BattleMech Technical Readout
Name/Model: Spider SDR-5V-3 II
Designer: ralgith
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,352,840 C-Bills
Battle Value: 1,046
Chassis: Endo Steel
Power Plant: 240 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [151.2 kph]
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Standard
Armament:
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
This somewhat rare and expensive Spider is a great variant of the standard SDR-5V. Mounting
more weapons, armor, and heat dissipation, this design is perfect for almost any role.
NOTE: I worked on the SDR-5V-3 a little using suggestions in reviews for it to come up with
this.
Capabilities:
Super fast movement, 3 ERML, TSM, Jump, and a Hatchet make this a defnitive killer. Useful
in any scouting, hunter killer, city, or harrassment role the SDR-5V-3 has proven itself
time and time again.
Deployment:
The SDR-5V-3 II is a modification of the SDR-5V-3 performed by the Kell Hounds.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 240 XL 6.00
Walking MP: 8
Running MP: 12 [14]
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (rear): 4
R/L Torso: 7 8
R/L Torso (rear): 3
R/L Arm: 5 7
R/L Leg: 7 11
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
C3 Slave CT 1 1.00
Beagle Active Probe RT 2 1.50
ER Medium Laser RT 1 1.00
2 Jump Jets RT 2 1.00
ER Medium Laser LT 1 1.00
2 Jump Jets LT 2 1.00
Hatchet RA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: C3S, ENE, MEL, MHQ1, PRB, RCN, TSM
Distribution
Name/Model: Spider SDR-5V-3 II
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Medium Laser 4. Hand Actuator
5. Endo Steel 5. Sensors 5.Hatchet
6. Endo Steel 6. Life Support 6.Hatchet
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Triple-Strength Myomer 6. Gyro 6. Triple-Strength Myomer
1. Triple-Strength Myomer 1. Gyro 1. Triple-Strength Myomer
2. Triple-Strength Myomer 2. XL Engine 2. Triple-Strength Myomer
3. ER Medium Laser 3. XL Engine 3. ER Medium Laser
4.Double Heat Sink 4. XL Engine 4.Beagle Active Probe
5.Double Heat Sink 5. C3 Slave 5.Beagle Active Probe
6.Double Heat Sink 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Spider SDR-5V-3 II
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 238.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 253.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 263.250
Defensive Movement Factor: +4 (*) 1.40 = 368.550
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Final Defensive Battle Rating: 368.550
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 15 (Weapons) = 3
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
ER Medium Laser (+) 62.000 = 186.000
Hatchet (+) 18.000 = 204.000
Total 'Mech Tonnage: (+) 45.000 = 249.000
Speed Factor: 14 (Run) + 4 (Jump) (*) 2.720 = 677.280
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Final Offensive Battle Rating: 677.280
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 368.550
Offensive Battle Rating: (+) 677.280 = 1,045.830
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Final BattleMech Battle Value: 1,046
Alpha Strike Conversion
Name/Model: Spider SDR-5V-3 II
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 15 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 15 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 7.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 12.500 = 15.000
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 15.000 = 23.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 27.000
C3 23 (Subtotal) x 0.05 (+) 1.000 = 28.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 29.000
Force Bonus [PRB] Active Probe (+) 1.000 = 30.000
Force Bonus [RCN] Recon (+) 2.000 = 32.000
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Final Point Value: 32
Cost Breakdown
Name/Model: Spider SDR-5V-3 II
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 98,000.00
Myomer (Triple-Strength): 30 x 16,000 (+) 480,000.00 = 578,000.00
Engine (XL): (20,000 x 240 x 30) / 75 (+) 1,920,000.00 = 2,498,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,398,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,598,000.00
Life Support: 50,000 (+) 50,000.00 = 3,648,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,708,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,768,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 3,781,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,802,800.00
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Total Structural Cost: 3,802,800.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
C3 Slave 250,000 (+) 250,000.00 = 450,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 530,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 610,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 690,000.00
Hatchet 2 x 5,000 (+) 10,000.00 = 700,000.00
Jump Jets 30 x (8 x 8) x 200 (+) 384,000.00 = 1,084,000.00
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Total Weapons and Equipment Cost 1,084,000.00
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BattleMech Cost
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Structural Cost: 3,802,800.00
Weapons and Equipment Cost: (+) 1,084,000.00 = 4,886,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,352,840.00
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Final BattleMech Cost 6,352,840.00
Member Review - Sleeping Dragon : 01-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I rate this better than previous version, because it has the BAP, but this doesn't say it isn't expensive and a little odd design.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 22-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Last I heard Kell Hounds were a waste not, want not unit. XL, TSM, Hatchet, lightly armoured Spider doesn't quite fit the bill.
Its fast its mobile, could have done with ECM and maybe some way getting rid of the XL back to a standard or just jumping up the MASC idea.
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Member Review - Oafman : 18-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Better rating than Karagin, but same comments. On a mech with this light of armor a hatchet is useless. Take that off and add some more armor. Other than that I like the overall design. it has plenty of fun stuff to play with.
No topic has been started for this review [Start Topic]
Member Review - Motown Scrapper : 17-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This mech has good speed and the jump jets enhance the mobility but the armour is a tad thin. The weapon load is fair. The Hatchet TSM combination is formidable but the thin armour makes closing dicey.This would be a good city of broken country fighter but the thin armour is of some concern. The Beagle Probe and C3 is usefull for recon missions .
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Member Review - Karagin : 15-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
While fast, the mech can't afford to even get nicked by anything. So even trying to get in close to use the hatchet is kind of pointless. Maybe drop it for more armor. TSM is nice, but MASC I think would be better for this mech.
No topic has been started for this review [Start Topic]
"Yesterday I dared to struggle. Today I dare to win." - Bernadette Devlin