BattleMech Technical Readout
Name/Model: Koshi Deluxe
Designer: mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,650,833 C-Bills
Battle Value: 1,309
Chassis: Endo Steel
Power Plant: 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM 15
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Koshi Deluxe began life as a field modification in a second-line unit stationed on a
deep Periphery rock. The techs, lacking the necessary parts to fix a malfunctioning Active
Probe unit, stripped the system entirely from the 'mech's head, and replaced it with a
hardpoint. The 'mech's pilot, an aggressive freeborn warrior named Star Commander Ralph
who, because of his frequent incidents of insubordiation had been unable to secure a heavier
battlemech, wanted every possible cubic centimeter of his small 'mech packed with weaponry,
and so he ordered a large laser installed on the 'mech's head. Despite the additional
cockpit heat the placement created he preferred a head mount over a torso or arm mount on
the rationale that he would rather die than be stuck with an impotent 'mech in battle.
Capabilities:
The Koshi chassis is well suited for a mobile fire support role. It's minimal armor is a
strong disincentive for an up close and personal fighting style, while it's considerable pod
space allows for the mounting of some relatively heavy weapons, while it's speed allows the
pilot to remain at long range where his weapons give him an advantage.
Deployment:
Star Commander Ralph (now Star Captain Ralph) is one of the most successful freeborn
warriors in the ranks of Clan Jade Falcon. His success with his Koshi model, which he
dubbed the Deluxe configuration has made the design increasingly popular among freeborn
warriors, although no trueborn will consent to pilot the design. Kael Pershaw has advocated
banning the design, claiming that it is unwise to allow freeborns to have symbols of their
own success, but after seeing Star Commander Ralph handily earn the rank of Star Captain in
his Koshi Khan Pryde was so impressed by the freeborn's ability that she decided to relent.
Since then, the this has become an increasingly popular configuration for the Koshi for
situations where Clan Jade Falcon expects a stand up no holds barred fight on terrain with
unobstructed lines of fire, although it's use is still confined to freeborn warriors. Some
trueborn warriors have taken it upon themselves to stomp out this symbol of freeborn pride,
challenging Koshi Deluxe pilots to trials at any chance they get, but so far they have lost
as many of the trials as they have won, further humiliating the trueborns and fueling
freeborn pride.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 7
R/L Torso (rear): 5
R/L Arm: 4 4
R/L Leg: 6 5
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser H 1 4.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
LRM 15 LA 2 3.50
LRM 15 (Ammo 8) LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 2, Structure (S): 1
Specials: CASE, IF1, JMPW1
Distribution
Name/Model: Koshi Deluxe
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Large Laser 4. Hand Actuator
5.LRM 15 5. Sensors 5. Endo Steel
6.LRM 15 6. Life Support 6. Ferro-Fibrous
1. LRM 15 (Ammo 8) 1. Ferro-Fibrous
2. Endo Steel 2. Roll Again
3. Endo Steel 3. Roll Again
4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3.Double Heat Sink
4. Jump Jet 4. Gyro 4.Double Heat Sink
5. Jump Jet 5. Gyro 5. Jump Jet
6. Endo Steel 6. Gyro 6. Jump Jet
1. Endo Steel 1. Gyro 1. Jump Jet
2. Ferro-Fibrous 2. XL Engine 2. Endo Steel
3. Roll Again 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Ferro-Fibrous
5. Roll Again 5.Double Heat Sink 5. Roll Again
6. Roll Again 6.Double Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5. Endo Steel
6.Double Heat Sink 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Koshi Deluxe
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 215.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 228.375
Defensive Movement Factor: +4 (*) 1.40 = 319.725
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 319.725
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 17 (Weapons) = 3
Offensive Equipment:
ER Large Laser 248.000
LRM 15 (+) 164.000 = 412.000
LRM 15 (Ammo 8) (+) 21.000 = 433.000
Total 'Mech Tonnage: (+) 25.000 = 458.000
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 989.280
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 989.280
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 319.725
Offensive Battle Rating: (+) 989.280 = 1,309.005
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,309
Alpha Strike Conversion
Name/Model: Koshi Deluxe
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
==================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
==================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
==================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 14"/12"j
==================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
ER Large Laser (+) 1.000 = 1.675
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
----------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
ER Large Laser (+) 1.000 = 1.675
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Medium Range Damage Value: 2
==================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
ER Large Laser (+) 1.000 = 1.675
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
----------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
==================================================================================================================================
Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Jumping TMM is 1 less than Ground TMM = JMPW1
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 11.250 = 20.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 24.750
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Final Point Value: 25
Cost Breakdown
Name/Model: Koshi Deluxe
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 110,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 160,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,326,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,926,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,126,666.67
Life Support: 50,000 (+) 50,000.00 = 2,176,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,226,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,286,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,298,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,315,666.67
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Total Structural Cost: 2,315,666.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 430,000.00
LRM 15 175,000 (+) 175,000.00 = 605,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 605,000.00
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Total Weapons and Equipment Cost 605,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,315,666.67
Weapons and Equipment Cost: (+) 605,000.00 = 2,920,666.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,650,833.33
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Final BattleMech Cost 3,650,833.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Armor is lacking but the combined throw weight of the guns will easily give lights and mediums a bad day.
Not bad at all. This can be part of a coverfire lance for any scouter team.
The LRM has few reloads but most lights dont leave long enough to fire off 16 volleys anyway and the lack of min range on the LRMs means that the mech isn't shoddy upclose either.
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Member Review - Sleeping Dragon : 19-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Yes it's Mist Lynx. Otherwise resembles one of my own designs (Shadowdancer A), that will be somewhere around (I'm posting it after this review). Fast and effective sniper and fire-support mech.
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Member Review - Blackhand : 10-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I like it, for a clan design. It definately has potential. Sure it's only got 8 reloads but name a clan engagement of the light variety that lasts more than 8-12 rounds anyway?
The ER Large will pretty much kill any light mech to begin with. The light armour is also a hinderance but your at long range and your speed should keep you mostly safe.
It can in theory overheat if you jump and alpha, but if you jump your not firing from your limited LRM ammo anyway so its not a serious issue.
I like it, but compared to some other clan lights its not perfect. but still an above average design quiaff?
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Member Review - Motown Scrapper : 30-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Mist Lynx...This mech is a Mist Lynx .Koshi is something those inner sphere surrats came up with...A nice mod the ER large Laser LRM 15 combination gives a long reach and the Mist Lynxes mobility helps it keep the range open.The armour protection is still deficient.
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Member Review - StarRaven : 30-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Kind of like a Valkyrie. The LRM 15 and ER large will make this a good sniper. The speed will let it stay at long range against anything but a faster light 'Mech. It'll do some good damage, and the laser will make it something not to be ignored until it's killed. The LRM has too little ammo; you'll run out quickly, and lose more than half your firepower. Overall good, but not perfect.
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