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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder MAD-8D
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,924,000 C-Bills
Battle Value:       1,864

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 ER PPCs
    1 Streak SRM 6
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Shortly after the FedCom Civil War, the AFFS commissioned a new Marauder variant from GM
    BattleMechs. This 'Mech was to aid in the rebuilding of the AFFS by being both powerful and
    inexpensive. Unlike most new Marauders, the MAD-8D mounts a standard fusion engine, instead
    of an XL engine. While the standard engine cuts down on the available tonnage for weapons,
    it also cuts the Marauder's cost by more than half. To free up some of the tonnage lost to
    the engine, the MAD-8D is built with an Endo Steel internal structure.  Some have complained
    that this goes against the 8D's purpose of being inexpensive, but the fact of the matter is
    that the MAD-8D is intended to be simply less expensive, not least expensive.

Capabilities:
    Like most modern Marauders, the MAD-8D's primary armament is a pair of ER PPCs mounted in
    its arms. A pair of ER medium lasers is mounted below the PPCs, to provide greater firepower
    at closer ranges. The 8D's standard engine is heavy enough that mounting the usual
    autocannon on the Marauder's back was impractical. Nor could the chassis mount sufficient
    extra heat sinks to make an energy weapon feasible. So the MAD-8D instead mounts a Streak
    SRM 6 above the cockpit, a weapon chosen because it is both light-weight and cool running.
    The Streak SRM also give the Marauder a unique, somewhat stunted appearance. Instead of the
    long barrel of an autocannon or laser, the 8D has a boxy missile rack above the cockpit.
    
    
    
    The standard fusion engine, heavy armor, and CASE equipment combine to make the MAD-8D very
    survivable, and it can shrug off all but the heaviest of damage. It is expected that this
    extra toughness will be enough to balance the MAD-8D's lighter firepower.

Deployment:
    MAD-8Ds are being deployed to frontline RCTs and independent 'Mech regiments as fast as they
    can be produced and shipped. While the 8D is not intended to replace the MAD-7D, the
    Department of the Quartermaster plans to cease purchase of the expensive 7D until the AFFS
    is back up to an acceptable level of strength.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                              11       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
CASE                                                      RT                1          0.50             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER PPC                                                    RA                3          7.00             
ER Medium Laser                                           LA                1          1.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 6
Specials: CASE, ECM