BattleMech Technical Readout
Name/Model: Enforcer ENF-6E
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,864,000 C-Bills
Battle Value: 1,556
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 ER PPC
1 ER Large Laser
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The ENF-6E was originally designed by Achernar BattleMechs as a field upgrade for the 6M
Enforcer. However, the replacement of the 6M's Ultra Autocannon left so much free tonnage
that the engineers working on the project went past their original intentions and upgraded
the Enforcer's speed as well. Because the resources, facilities, and technical expertise to
replace a BattleMech's fusion engine are uncommon in line units, Achernar officials decided
to sell the 6E as a separate design, instead of as an upgrade kit. Problems with the
mounting of the PPC and extra heat sinks almost forced the project's cancellation, but were
solved in early 3067 after engineers came across archived plans detailing similar
modifications to the old 4R Enforcer. Although solved, these problems kept the ENF-6E from
making any notable contributions to the Civil War.
Capabilities:
The ENF-6E replaces the 6M Enforcer's foreign built autocannon with an extended range
particle cannon. Although this decreases damage potential, the gain in longevity was deemed
worth the trade off. Sixteen double heat sinks permit the ENF-6E to move and fire its
weapons without heat troubles, although pilots are cautioned to be careful when jumping.
The spare tonnage from the autocannon goes into heat sinks and, most notable of the
modifications, a more powerful fusion engine. The new engine gives the Enforcer a maximum
speed of nearly 100 kilometers per hour, as well as a 180 meter jumping range. This increase
in mobility is probably the 6E's greatest selling point. The last change is more noticed by
pilots than planners; the 6E Enforcer replaces the 6M's ER small laser with a much more
effective medium laser.
Deployment:
Three ENF-6Es saw combat on New Avalon during the Civil War. While one was destroyed, the
three 'Mechs accounted for eleven destroyed BattleMechs over the course of the fighting for
New Avalon. Officers also credited the surprise of seeing Enforcers moving so quickly with
the temporary retreat of a Loyalist company from Avalon City in the final day of fighting.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 7
R/L Torso: 12 19
R/L Torso (rear): 5
R/L Arm: 8 16
R/L Leg: 12 20
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Jump Jets CT 2 1.00
ER PPC RA 3 7.00
ER Large Laser LA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Enforcer ENF-6E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER Large Laser 4. Medium Laser 4.ER PPC
5.ER Large Laser 5. Sensors 5.ER PPC
6. Endo Steel 6. Life Support 6.ER PPC
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Endo Steel 6. Jump Jet 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Enforcer ENF-6E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 462.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 487.250
Defensive Movement Factor: +3 (*) 1.30 = 633.425
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Final Defensive Battle Rating: 633.425
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 32 (Heat Sinks) - 6 (Movement) - 30 (Weapons) = 2
Offensive Equipment:
ER PPC 229.000
ER Large Laser (+) 163.000 = 392.000
Medium Laser (+) 46.000 = 438.000
Total 'Mech Tonnage: (+) 50.000 = 488.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 922.320
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 922.320
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 633.425
Offensive Battle Rating: (+) 922.320 = 1,555.745
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Final BattleMech Battle Value: 1,556
Alpha Strike Conversion
Name/Model: Enforcer ENF-6E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
============================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 16 x 2 = 32
Total Heat Output:
Movement = 6
ER Large Laser (+) 12 = 18
ER PPC (+) 15 = 33
Medium Laser (+) 3 = 36
Heat Efficiency:
Heat Dissipation Rate = 32
Total Heat Output - 4 (-) 32 = 0
------------------------------------------------------------------------------------------------------------
Unit is Efficient: 0
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
ER PPC (+) 1.000 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
ER PPC (+) 1.000 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 16 x 2 = 32
Total Heat Output:
Movement = 6
ER Large Laser (+) 12 = 18
ER PPC (+) 15 = 33
Heat Efficiency:
Heat Dissipation Rate = 32
Total Heat Output - 4 (-) 29 = 3
------------------------------------------------------------------------------------------------------------
Unit is Efficient: 3
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER PPC (+) 1.000 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 16.500 = 28.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 31.500
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Final Point Value: 32
Cost Breakdown
Name/Model: Enforcer ENF-6E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 180,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 280,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,280,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,180,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,380,000.00
Life Support: 50,000 (+) 50,000.00 = 5,430,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,530,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 5,626,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 5,641,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,676,000.00
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Total Structural Cost: 5,676,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER PPC 300,000 (+) 300,000.00 = 500,000.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 860,000.00
Medium Laser 40,000 (+) 40,000.00 = 900,000.00
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Total Weapons and Equipment Cost 900,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,676,000.00
Weapons and Equipment Cost: (+) 900,000.00 = 6,576,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 9,864,000.00
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Final BattleMech Cost 9,864,000.00
Member Review - Sleeping Dragon : 16-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I would rather leave this kind of mobility for Phoenix Hawks and drop the speed for standard engine. Firepower is comparable with original 3025 design, even if it can't match the range and heat dissipation.
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Member Review - Blackhand : 29-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Its not a great idea. The enforcer is suppost to be a line design. This is too hit and run to ever manage that. Although now it can work with the PHX, WSP, STG scout lances. Which is kind of an odd corner case to build for.
You have to dance at range with XL designs for they are frequently breaking at the wrong moments. Which means your never in a good mood to close.
The weapons are nice but its sort of over heat sinked unless you do a lot of jumping maximum and firing. Could drop a heat sink or two and add some better in close weapons.
Not a mech I'd choose voluntarily.
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Member Review - mud : 16-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I think I'm going to sue!
Not bad, although I'm not so enamored with the XL engine. Strictly hit and run with this one.
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