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                 BattleMech Technical Readout

Name/Model:         Night Wolf NGT-1A
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3066
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,954,000 C-Bills
Battle Value:       2,388

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 Autocannon/20
    7 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The NGT-1A Night Wolf is a relatively new design which Achernar BattleMechs produced in
    small numbers during the Civil War; it was intended as a testbed for the higher calibers of
    specialty autocannon ammunition. At first glance, the Night wolf is distinctly second line -
    it uses mostly older weapons, and has no advanced structure or armor. But this is
    inaccurate. The old Federated 200mm autocannon can fire the new specialty rounds without
    difficulty, which is not true of the newer AC types, and the the standard medium lasers
    provide more damage for less heat than ER lasers. The Night Wolf also uses cutting edge
    electronics to ensure dependable targeting and communications.

Capabilities:
    With its short ranged lasers and autocannon, the Night Wolf is intended for close combat -
    especially in urban environments. Jump jets help offset the Night Wolf's low speed and
    increase the pilot's options; they can also be quite a surprise, since jumping assault
    
    'Mechs are still relatively uncommon. To compensate for the bulk of the more effective
    specialty munitions, the Night Wolf carries seven tons worth of ammunition. Standard
    procedure equips one ton of standard ammo, with the rest split between armor-piercing and
    precision rounds. As long as sufficient munitions are available, the Night Wolf's ammo load
    can be tailored to pilot preference or the needs of the mission, giving the Night Wolf a
    somewhat Omni-like potential. For long range engagements, the Night Wolf mounts a single ER
    PPC.
    
    
    
    The Night Wolf mounts a Guardian ECM Suite to protect it from advanced targeting systems and
    help it enter engagement range without being discovered. The Night Wolf also mounts a Beagle
    Active Probe; while this is rare for assault class 'Mechs, it frees the Night Wolf to engage
    at will, without being dependent on lighter, less durable 'Mechs. CASE and nearly 20 tons of
    armor make the Night Wolf exceptionally tough, and combat experience has shown that it is
    rare for a Night Wolf to be unable to return for reload under it's own power.

Deployment:
    A dozen Night Wolves served in the FedCom Civil War, and only two of those were destroyed.
    The rest acquitted themselves admirably, and Achernar BattleMechs intends to increase
    production to as high a number as possible.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Medium Laser                                              CT                1          1.00             
Autocannon/20                                             RT                10        14.00             
Guardian ECM Suite                                        RT                2          1.50             
Autocannon/20 (Ammo 35)                                   LT                7          7.00             
Beagle Active Probe                                       LT                2          1.50             
CASE                                                      LT                1          0.50             
2 Medium Lasers                                           LT                2          2.00             
ER PPC                                                    RA                3          7.00             
Medium Laser                                              RA                1          1.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 3
Armor (A): 10,  Structure (S): 8
Specials: AC1/1/-, CASE, ECM, PRB, RCN