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Member Review - DarkAdder : 16-Mar-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Theres a lot of give and take on this mech. And I think its a fairly sound modification.
The mech loses the AC5 and the SRM2 laucher. However, the mech gains a large pulse laser, and an artemis system for the LRM rack.
This mod also benefits from the CASE gear. The jumping abilibes seem a bit low on this one, though a little of something is better than all of nothing.
The reduced reliance on ammo weapons means that this design is better suited for raiding missions.
Probably the only thing that this design seriously lacks is some DHS. Swapping the standard heat sinks for double models would let the mech drop two heat sinks and still vent more heat. |
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Member Review - Sleeping Dragon : 26-Jul-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Original SHD had a lot of small guns, many different weapons and choices. I like it because of that, but this mech isn't bad, even with all those dropped weapons. Good mobility and armor, but now it's more short range fighter. |
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Member Review - Blackhand : 23-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I'm liking the upgrade of the mech, its better than most. Its heavily armoured, well weaponed.
I just don't like the LPL as being your primary weapon at range after 10 rounds with only 5/8. Call me funky if you wish, I'd prefer something I could count on more, even if it was harder to hit with.
That being said I'd still field one or two along side other ranged mechs because its a good design.
Plus, I'm never fond of trading 2 weapons for 1 weapon even if the damage is the same. |
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