Units »Search» BattleMechs »Crimson Langur ((Culverin)) B
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Crimson Langur ((Culverin)) B
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,092,344 C-Bills
Battle Value: 1,803
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 LB 20-X AC
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Notable MechWarriors:
The Crimson Langur (Culverin) is the personal OmniMech of Star Captain Guderian Amirault, a
product of an Amirault Bloodhouse genemother and a Steiner Bloodhouse genefather. Passing
his Trial of Position with two kills, Star Commander Guderian was placed in charge of a Star
in Beta Galaxy?s 77th Mechanized Cavalry, where he pressed for the alliance with Clan Jade
Falcon under Khan Malvina Hazen in the Clans? shared invasion of the Lyran Commonwealth. At
the time, an avid Crusader, Star Commander Guderian?s bloodlust seemed unquenchable, as he
pressed his fellow Horses to match the atrocities he saw the Falcons committing.
And then came Arc Royal.
Watching Malvina turn the weapons of her WarShips on not only her enemies, but also her
allies as well, Guderian began to question his beliefs and just who he was following. His
quest for glory and honor had become ashes in his mouth as so many of his fellow warriors
were fed to the pyres of Malvina?s narcissism. Knowing he was saved only because he had been
seriously injured by his Kell Hound foes, with his ?Mech knocked out of action, and then,
even more ignominiously, pulled off the field by a salvage team from those same Kell Hounds
he had just been fighting, he came to question who his so-called allies truly were.
Recovery was a long process, especially relearning to pilot using his new cybernetic left
arm and leg, but he managed within a few short months. After doing so, he proved himself
once again on the battlefield, earning a promotion to Star Captain and a place in the Trial
of Bloodright for an Amirault bloodname. Winning the Trial, the newly christened Star
Captain Guderian Amirault had his Crimson Langur OmniMech, one of the extremely few in the
Inner Sphere, equipped with a new advanced sensor system (giving it the Improved Sensors,
Cramped Cockpit and Non-Standard Parts (in regards to the sensor system) quirks) and
ferro-fibrous armor. These additions have made an already formidable machine even more
dangerous, but it takes someone with his piloting skills to make the most of the ?Mech.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 350 XL 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 169 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser CT 1 0.50
LB 20-X AC CT/RT 9 12.00
LB 20-X AC (Ammo 5) LT 1 1.00
LB 20-X AC (Ammo 5) [Cluster] LT 1 1.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM, SZ: 2, TMM: 3, MV: 14"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, FLK1/1/-, OMNI
Distribution
Name/Model: Crimson Langur ((Culverin)) B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. LB 20-X AC (Ammo 5) 3. XL Engine 3.LB 20-X AC
4. LB 20-X AC (Ammo 5) [Cluster] 4. Gyro 4.LB 20-X AC
5. Roll Again 5. Gyro 5.LB 20-X AC
6. Roll Again 6. Gyro 6.LB 20-X AC
1. Roll Again 1. Gyro 1.LB 20-X AC
2. Roll Again 2. XL Engine 2.LB 20-X AC
3. Roll Again 3. XL Engine 3.LB 20-X AC
4. Roll Again 4. XL Engine 4.LB 20-X AC
5. Roll Again 5. ER Small Laser 5. Ferro-Fibrous
6. Endo Steel 6. LB 20-X AC 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Crimson Langur ((Culverin)) B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 169 x 2.5 x 1 422.500
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 515.875
Gyro (Standard): 50 x 0.5 (+) 25.000 = 540.875
Defensive Movement Factor: +4 (*) 1.40 = 757.225
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 757.225
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 18 (Weapons) = 6
Offensive Equipment:
LB 20-X AC 237.000
ER Medium Laser (+) 108.000 = 345.000
ER Medium Laser (+) 108.000 = 453.000
ER Small Laser (+) 31.000 = 484.000
LB 20-X AC (Ammo 5) (+) 30.000 = 514.000
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 544.000
Total 'Mech Tonnage: (+) 50.000 = 594.000
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 1,045.440
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,045.440
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 757.225
Offensive Battle Rating: (+) 1,045.440 = 1,802.665
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,803
Alpha Strike Conversion
Name/Model: Crimson Langur ((Culverin)) B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
=====================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
---------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
=====================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
---------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
LB 20-X AC (+) 1.260 = 3.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
---------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
LB 20-X AC (+) 1.260 = 3.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
---------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=====================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
---------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
=====================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 50 ton BattleMech = 3.0
---------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
=====================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
Unit utilizes modular (Omni) technology = OMNI
=====================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 26.250
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 26.500 = 28.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 28.250 = 41.250
Agile [3 (TMM) - 1] x 4 (Medium) (+) 8.000 = 49.250
---------------------------------------------------------------------------------------------------------------------
Final Point Value: 49
Cost Breakdown
Name/Model: Crimson Langur ((Culverin)) B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (169 pts) 9.0 x 20,000 180,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 260,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 360,000.00
Engine (XL): (20,000 x 350 x 50) / 75 (+) 4,666,666.67 = 5,026,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 6,226,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,426,666.67
Life Support: 50,000 (+) 50,000.00 = 6,476,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 6,576,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,636,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 6,659,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 6,694,666.67
-------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,694,666.67
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
ER Small Laser 11,250 (+) 11,250.00 = 221,250.00
LB 20-X AC 600,000 (+) 600,000.00 = 821,250.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 821,250.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 821,250.00
-------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 821,250.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,694,666.67
Weapons and Equipment Cost: (+) 821,250.00 = 7,515,916.67
OmniMech Conversion Cost: (6,694,666.67 + 821,250.00) x 0.25 (+) 1,878,979.17 = 9,394,895.83
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 14,092,343.75
-------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 14,092,344.00