Units »Search» BattleMechs »Tarantula (White Tail) ZPH-5SNK
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Tarantula (White Tail) ZPH-5SNK
Designer: Nargh
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 25
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,697,917 C-Bills
Battle Value: 684
Chassis: Standard
Power Plant: 200 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Rawlings 75
Jump Capacity: 210 meters
Armor: Stealth
Armament:
1 Anti-Missile System
Manufacturer: Corean Enterprises MacAdams-Suharno
Primary Factory: Stewart
Communications: Garret T10-B with Angel ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The recent success of the GOL-3M Goliath has prompted Corean Enterprises to take another
look at four-legged 'Mech designs. In an effort to avoid the kind of problems shown by the
poorly regarded Scorpion, the designers decided on an entirely new purpose for the quad
chassis. Intended to serve as a light recon 'Mech, the Tarantula is the first four-legged
design to mount jump jets.
Capabilities:
Corean designers decided to take advantage of the stability and maneurerability provided by
a four-legged chassis to build an extemely agile recon 'Mech. The resulting design combined
the squat, four-legged look of the Scorpion with the sleek lines of the Mercury.
A primary concern was to improve the pilot's comfort, since quad 'Mechs are notorious
for giving MechWarriors a bumpy ride. Care was given to enlarging the cockpit and to
installing a special seat that helps negate the jarring bounces that occur whenever the
Tarantula crests a hill. The 'Mech's legs are equipped with sophisticated shock absorbers,
which not only smooth the ride, but help absorb the enormous impact of a 240-meter jump.
The Tarantula's armor protection is good for a 'Mech of its size, and also spread more
evenly around the front and back than is usual. In addition, the 'Mech's legs are heavily
armored and reinforced to prevent loss of the limbs during battle or landing.
The Tarantula's primary weapons are two Magna Mk II medium lasers, mounted in raised
pods on the upper surface and the left and right torso. The Tarantula also sports a Hovertec
Streak SRM-2 Pod in the center torso, directly below the cockpit.
All the test pilots have commented on the noticeably comfortable ride, improved
stability, and handling. In fact, once a pilot grows accustomed to the four-legged
differences, the Taratula is clearly superior to a bipedal 'Mech of similar specifications,
such as the Spider.
Naturally, there are many skeptics who doubt that a four-legged design can ever compete
with the more traditional 'Mechs. Old habits die hard, and it will be difficult for most
MechWarriors to drop preconceived notions based on the old Scorpion design. Those who can
will discover a startling new 'Mech of unsurpassed agility and a low profile particulary
well-suited to recon and surveillance.
Deployment:
Because of this 'Mech's unusual nature, many pilots simply will not accept an assignment to
it, preferring instead to enter the ranks of the Dispossessed. With this in mind, the
Tarantula is assigned on a purely voluntary basis. Unit commanders are offered the 'Mech,
and they consult with their men for volunteers. Corean's public relations department is busy
working out a promotional holovid for distribution to appropriate units, utilizing actual
battle footage and MechWarrior testimonials. It may take a long time, but Corean hopes to
eventually erase the Scorpion form the minds of pilots, and replace it with the Tarantula.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 200 XL 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Armor Factor: 96 6.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Front Leg: 6 12
R/L Rear Leg: 6 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite H 2 2.00
2 Jump Jets CT 2 1.00
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
2 Jump Jets RT 2 1.00
Anti-Missile System (Ammo 12) LT 1 1.00
3 Jump Jets LT 3 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 1, TMM: 3, MV: 16"/14"j
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: AECM, AMS, STL
Distribution
Name/Model: Tarantula (White Tail) ZPH-5SNK
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
==========================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Small Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Sensors 4. Foot Actuator
5. Stealth 5.Angel ECM Suite 5. Stealth
6. Stealth 6.Angel ECM Suite 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4. Anti-Missile System
5.Double Heat Sink 5. Gyro 5. Anti-Missile System (Ammo 12)
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. Anti-Missile System (Ammo 12) 1. Gyro 1.Double Heat Sink
2. Jump Jet 2. XL Engine 2.Double Heat Sink
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. XL Engine 4. Jump Jet
5. Stealth 5. Jump Jet 5. Stealth
6. Stealth 6. Jump Jet 6. Stealth
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Tarantula (White Tail) ZPH-5SNK
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Stealth): 96 x 2.5 x 1 240.000
Internal Structure (Standard w/ XL Engine): 47 x 1.5 x 1 x 0.5 (+) 35.250 = 275.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 287.750
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 387.750
Anti-Missile System (+) 32.000 = 419.750
Anti-Missile System (Ammo 12) (+) 11.000 = 430.750
Anti-Missile System (Ammo 12) (+) 11.000 = 441.750
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 411.750
Defensive Movement Factor: +4 (w/ Stealth) (*) 1.60 = 658.800
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 658.800
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 7 (Movement) - 10 (Stealth) = 9
Total 'Mech Tonnage: (+) 25.000 = 25.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 61.000
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 61.000
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 658.800
Offensive Battle Rating: (+) 61.000 = 719.800
Cockpit (Small): (*) 0.95 = 683.810
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 684
Alpha Strike Conversion
Name/Model: Tarantula (White Tail) ZPH-5SNK
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
==================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"/14"j
==================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) + 1 (Anti-Missile) + 10 (Stealth) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
==================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) + 1 (Anti-Missile) + 10 (Stealth) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) + 1 (Anti-Missile) + 10 (Stealth) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------
Stealth: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with Stealth = STL
==================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (16" Move) + 1 (Jump) + 1 (Stealth)] x 0.25} (*) 2.250 = 15.750
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.500
Final DIR Defensive Interaction Rating (+) 16.000 = 19.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 19.500 = 20.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 23.000
------------------------------------------------------------------------------------------------------------------
Final Point Value: 23
Cost Breakdown
Name/Model: Tarantula (White Tail) ZPH-5SNK
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (96 pts) 6.0 x 50,000 300,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 310,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 360,000.00
Engine (XL): (20,000 x 200 x 25) / 75 (+) 1,333,333.33 = 1,693,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,293,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 2,468,333.33
Life Support: 50,000 (+) 50,000.00 = 2,518,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 2,568,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,628,333.33
Leg Actuators: 25 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 35,000.00 = 2,663,333.33
-------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,663,333.33
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Angel ECM Suite 750,000 750,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 850,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 850,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 850,000.00
Jump Jets 25 x (7 x 7) x 200 (+) 245,000.00 = 1,095,000.00
-------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,095,000.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,663,333.33
Weapons and Equipment Cost: (+) 1,095,000.00 = 3,758,333.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 4,697,916.67
-------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,697,917.00