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BattleMech Technical Readout
Name/Model: Atlas II-C AS7 D H4-C-Mac
Designer: SgtMac
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,692,000 C-Bills
Battle Value: 2,736
Chassis: Foundation Type 10X
Power Plant: Vlar 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab
Armament:
2 Large Pulse Lasers
1 LRM 20 w/ Artemis IV FCS
1 LB 10-X AC
2 Medium Pulse Lasers
1 Streak SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Army Comm Class 5 with ECM Suite
Targeting & Tracking: Army Corporation Type 29K with Active Probe
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Overview:
First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development
Department, Weapons Division of the original Star League to maintain the technological edge
over the other Great Houses. It was exclusively for the SLDF's Royal Regiments.
In 2785, when General Aleksandr Kerensky put out his call for loyal forces to join him in
his Exodus, every Atlas II pilot responded and left with him. These 'Mechs are prized by the
Clans when they were found. One such 'Mech was spotted in 3052 during the Battle of
Tukayyid.
In the early 3070s, the design was resurrected by the Word of Blake when they captured
Hesperus II's factories. After the liberation of Defiance Industries, Devlin Stone's
coalition forces kept the 'Mechs in production.
Capabilities:
Designed to be a mid range brawler with the ability to hit at all ranges. The mech is
somewhat weak against infantry targets, its devastating to Mechs and vehicles. The weapons
cna provide overlapping fire for most ranges and is especially effective at 180 meters.
Deployment:
The upgrade has only been seen in one engagement by a mercenary unit on contract to engage
the Diamond Shark Clan for mechs in 3060. While the Mercenaries won the Engagement against
2nd line clan mechs, the Diamond Sharks did not include the Atlas in the trade. The
mercenaries walked away with a Star of fully operational but used clan design mechs, and
several salvage chassis.
Variants:
This variant of the Atlas II is created to showcase new weaponry. All of the mechs weapons
have been removed and replaced with clan tech. Keeping the Gauss Rifle only, the LRM was
downgraded to a 15 rack with Artemis IV fire control and 2 tons of ammo. all energy weapons
have been replaced with new Heavy Lasers, 2 Large in the left arm, and 3 Mediums in the left
torso. To accommodate this, the SRM rack was removed. The mech now mounts 21 DHS to handle
the increased heat burden, as well as adding an Anti Missile system, ECM and Active Probe.
The design also removes a half ton of leg armor to accommodate the new loadout.
Notable MechWarriors:
Star Captain Logan of the 101st Strike Cluster piloted an Atlas II in a Trial against Demons
Cutthroats an Inner sphere mercenary unit. In an interesting twist, it was a game of Horse.
Each mech had to spin around and hit a random target with laser fire only. Star Captain
Logan made it to the last round before finally missing a long ranged shot. Giving the Win
to the Cutthroats.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 303 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 40
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe CT 1 1.00
ECM Suite CT 1 1.00
LRM 20 w/ Artemis IV FCS RT 5 6.00
LRM 20 (Ammo 12) [Artemis IV] RT 2 2.00
2 Medium Pulse Lasers LT 2 4.00
Streak SRM 4 LT 1 2.00
Streak SRM 4 (Ammo 25) LT 1 1.00
LB 10-X AC RA 5 10.00
LB 10-X AC (Ammo 10) RA 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RA 1 1.00
2 Large Pulse Lasers LA 4 12.00
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Alpha Strike Statistics
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Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 8
Specials: CASE, ECM, FLK1/1/1, IF1, PRB, RCN
Distribution
Name/Model: Atlas II-C AS7 D H4-C-Mac
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. LB 10-X AC (Ammo 10)
6. Roll Again 6. Life Support 6. LB 10-X AC (Ammo 10) [Cluster]
1.Large Pulse Laser 1.LB 10-X AC
2.Large Pulse Laser 2.LB 10-X AC
3.Large Pulse Laser 3.LB 10-X AC
4.Large Pulse Laser 4.LB 10-X AC
5. Roll Again 5.LB 10-X AC
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Pulse Laser 1. Fusion Engine 1.LRM 20
2. Medium Pulse Laser 2. Fusion Engine 2.LRM 20
3. Streak SRM 4 3. Fusion Engine 3.LRM 20
4. Streak SRM 4 (Ammo 25) 4. Gyro 4.LRM 20
5.Double Heat Sink 5. Gyro 5. Artemis IV FCS
6.Double Heat Sink 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. LRM 20 (Ammo 6) [Artemis IV]
2. Roll Again 2. Fusion Engine 2. LRM 20 (Ammo 6) [Artemis IV]
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. ECM Suite 5. Roll Again
6. Roll Again 6. Active Probe 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Atlas II-C AS7 D H4-C-Mac
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
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Armor (Standard): 303 x 2.5 x 1 757.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 985.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,035.500
Defensive Equipment:
Active Probe (+) 12.000 = 1,047.500
ECM Suite (+) 61.000 = 1,108.500
Defensive Movement Factor: +2 (*) 1.20 = 1,330.200
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Final Defensive Battle Rating: 1,330.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 37.5 (Weapons) = -3.5
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
LRM 20 w/ Artemis IV FCS (+) 264.000 = 794.000
LB 10-X AC (+) 148.000 = 942.000
Medium Pulse Laser (+) 111.000 = 1,053.000
Medium Pulse Laser (+) 111.000 = 1,164.000
Streak SRM 4 [Inefficient] (+) 39.500 = 1,203.500
LRM 20 (Ammo 6) [Artemis IV] (+) 27.000 = 1,230.500
LRM 20 (Ammo 6) [Artemis IV] (+) 27.000 = 1,257.500
LB 10-X AC (Ammo 10) (+) 19.000 = 1,276.500
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 1,295.500
Streak SRM 4 (Ammo 25) (+) 10.000 = 1,305.500
Total 'Mech Tonnage: (+) 100.000 = 1,405.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,405.500
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Final Offensive Battle Rating: 1,405.500
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,330.200
Offensive Battle Rating: (+) 1,405.500 = 2,735.700
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,736
Alpha Strike Conversion
Name/Model: Atlas II-C AS7 D H4-C-Mac
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = -7
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Medium Pulse Laser (+) 0.770 = 1.400
Medium Pulse Laser (+) 0.770 = 2.170
Streak SRM 4 (+) 0.800 = 2.970
Large Pulse Laser (+) 1.100 = 4.070
Large Pulse Laser (+) 1.100 = 5.170
LRM 20 w/ Artemis IV FCS (+) 1.600 = 6.770
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 203.100
Divided by the maximum heat output - 4 (/) 37 = 5.489
Rounded up to the nearest tenth = 5.5
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = -7
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Medium Pulse Laser (+) 0.770 = 1.400
Medium Pulse Laser (+) 0.770 = 2.170
Streak SRM 4 (+) 0.800 = 2.970
Large Pulse Laser (+) 1.100 = 4.070
Large Pulse Laser (+) 1.100 = 5.170
LRM 20 w/ Artemis IV FCS (+) 1.600 = 6.770
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 203.100
Divided by the maximum heat output - 4 (/) 37 = 5.489
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = 4
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Large Pulse Laser (+) 1.100 = 1.730
Large Pulse Laser (+) 1.100 = 2.830
LRM 20 w/ Artemis IV FCS (+) 1.600 = 4.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 303 armor points x 1 303.000 = 303.000
Armor Factor Conversion (/) 30 = 10.100
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Overheat) (+) 1.000 = 26.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 27.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 27.000
Defensive Value (+) 31.750 = 58.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 60.750
Force Bonus [PRB] Active Probe (+) 1.000 = 61.750
Force Bonus [RCN] Recon (+) 2.000 = 63.750
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Final Point Value: 64
Cost Breakdown
Name/Model: Atlas II-C AS7 D H4-C-Mac
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================================================
Structural Cost
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Armor (Standard): (303 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 3,870,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 3,916,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,986,000.00
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Total Structural Cost: 3,986,000.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
CASE 3 x 50,000 (+) 150,000.00 = 350,000.00
ECM Suite 200,000 (+) 200,000.00 = 550,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 725,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 900,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,300,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,300,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,300,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 1,300,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 1,300,000.00
LRM 20 w/ Artemis IV FCS 250,000 + 100,000 (+) 350,000.00 = 1,650,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,710,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,770,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,860,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,860,000.00
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Total Weapons and Equipment Cost 1,860,000.00
=================================================================================================================================
BattleMech Cost
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Structural Cost: 3,986,000.00
Weapons and Equipment Cost: (+) 1,860,000.00 = 5,846,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,692,000.00
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Final BattleMech Cost 11,692,000.00