BattleMech Technical Readout
Name/Model: King Crab KGC-5000(C)
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2840
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,964,000 C-Bills
Battle Value: 3,067
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
4 ER PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Inspired by CJ_Keys's KGC-5000.
Posted without permission, because I got tired of waiting for a response.
Despite its rareness, the KGC-5000 King Crab was one of the most feared BattleMechs in the
Star League Army. After the removal of Amaris, most of the remaining KGC-5000s were
destroyed in the Succession wars; some believed that many went with Kerensky on the Exodus.
These people were right.
After the Annihilation of the Not-Named Clan, the Grand Council censured the Blood Spirits
for "unClanlike behavior." The other Clans took this as leave to attack the Blood Spirits,
and they were beset by enemies from all sides. This created the embittered, isolated Blood
Spirits which we know today.
Most of the Star League KGC-5000s remained in Brain Caches during the Pentagon civil Wars
and Operation Klondike; as it happened, most of these Caches came under the control of Clan
Blood Spirit. With the other Clans attacking them without pause, the Blood Spirits soon
began pulling equipment from Brian Caches and upgrading it to replace their losses. This
need for'Mechs resulted in the KGC-5000(C).
Capabilities:
Blood spirit techs originally intended to bring the KGC-5000's systems in line with the new
standards of Clan technology. However, the high heat ouput of Clan ER PPCs compared standard
Star League PPCs turned the KGC-5000 from a cool running, deadly, 'Mech into a hot running
liability. After some debate (and with the agreement of the warriors), the techs completely
removed the KGC-5000's secondary weapons and replaced them with heat sinks. The result is a
BattleMech which has more heat dissipation capability then any other, so much so that the
KGC-5000(C) may move and fire its weapons without restriction.
Deployment:
The KGC-5000(C) is more specialized than its predecessor, fighting best at the longest of
ranges. However, the fact that Clan ER PPCs have no minimum range means that the KGC-5000(C)
is just as effective at short range, and they have served well in urban combat.
Whenever possible, KGC-5000(C)s are assigned to destroy at long range those enemy 'Mechs
best suited for close ranged combat. In this way, the enemy's best close combat machines
never even get into range of the Blood Spirits' own close combat 'Mechs. Many a 'Mech has
been lost to opposing sniper 'Mechs with this tactic, but seldom are they lost before
destroying multiple enemies. For the Blood Spirits, this is an acceptable trade-off.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 31 [62] 21.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite H 1 1.00
2 ER PPCs RA 4 12.00
2 ER PPCs LA 4 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 6, OV: 0
Armor (A): 10, Structure (S): 8
Specials: ECM, ENE
Battle Value Breakdown
Name/Model: King Crab KGC-5000(C)
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Defensive Equipment:
ECM Suite (+) 61.000 = 1,099.000
Defensive Movement Factor: +2 (*) 1.20 = 1,318.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,318.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 62 (Heat Sinks) - 2 (Movement) - 60 (Weapons) = 6
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
ER PPC (+) 412.000 = 1,236.000
ER PPC (+) 412.000 = 1,648.000
Total 'Mech Tonnage: (+) 100.000 = 1,748.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,748.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,748.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,318.800
Offensive Battle Rating: (+) 1,748.000 = 3,066.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,067
Alpha Strike Conversion
Name/Model: King Crab KGC-5000(C)
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short/Medium Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 31 x 2 = 62
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
ER PPC (+) 15 = 32
ER PPC (+) 15 = 47
ER PPC (+) 15 = 62
Heat Efficiency:
Heat Dissipation Rate = 62
Total Heat Output - 4 (-) 58 = 4
--------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 4
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.0
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.0
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
==========================================================================================================================
Determine Long Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 31 x 2 = 62
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
ER PPC (+) 15 = 32
ER PPC (+) 15 = 47
ER PPC (+) 15 = 62
Heat Efficiency:
Heat Dissipation Rate = 62
Total Heat Output - 4 (-) 58 = 4
--------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 4
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.0
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 6
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 24.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 26.000
Overheat Factor 0 (Overheat) (+) 0.000 = 26.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 26.000
Defensive Value (+) 31.750 = 57.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 59.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 60
Cost Breakdown
Name/Model: King Crab KGC-5000(C)
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 31 x 6,000 (+) 186,000.00 = 3,966,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 4,012,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,082,000.00
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Total Structural Cost: 4,082,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
ECM Suite 200,000 200,000.00
ER PPC 300,000 (+) 300,000.00 = 500,000.00
ER PPC 300,000 (+) 300,000.00 = 800,000.00
ER PPC 300,000 (+) 300,000.00 = 1,100,000.00
ER PPC 300,000 (+) 300,000.00 = 1,400,000.00
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Total Weapons and Equipment Cost 1,400,000.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,082,000.00
Weapons and Equipment Cost: (+) 1,400,000.00 = 5,482,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,964,000.00
--------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,964,000.00
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Member Review - Sleeping Dragon : 15-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Well made clan PPC boat with nice story behind it. One of the most dangerous mechs around. Try artillery, nukes or orbital bombardment, otherwise the losses may cost you more than this beast.
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Member Review - CJ_Keys : 21-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
I am flattered that this design was made. I have to appologize for my self imposed exile so I couldnt answer your request. I just needed a break. I really like the design and am glad to see the Clans continued to use the KGC-5000
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Member Review - Blackhand : 07-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Take an Awesome, double its damage and do it in such a way to give it more armour and the inability to gain heat.
What more can someone say. This is the ultimate stick of eternal beatings. Short of a light mech swarm getting into your rear arc.being kicked to death. I can't see you losing this mech ever.
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Member Review - Khayman : 16-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
The first mech to make me have a tear of joy.
No topic has been started for this review [Start Topic]
"Courage is fear that has said its prayers." - Dorothy Bernard