp the mech but want the mech to remain as reliable as ever, so
Kressly Warworks could not base the new refit on the Orion ON1-M which had an expensive and
vulnerable XL engine.
Instead Kressly engineers studied the configuration and loadout of the legendary Orion ON1-K
that was rode by General Kerensky himself during the Amaris war. By basing on a tried and
true variant of the Orion, Kressly engineers successfully re-created a new version of the
ON1-K, now aptly named ON1-K2.
Capabilities:
Kressly engineers firstly needed to revamp the mech's internal structure and single
heatsinks. The costly and time consuming process almost took 2 and a half weeks to complete
but it was alright. The customer was willing to wait and pay the big bucks plus as a minor
royal in House Marik, he can freely provide the advanced technology of the FWL easily.
The refit was finally successful with the Orion and now with double the cooling capacity and
with extra tonnage to spare, Kressly engineers could finally begin the real work.
The original ON1-K was a tough mech. Indeed it almost mounts 15 tons of armor which make it
almost as tough as an Awesome and other assault mechs in the 80+ ton range.Coupled with the
standard fusion engine, the ON1-K was extremely rugged, often taking hit after hit before
going down. ON1-K2 naturally retains the property of its predecessors.
The principal armament of the ON1-K was an AC-10 comboed with an LRM-15 rack. The
replacement was similar with a Imperator Code Red Lb-10x resting in the right torso and a
Guided Technologies LRM-15 on the left. The Guided Tech LRM-15 is slaved to an advanced
Artemis IV FCS system which ensures the missiles accuracy over the distances. Both weapons
are supplied with 2 tonnes of ammo each, in their respective torsos as well to make
reloading easier.
Replacing the old SRM4 is a new Guided Tech 2nd Generation Streak SRM4. With a ton of ammo,
the Streak 4 provides a good close in punch against enroaching opponents who dare to face
the mech upclose. However the Streak 4 is shifted to the centre torso instead of remaining
on the left torso of the old ON1-K, which removes the possibility of losing both the long
range LRM and short range Streak.
With so much ammunition inside the mech, the ON1-K2 has 2 CASES, 1 which is dedicated to the
Lb-10x ammo in the right torso and another for the Streak and LRM ammo in the left.
Designers initially wanted to save more tonnage by using only 1 CASE but several veteran
test pilots disagreed, saying that all the ammo could be lost if 1 side torso was destroyed.
That was that and the ON1-K2 mounts 2 set of CASE.
The original ON1-K mounted 2 medium lasers as a last resort which is alittle light. The
ON1-K2 mounts a trio of Diverse Optics ER medium lasers (again helpfully provided by the
customer), giving the K2 slightly more punch and with a 30% greater increase in range. A
single Diverse Optics ER small laser rounds out the weapon's package. Resting on the pintle
of the pilot cockpit, its give the ON1-K2 much needed point defense against infantry.
Although the K2 mounts only 10 double strength freezers, the mech mostly mounts low heat
weapons which means the 10 internal freezers can easily handle the heat. However, the
customer was advised not to perform excessive alpha strikes due to the large ammunition
stored in the mech. Fire discipline is still the order of
Deployment:
Since there is only one Orion ON1-K2, future productions is highly unlikely. However, since
Kressly now finally have the blueprints and schematics of the basic Orion, its possible that
other lower tech variants of this timeless Starleague classic Battlemech might now appear
from Kressly Warworks.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H 1 0.50
ER Medium Laser CT 1 1.00
Streak SRM 4 CT 1 3.00
CASE RT 1 0.50
LB 10-X AC RT 6 11.00
LB 10-X AC (Ammo 20) RT 2 2.00
CASE LT 1 0.50
LRM 15 w/ Artemis IV FCS LT 4 8.00
LRM 15 (Ammo 16) LT 2 2.00
Streak SRM 4 (Ammo 25) LT 1 1.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 8, Structure (S): 6
Specials: CASE, FLK1/1/1, IF1
Distribution
Name/Model: Orion ON1-K2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. CASE 1. Fusion Engine 1. CASE
2. Artemis IV FCS 2. Fusion Engine 2.LB 10-X AC
3.LRM 15 3. Fusion Engine 3.LB 10-X AC
4.LRM 15 4. Gyro 4.LB 10-X AC
5.LRM 15 5. Gyro 5.LB 10-X AC
6. LRM 15 (Ammo 8) 6. Gyro 6.LB 10-X AC
1. LRM 15 (Ammo 8) 1. Gyro 1.LB 10-X AC
2. Streak SRM 4 (Ammo 25) 2. Fusion Engine 2. LB 10-X AC (Ammo 10)
3. Endo Steel 3. Fusion Engine 3. LB 10-X AC (Ammo 10)
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. ER Medium Laser 5. Endo Steel
6. Endo Steel 6. Streak SRM 4 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Orion ON1-K2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 231 x 2.5 x 1 577.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 748.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 786.000
Defensive Movement Factor: +2 (*) 1.20 = 943.200
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Final Defensive Battle Rating: 943.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 25.5 (Weapons) = -1.5
Offensive Equipment:
LRM 15 w/ Artemis IV FCS 163.200
LB 10-X AC (+) 148.000 = 311.200
ER Medium Laser (+) 62.000 = 373.200
ER Medium Laser (+) 62.000 = 435.200
ER Medium Laser (+) 62.000 = 497.200
Streak SRM 4 (+) 59.000 = 556.200
LB 10-X AC (Ammo 10) (+) 19.000 = 575.200
LB 10-X AC (Ammo 10) (+) 19.000 = 594.200
ER Small Laser (+) 17.000 = 611.200
LRM 15 (Ammo 8) (+) 17.000 = 628.200
LRM 15 (Ammo 8) (+) 17.000 = 645.200
Streak SRM 4 (Ammo 25) (+) 7.000 = 652.200
Total 'Mech Tonnage: (+) 75.000 = 727.200
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 814.464
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Final Offensive Battle Rating: 814.464
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 943.200
Offensive Battle Rating: (+) 814.464 = 1,757.664
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Final BattleMech Battle Value: 1,758
Alpha Strike Conversion
Name/Model: Orion ON1-K2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 27 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
ER Medium Laser (+) 0.500 = 1.300
ER Medium Laser (+) 0.500 = 1.800
LRM 15 w/ Artemis IV FCS (+) 0.600 = 2.400
LB 10-X AC (+) 0.630 = 3.030
Streak SRM 4 (+) 0.800 = 3.830
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 76.600
Divided by the maximum heat output - 4 (/) 25 = 3.064
Rounded up to the nearest tenth = 3.1
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 27 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
ER Medium Laser (+) 0.500 = 1.300
ER Medium Laser (+) 0.500 = 1.800
LB 10-X AC (+) 0.630 = 2.430
Streak SRM 4 (+) 0.800 = 3.230
LRM 15 w/ Artemis IV FCS (+) 1.200 = 4.430
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 88.600
Divided by the maximum heat output - 4 (/) 25 = 3.544
Rounded up to the nearest tenth = 3.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 15
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LRM 15 w/ Artemis IV FCS (+) 1.200 = 1.830
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 1 (Overheat) (+) 1.000 = 16.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 17.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 17.500
Defensive Value (+) 25.000 = 42.500
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Final Point Value: 43
Cost Breakdown
Name/Model: Orion ON1-K2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (231 pts) 14.5 x 10,000 145,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 265,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 415,000.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 1,915,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,815,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,015,000.00
Life Support: 50,000 (+) 50,000.00 = 3,065,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 3,215,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,275,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 3,309,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 3,362,000.00
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Total Structural Cost: 3,362,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 340,000.00
ER Small Laser 11,250 (+) 11,250.00 = 351,250.00
LB 10-X AC 400,000 (+) 400,000.00 = 751,250.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 751,250.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 751,250.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 751,250.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 751,250.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 1,026,250.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,116,250.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,116,250.00
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Total Weapons and Equipment Cost 1,116,250.00
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BattleMech Cost
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Structural Cost: 3,362,000.00
Weapons and Equipment Cost: (+) 1,116,250.00 = 4,478,250.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 7,836,937.50
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Final BattleMech Cost 7,836,938.00
Member Review - Sleeping Dragon : 13-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Not bad, but ES structure prevents it from being easy upgrade. Moving SRMs may prevent loosing the launcher, but still you'll lose the ammo, so not much gained here. lasers seem to be fine, but I would rather increase the size of SRM launcher instead of mounting additional medium and small laser (or install some EW equipment). Otherwise the weapons are fine and with thick armor it's good mech.
No topic has been started for this review [Start Topic]
Member Review - Knightrunner : 20-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Every upgrade is good and fits the original, but it's a little under-gunned for the time period. It may be tough, but the firepower is a bit light. It's also reliant on ammunition and the ER lasers can produce a lot of heat, if the pilot isn't careful.
It's tough, versatile, and can fight at all ranges- it's above average despite its limitations.
No topic has been started for this review [Start Topic]
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