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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Blackjack IIC
Designer:           jymset
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,844,667 C-Bills
Battle Value:       2,367

Chassis:              Standard
Power Plant:          200 XL
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    4 Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    There are some Clan designs, that do not make sense by any sort of combat doctrine seen in
    the Inner Sphere. At times, an incredible amount of resources go towards making machines
    that are extremely specialized. They seem to be conceived for arena combat, and while some
    of them do well in real combat (like the Goshawk or, to a lesser extent, the Hunchback IIC),
    others would be plain wasteful to use. This is one of those designs.
    
    
    
    Of course, we now know that the Clans have developed their castes based on trials. Sometimes
    these specially made arena 'mechs are used in them in preference of omni-mechs, just because
    they can deliver a brutal knock-out punch to a single enemy target. This monstrosity must
    have been based off what was once a Blackjack - the much-maligned financial disaster by GM.
    The clans took the basic idea, a fire-support 'mech with strong support weaponry, and
    expanded on it over centuries. Then with fire support finding itself being disdained by
    warriors, it was up-gunned to find its current form, more than twice as heavy and with only
    passing semblance to its parent design.

Capabilities:
    The Blackjack IIC has been made heavier over the centuries; weighing in at 100 tons, it has
    gained added than 120% of its original weight! But neither the armour nor the engine were
    developed significantly, meaning that this 'mech is painfully slow and underarmoured. What
    was gained, was one of the most brutal punches ever seen in a battlemech. Being able to
    deliver it at ranges of over 650 meters means that many opponent in a 'circle of equals'
    (the clan equivalent of an arena, for instance) will be disabled before it can fire a shot.
    
    While heat is not a major concern for this design, both the very limited ammunition and the
    weak armour mean that in any combat situation featuring multiple foes, it will quickly find
    itself neutralised.

Deployment:
    This 'mech was only spotted by ComStar representatives on the Clan Homeworlds, where it was
    used sporadically in bloodright trials or trials of grievance, by Clans Diamond Shark, Jade
    Falcon and Star Adder. These are some of the more prosperous and wealthy Clans, which can
    possibly support such a wasteful and expensive design. It has never been seen anywhere in
    the Inner Sphere, and the Jaguars also did not field it during their defense of their
    homeworlds.
    
    
    
    It is possible that the Jade Falcons may use it as a last resort when defending
    fortifications which could protect and supply this design, providing that all front-line
    elements had already been eliminated by the enemy.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             30       
    Center Torso (rear):                               9       
    R/L Torso:                         21             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           17             22       
    R/L Leg:                           21             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
ER PPC                                                    RA                2          6.00             
Gauss Rifle                                               RA                6         12.00             
ER PPC                                                    LA                2          6.00             
Gauss Rifle                                               LA                6         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 6 / (M) 7 / (L) 7,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASE, OVL