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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Koshi Deluxe
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,650,833 C-Bills
Battle Value:       1,309

Chassis:              Endo Steel
Power Plant:          175 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    1 LRM 15
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Koshi Deluxe began life as a field modification in a second-line unit stationed on a
    deep Periphery rock.  The techs, lacking the necessary parts to fix a malfunctioning Active
    Probe unit, stripped the system entirely from the 'mech's head, and replaced it with a
    hardpoint.  The 'mech's pilot, an aggressive freeborn warrior named Star Commander Ralph
    who, because of his frequent incidents of insubordiation had been unable to secure a heavier
    battlemech, wanted every possible cubic centimeter of his small 'mech packed with weaponry,
    and so he ordered a large laser installed on the 'mech's head.  Despite the additional
    cockpit heat the placement created he preferred a head mount over a torso or arm mount on
    the rationale that he would rather die than be stuck with an impotent 'mech in battle.
    
    
    
    

Capabilities:
    The Koshi chassis is well suited for a mobile fire support role.  It's minimal armor is a
    strong disincentive for an up close and personal fighting style, while it's considerable pod
    space allows for the mounting of some relatively heavy weapons, while it's speed allows the
    pilot to remain at long range where his weapons give him an advantage.

Deployment:
    Star Commander Ralph (now Star Captain Ralph) is one of the most successful freeborn
    warriors in the ranks of Clan Jade Falcon.  His success with his Koshi model, which he
    dubbed the Deluxe configuration has made the design increasingly popular among freeborn
    warriors, although no trueborn will consent to pilot the design.  Kael Pershaw has advocated
    banning the design, claiming that it is unwise to allow freeborns to have symbols of their
    own success, but after seeing Star Commander Ralph handily earn the rank of Star Captain in
    his Koshi Khan Pryde was so impressed by the freeborn's ability that she decided to relent.
    Since then, the this has become an increasingly popular configuration for the Koshi for
    situations where Clan Jade Falcon expects a stand up no holds barred fight on terrain with
    unobstructed lines of fire, although it's use is still confined to freeborn warriors.  Some
    trueborn warriors have taken it upon themselves to stomp out this symbol of freeborn pride,
    challenging Koshi Deluxe pilots to trials at any chance they get, but so far they have lost
    as many of the trials as they have won, further humiliating the trueborns and fueling
    freeborn pride.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       175 XL                   3.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             10       
    Center Torso (rear):                               6       
    R/L Torso:                          6              7       
    R/L Torso (rear):                                  5       
    R/L Arm:                            4              4       
    R/L Leg:                            6              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            H                 1          4.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
LRM 15                                                    LA                2          3.50             
LRM 15 (Ammo 8)                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, IF1, JMPW1