BattleMech Technical Readout
Name/Model: Zeus ZEU-12S
Designer: ralgith
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 21,072,000 C-Bills
Battle Value: 2,155
Chassis: Standard
Power Plant: 320 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 ER PPCs
2 Streak SRM 6s
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
The merger of the Lyran Commonwealth with the Federated Suns has given the Federated
Commonwealth Armed Forces something of a Davion flavor. Davion tactics predominate, and
Davion military organization has been superimposed on Steiner units. Along with many Davion
ways of doing things came an emphasis on 'Mech designs in favor with the Armed Forces of the
Federated Suns. However, the pride of the Lyran Commonwealth-the Zeus-was too valuable to be
ignored. Procurement officers prodded Defiance Industries of Hesperus to speed up its
production, sending the new 'Mechs to corners of Davion space that had rarely seen this
design.
The availability of Star League-era technology presents new opportunities for
tacticians to use the Zeus. Though security on Hesperus is extremely tight, ComStar has
received reliable reports of a new model, the ZEU-9S.
The new Zeus uses Glasgow Limited Primo ferro-fibrous armor, which offers better
protection for less weight. The savings in weight allows the design to incorporate Cellular
Ammunition Storage Equipment to guard against an internal explosion, and also allows it to
carry improved weapons. The new Zeus employs double heat sinks, which enable it to handle
the increased heat that the new weapons generate. An extended-range Defiance 1001 particle
projection cannon replaces the aging autocannon in the 'Mech's left arm. Designers upgraded
the large laser in the left torso to a Cyclops XII extended-range model and replaced both
medium lasers with pulse-model Defiance P5Ms.
The ZEU-12S carries many things from its predessesors. However it's weapons complement is
far different.
NOTE: I'm sure everyone will notice that this is almost exactly the same as the ZEU-12X.
Which is funny, I designed them at completely different times (12X being much older) and I
did the 12S without remembering I had done this design already.
Capabilities:
Designed to engage enemy 'Mechs at long range, the Zeus was created in response to requests
by Commonwealth commanders for a heavy 'Mech that could perform hit-and-run tactics. The
Zeus's combination of long-range missiles, autocannon and large laser is well suited to this
task.
The Coventry Star Fire, which has 15 launch tubes, is an excellent missile system
used in several other 'Mech designs. The Zeus, however, stretched the Star Fire's tolerances
to the limits. Designers placed the 'Mech's missile tubes around and set back from a large
central core, an odd-looking but clever attempt to protect the missile system while still
allowing the Zeus a formidable punch. The central core serves as a bludgeon for punching,
much like a fist on other 'Mechs. Set back and away from the impact point, the missiles are
sheltered beneath the armor of the forearm. However, this arrangement makes for a
complicated missile-loading system that is prone to breakdown if not serviced regularly.
Also, the Zeus can only carry eight missile reloads. More than once, a Zeus pilot has
pressed the trigger only to hear nothing but silence.
The large laser is another adaptation. Lacking the room for a standard large laser,
the Zeus's designers decided to create a more compact version. The engineers at Hesperus II
are among the few who have the necessary knowledge to use fiber optics, and they managed to
dispense with the bulky rifle-like barrel common to other large lasers. The Zeus's unusual
large laser is tucked comfortably beneath the 'Mech's left arm.
Though intended as a long-range fighter, the Zeus has no problem closing and
grappling with an enemy. Excellent armor protection, especially around the chest and legs,
enables the 'Mech to withstand all but the heaviest fire. The Zeus's strong legs allow it to
make devastating kicking attacks, while the left arm packs quite a bit of punching power.
The ZEU-12S is better at close range fighting than most other Zeus models, making it ideal
for city combat. It is also very heat efficient, able to sustain fire from all weapons with
relative ease.
Deployment:
The Zeus first appeared in significant numbers during the recapture of the planet Sakhalin,
when elements of the Fifteenth Lyran Guard attacked the Draconis Combine's 32nd Dieron
Regulars. Composed mostly of Zeus 'Mechs and a few Commandos, the Lyran force moved toward
and captured a high ridge overlooking two large forests and a grassy plain beyond. The
Dieron Regulars, an even mix of BattleMasters and Dragons, attempted to storm the ridge but
fell back under concentrated LRM, laser and autocannon fire. The Combine troops resigned
themselves to spending the night on the plain, while the Lyran Guards waited it out on the
ridge.
Heavy rains began soon after nightfall, which the Lyran Guards used to their
advantage. Under cover of darkness, the Lyran forces silently moved down from the ridge and
spaced their 'Mechs evenly across the narrow gap between the two forests. At sunrise the
Dieron Regulars charged the distant row of 'Mechs, but the weight of their lumbering
BattleMasters and Dragons turned the grassland into a sea of mud that slowed the Kurita
'Mechs in the rear and forced the Regulars to spread out.
When the enemy had advanced far enough into the narrow gap between the two forests,
the Lyran commander ordered the line of Zeuses to open fire. The foremost of the enemy's
'Mechs could fire back, but those in the rear could not. Some of the BattleMasters and
Dragons tripped and fell, creating further confusion and even panic among the Regulars. The
Lyran Commandos, which had been hiding in the woods, opened fire with their SRMs and
completed the rout of the Kurita 'Mechs. The 32nd Dieron Regulars lost eight BattleMasters
and five Dragons, while the Fifteenth Lyran Guards lost only one Zeus and three Commandos.
The ZEU-12S has appeared mostly in Lyran and Davion units loyal to Prince Victor, as the
head of Shrike Heavy Industries (the company who created this variant) is fiercely to the
Prince as the rightful heir. The 12S also sees deployment among the Kell Hounds and Shrike's
Talons mercenary units.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 XL 11.50
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (rear): 11
R/L Torso: 17 26
R/L Torso (rear): 8
R/L Arm: 13 25
R/L Leg: 17 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
Guardian ECM Suite CT 2 1.50
Beagle Active Probe RT 2 1.50
C3 Slave RT 1 1.00
Streak SRM 6 RT 2 4.50
CASE LT 1 0.50
Streak SRM 6 LT 2 4.50
Streak SRM 6 (Ammo 30) LT 2 2.00
ER PPC RA 3 7.00
ER PPC LA 3 7.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 2, OV: 0
Armor (A): 8, Structure (S): 4
Specials: C3S, CASE, ECM, MHQ1, PRB, RCN, TSM
Distribution
Name/Model: Zeus ZEU-12S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
===============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC 4. ER Medium Laser 4.ER PPC
5.ER PPC 5. Sensors 5.ER PPC
6.ER PPC 6. Life Support 6.ER PPC
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Streak SRM 6 4. Gyro 4.Streak SRM 6
5.Streak SRM 6 5. Gyro 5.Streak SRM 6
6. Streak SRM 6 (Ammo 15) 6. Gyro 6. C3 Slave
1. Streak SRM 6 (Ammo 15) 1. Gyro 1.Beagle Active Probe
2.Double Heat Sink 2. XL Engine 2.Beagle Active Probe
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5. Triple-Strength Myomer 5.Guardian ECM Suite 5.Double Heat Sink
6. CASE 6.Guardian ECM Suite 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Battle Value Breakdown
Name/Model: Zeus ZEU-12S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 240 x 2.5 x 1 600.000
Internal Structure (Standard w/ XL Engine): 122 x 1.5 x 1 x 0.5 (+) 91.500 = 691.500
Gyro (Standard): 80 x 0.5 (+) 40.000 = 731.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 741.500
Guardian ECM Suite (+) 61.000 = 802.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 772.500
Defensive Movement Factor: +3 (*) 1.30 = 1,004.250
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,004.250
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 39 (Weapons) = 1
Offensive Equipment:
ER PPC 229.000
ER PPC (+) 229.000 = 458.000
Streak SRM 6 (+) 89.000 = 547.000
Streak SRM 6 (+) 89.000 = 636.000
ER Medium Laser (+) 62.000 = 698.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 709.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 720.000
Total 'Mech Tonnage: (+) 120.000 = 840.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 1,150.800
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,150.800
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,004.250
Offensive Battle Rating: (+) 1,150.800 = 2,155.050
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,155
Alpha Strike Conversion
Name/Model: Zeus ZEU-12S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 43 (Weapons) - 4 (Base) (-) 41 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER PPC (+) 1.000 = 1.500
ER PPC (+) 1.000 = 2.500
Streak SRM 6 (+) 1.200 = 3.700
Streak SRM 6 (+) 1.200 = 4.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 176.400
Divided by the maximum heat output - 4 (/) 41 = 4.302
Rounded up to the nearest tenth = 4.4
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Final Short Range Damage Value: 5
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 43 (Weapons) - 4 (Base) (-) 41 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER PPC (+) 1.000 = 1.500
ER PPC (+) 1.000 = 2.500
Streak SRM 6 (+) 1.200 = 3.700
Streak SRM 6 (+) 1.200 = 4.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 176.400
Divided by the maximum heat output - 4 (/) 41 = 4.302
Rounded up to the nearest tenth = 4.4
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 8
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 240 armor points x 1 240.000 = 240.000
Armor Factor Conversion (/) 30 = 8.000
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere XL on a 80 ton BattleMech = 4.0
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Final Structure Value: 4
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Triple-Strength Myomer = TSM
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 2 (Long) = 17.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 19.000
Overheat Factor 0 (Overheat) (+) 0.000 = 19.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 23.000 = 43.000
C3 43 (Subtotal) x 0.05 (+) 2.000 = 45.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 47.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 48.000
Force Bonus [PRB] Active Probe (+) 1.000 = 49.000
Force Bonus [RCN] Recon (+) 2.000 = 51.000
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Final Point Value: 51
Cost Breakdown
Name/Model: Zeus ZEU-12S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (240 pts) 15.0 x 10,000 150,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 182,000.00
Myomer (Triple-Strength): 80 x 16,000 (+) 1,280,000.00 = 1,462,000.00
Engine (XL): (20,000 x 320 x 80) / 75 (+) 6,826,666.67 = 8,288,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,488,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,688,666.67
Life Support: 50,000 (+) 50,000.00 = 9,738,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 9,898,666.67
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 10,006,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 24,000.00 = 10,030,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 10,086,666.67
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,086,666.67
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
C3 Slave 250,000 (+) 250,000.00 = 450,000.00
CASE 50,000 (+) 50,000.00 = 500,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 580,000.00
ER PPC 300,000 (+) 300,000.00 = 880,000.00
ER PPC 300,000 (+) 300,000.00 = 1,180,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 1,380,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,500,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,620,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,620,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,620,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,620,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,086,666.67
Weapons and Equipment Cost: (+) 1,620,000.00 = 11,706,666.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 21,072,000.00
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Final BattleMech Cost 21,072,000.00