BattleMech Technical Readout
Name/Model: Rifleboy RBY-3N
Designer: jymset
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,213,542 C-Bills
Battle Value: 844
Chassis: Endo Steel
Power Plant: 125 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The aptly-named Rifleboy was presented as a new design by Blackwell industry at the time of
the strategic gathering of House Lords on Outreach. The first step in a series of Dragoons
measures against the Clans, this small design introduced several technologies then unheard
of in the Inner Sphere. The usage of endo-steel made it clear in retrospect that Blackwell
must have built an orbital facility in the 3040s, an investment that fully came into its own
in 3054, with the introduction of the Gallowglas.
Capabilities:
Though weighing in at only 25 tons, this design is not a conventional light 'mech. Much
rather, it was designed as a supplement, if not replacement to the Rifleman: at less than
half the weight it carries 2/3rds of the armour and the same primary weaponry. Like the
Rifleman, the Rifleboy is to stand back behind the frontlines and carry out sniper duties.
Since it carries the same Garret D2j targeting system as its parent design, the Rifleboy can
also be used as an anti-aircraft platform.
Deployment:
Introduced during the summit at Outreach, the Rifleboy was immediately made available to
Draconis Combine and Federated Commonwealth forces fighting the Clans. Since then,
proliferation has become widespread, as it is a fairly cheap and ammunition-independent
design.
As with the Gallowglas, the Rifleboys ordered by Wolf's Dragoons (RBY-WD) are refitted with
even more advanced equipment by that unit.
Another possible variation which Blackwell offers are different weapons packages: a
replacement of the ER large lasers with standard ones (RBY-2N) would neutralise any heat
problems, but would force the 'mech into a combat role for which it simply was not designed.
A replacement with only one of the two ER large lasers (RBY-3Na) would be a compromise that
could be extremely effective, though it would tax the pilot's ability considerable to
combine the different ranges.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 125 Fusion 4.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 81 4.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 13
Center Torso (rear): 2
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 7
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
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ER Large Laser RA 2 5.00
ER Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Rifleboy RBY-3N
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER Large Laser 3. Cockpit 3.ER Large Laser
4.ER Large Laser 4. Ferro-Fibrous 4.ER Large Laser
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2. Ferro-Fibrous 2. Endo Steel
3. Ferro-Fibrous 3. Endo Steel
4. Ferro-Fibrous 4. Endo Steel
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4. Endo Steel
5.Double Heat Sink 5. Gyro 5. Endo Steel
6.Double Heat Sink 6. Gyro 6. Endo Steel
1. Ferro-Fibrous 1. Gyro 1. Endo Steel
2. Ferro-Fibrous 2. Fusion Engine 2. Endo Steel
3. Ferro-Fibrous 3. Fusion Engine 3. Endo Steel
4. Ferro-Fibrous 4. Fusion Engine 4. Endo Steel
5. Ferro-Fibrous 5. Roll Again 5. Roll Again
6. Ferro-Fibrous 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Battle Value Breakdown
Name/Model: Rifleboy RBY-3N
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 81 x 2.5 x 1 202.500
Internal Structure (Endo Steel w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 267.000
Gyro (Standard): 25 x 0.5 (+) 12.500 = 279.500
Defensive Movement Factor: +3 (*) 1.30 = 363.350
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Final Defensive Battle Rating: 363.350
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 0
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Total 'Mech Tonnage: (+) 25.000 = 351.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 480.870
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Final Offensive Battle Rating: 480.870
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 363.350
Offensive Battle Rating: (+) 480.870 = 844.220
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Final BattleMech Battle Value: 844
Alpha Strike Conversion
Name/Model: Rifleboy RBY-3N
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 81 armor points x 1 81.000 = 81.000
Armor Factor Conversion (/) 30 = 2.700
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 9.500 = 10.750
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 10.750 = 19.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 21.250
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Final Point Value: 21
Cost Breakdown
Name/Model: Rifleboy RBY-3N
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (81 pts) 4.5 x 20,000 90,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 130,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 180,000.00
Engine (Fusion): (5,000 x 125 x 25) / 75 (+) 208,333.33 = 388,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 988,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,188,333.33
Life Support: 50,000 (+) 50,000.00 = 1,238,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 1,288,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,348,333.33
Arm Actuators: 25 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 5,000.00 = 1,353,333.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,370,833.33
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Total Structural Cost: 1,370,833.33
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
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Total Weapons and Equipment Cost 400,000.00
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BattleMech Cost
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Structural Cost: 1,370,833.33
Weapons and Equipment Cost: (+) 400,000.00 = 1,770,833.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,213,541.67
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Final BattleMech Cost 2,213,542.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
More useful against IS than Clan unfortunalately. Clans machines will overrun this very quickly even their heavies. And their heavies like the Timberwolfs and Summoners pack weapons of greater range as well.
The idea is good but execution is flawed. The mech runs alittle hot but fired when standing still puts its heat at the magical 4, so you can always keep 1 laser down every other round.
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Member Review - Sleeping Dragon : 20-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This mech will probably see much more use against IS forces, because clan lights will close quickly and their heavier machines will crush it under their feet.
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Member Review - mud : 27-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Unique, but getting into a long range slugfest with clan troops with these will be tantamount to suicide. You can only match their heavies for speed, and they've got this completely outgunned, and clan lights are fast enough that you'll never hit 'em before they swarm the Rifleboy.
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Member Review - Blackhand : 20-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
If I'm playing a BV match its actually harder to field sucessfully in a lot of ways. It has less armour and is only 200 points difference.
The speed is a nice thing, so it can manuver better. At the same time I liked the stock Rifleman a lot more than this mech.
Still its a niche, and filling it can be quite amusing. Have to be careful, or just double then single shot all the time otherwise you court death.
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Member Review - drfunk : 19-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
interesting name. good design, still a bit slow for a light mech. excellent fluff text very creative.
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"You can no more win a war than you can win an earthquake." - Jeanette Rankin