BattleMech Technical Readout
Name/Model: Bushwacker BSW-S3
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,504,092 C-Bills
Battle Value: 1,570
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 LB 10-X AC
1 Streak SRM 6
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A complete redesign of the Bushwacker, the BSW-S3 is based on the lessons of the FedCom
Civil War; namely the need to reduce ammunition dependence among front line BattleMechs.
Strangely for a modern Steiner design, the BSW-S3 uses an XL engine, as opposed to the less
vulnerable light engine. While this decision increases the BSW-S3's vulnerability to
internal damage and ammunition explosions, it also permits the BSW-S3 to maintain its speed
and still mount a strong array of weapons.
Capabilities:
Since the Bushwacker was never very good at its intended role - engaging Clan opponents at
long range - designers have abandoned it, and have instead concentrated on making a 'Mech
which is more balanced between long and short ranged weapons. The BSW-S3 mounts an LB-10X
autocannon as its primary weapon; this weapon provides a strong, versatile punch at a good
range, and is light enough to let the S3 mount a strong array of weapons to support it. An
ER large laser provides non-ammunition dependent firepower at long range. At closer ranges,
the BSW-S3 has three ER medium lasers, which give it more energy based firepower than
previous Bushwackers have had. A single Streak SRM 6 rack on the left shoulder replaces what
has previously been either an LRM 5 or SRM 4. The Streak rack is more economical in its use
of ammunition than another missile weapon would be, and also inflicts more damage.
Deployment:
The BSW-S3 is fully tested, and will soon begin coming off the production lines on Tharkad.
That it will go to front line units is a given, but the LAAF has not yet decided which units
will be the first to receive the it. Nor has the LAAF decided what to do with those
Bushwackers already in service with front line units.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 185 10.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 9
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser CT 2 5.00
ER Medium Laser RT 1 1.00
LB 10-X AC (Ammo 20) RT 2 2.00
Streak SRM 6 LT 2 4.50
Streak SRM 6 (Ammo 15) LT 1 1.00
LB 10-X AC RA 6 11.00
2 ER Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 6, Structure (S): 3
Specials: FLK1/1/1
Distribution
Name/Model: Bushwacker BSW-S3
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Medium Laser 3. Cockpit 3.LB 10-X AC
4. ER Medium Laser 4. Roll Again 4.LB 10-X AC
5. Ferro-Fibrous 5. Sensors 5.LB 10-X AC
6. Ferro-Fibrous 6. Life Support 6.LB 10-X AC
1. Ferro-Fibrous 1.LB 10-X AC
2. Ferro-Fibrous 2.LB 10-X AC
3. Endo Steel 3. Ferro-Fibrous
4. Endo Steel 4. Ferro-Fibrous
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Streak SRM 6 4. Gyro 4. LB 10-X AC (Ammo 10)
5.Streak SRM 6 5. Gyro 5. LB 10-X AC (Ammo 10)
6. Streak SRM 6 (Ammo 15) 6. Gyro 6. ER Medium Laser
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Endo Steel 5.ER Large Laser 5. Endo Steel
6. Endo Steel 6.ER Large Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Bushwacker BSW-S3
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 185 x 2.5 x 1 462.500
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.5 (+) 68.250 = 530.750
Gyro (Standard): 55 x 0.5 (+) 27.500 = 558.250
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 513.250
Defensive Movement Factor: +3 (*) 1.30 = 667.225
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Final Defensive Battle Rating: 667.225
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 31 (Weapons) = -5
Offensive Equipment:
ER Large Laser 163.000
LB 10-X AC (+) 148.000 = 311.000
Streak SRM 6 (+) 89.000 = 400.000
ER Medium Laser (+) 62.000 = 462.000
ER Medium Laser (+) 62.000 = 524.000
ER Medium Laser [Inefficient] (+) 31.000 = 555.000
LB 10-X AC (Ammo 10) (+) 19.000 = 574.000
LB 10-X AC (Ammo 10) (+) 19.000 = 593.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 604.000
Total 'Mech Tonnage: (+) 55.000 = 659.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 902.830
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 902.830
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 667.225
Offensive Battle Rating: (+) 902.830 = 1,570.055
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,570
Alpha Strike Conversion
Name/Model: Bushwacker BSW-S3
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
=====================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
LB 10-X AC (+) 0.630 = 2.130
ER Large Laser (+) 0.800 = 2.930
Streak SRM 6 (+) 1.200 = 4.130
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 90.860
Divided by the maximum heat output - 4 (/) 31 = 2.931
Rounded up to the nearest tenth = 3.0
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Final Short Range Damage Value: 3
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
LB 10-X AC (+) 0.630 = 2.130
ER Large Laser (+) 0.800 = 2.930
Streak SRM 6 (+) 1.200 = 4.130
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 90.860
Divided by the maximum heat output - 4 (/) 31 = 2.931
Rounded up to the nearest tenth = 3.0
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 10
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER Large Laser (+) 0.800 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 185 armor points x 1 185.000 = 185.000
Armor Factor Conversion (/) 30 = 6.167
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Final Armor Value: 6
=====================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
=====================================================================================================================
Determine Special Abilities
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Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
=====================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 18.000 = 19.250
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 19.250 = 32.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 35.750
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Final Point Value: 36
Cost Breakdown
Name/Model: Bushwacker BSW-S3
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (185 pts) 10.5 x 20,000 210,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 298,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 408,000.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,441,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,341,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,541,333.33
Life Support: 50,000 (+) 50,000.00 = 5,591,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 5,701,333.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,767,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 5,778,333.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 5,816,833.33
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Total Structural Cost: 5,816,833.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 840,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 840,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 840,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 960,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 960,000.00
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Total Weapons and Equipment Cost 960,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,816,833.33
Weapons and Equipment Cost: (+) 960,000.00 = 6,776,833.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 10,504,091.67
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Final BattleMech Cost 10,504,092.00
Member Review - Sleeping Dragon : 26-Feb-2008 10:02
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Replacing the LRMs with streak launcher turned the BSW to a dangerous close range fighter with good crit. seeking ability. The XL engine may cause some problems in spite of the heavy armour, because you have to get much closer now and there are no long range weapons to cover your approach at all (okay, the AC can do that, but I'm not sure whether it is enough). As I'm thinking about it I'd prefer a Champion to this...
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 23-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This design accomplishes a lot. Turning a joke into a viable combat design, is the best part. However, even upgraded it still doesn't really seem to make my list of really good mechs I want to use. Its good, and something I'd be happy with, but its just not versitile enough.
The XL engine bugs me slightly as the Light would make more sense but its explained so I'm not going to mark it up or down on that.
Kind of worries me that anything that can shoot 600+ meters can hit this thing with no retaliation. So, I think that its a good pick, but 5/8, is kind of funky speed for a heavy. Its more a medium mech speed for IS troops which means its going to mingle with lots of jump capable designs or never really get to use its top end speed. Which it pays for with an XL.
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Member Review - Erenon : 10-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
When compared to the original Bushwacker. This rocks. Compared with other designs, its still a nice solid piece of work.
While not very mobile, it has good protection and weapons that ought to make it a threat to even heavy mechs.
A nice workhorse that i wouldn't mind on my side.
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Member Review - bladewind : 31-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
A good upgrade when compared to the awful original. Runs pretty warm if u keep jabbing the ERLarge. But the heatscale is almost downright easy to control. Just keep pair the ERLarge and Lb-10x together at longer range and leave the ERLarge silent if the enemy comes closer.
Excellent when compared to its original.
No topic has been started for this review [Start Topic]
"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin