BattleMech Technical Readout
Name/Model: Banshee BNC-3S-C
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 95
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 27,875,770 C-Bills
Battle Value: 3,150
Chassis: Endo Steel
Power Plant: 380 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE II
Armament:
2 ER PPCs
1 Gauss Rifle
1 Streak SRM 6
4 ER Medium Lasers
2 Small Pulse Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: Dalban Comline
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Banshee has long been maligned for its anemic firepower, but House Steiner?s 3S model
began to change that opinion several decades ago. It was for this reason that the Hanseatic
League procured the design schematics for this version of the BattleMech, and began building
their own on Falsterbo. When Clan Goliath Scorpion conquered their realm, they began to
review what could be done to improved the peoples they now ruled, and found much potential
in this 95 ton Behemoth. Determined to improve on the design, the BNC-3S-C was born.
Capabilities:
Knowing they wanted to make a truly formidable BattleMech, but yet one that would be
somewhat familiar to any new conscripts possibly brought into their touman, Scorpion
scientists made a conscious decision to keep the firepower similar to what was already
present. Therefore, the PPC?s and medium lasers were simply replaced with extended range
versions, and the small lasers were upgraded to pulse models. The type 10 autocannon and
it?s ammunition were replaced with a Gauss rifle fed by 3 tons of ammunition, and the
short-range missile rack was upgraded with streak technology. Even with 17 double heat sinks
though, pilots must be careful to moderate their use of this firepower.
At 95 tons, this new Banshee would not be able to break any speed records, but even so, the
Scorpion engineers knew they could improve on the BNC-3S?s top speed of 54 kph. Fitting a
massive, but relatively light XL engine to the frame improved the design?s ground mobility
by one-third. And defensively, the design was also improved with the use of more armor plate
and a switch to clan-spec ferro-fibrous plate, maximizing the amount of armor the frame
could hold. Additionally, armoring the cockpit and each hip actuator provides additional
protection should any damage get through this armored shell.
Deployment:
Having only recently begun production on this new model, very few Banshee-3S-C?s have been
seen on any battlefield. Despite this, the Scorpion Empire is quite sure any future enemies
it may have will come to fear the appearance of these formidable BattleMechs on the field of
combat opposite their own forces.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 380 XL 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 4.00
Cockpit (Armored): Standard 3.00
Armor Factor: 293 15.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 42
Center Torso (rear): 18
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser H 1 1.00
Small Pulse Laser CT 1 1.00
CASE II RT 1 0.50
4 ER Medium Lasers RT 4 4.00
ER PPC RT 2 6.00
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 15) RT 1 1.00
CASE II LT 1 0.50
Gauss Rifle LT 6 12.00
Gauss Rifle (Ammo 24) LT 3 3.00
ER PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 4
Armor (A): 10, Structure (S): 5
Specials: ARM, CASEII
Distribution
Name/Model: Banshee BNC-3S-C
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC 4. Small Pulse Laser 4. Hand Actuator
5.ER PPC 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Gauss Rifle 3. XL Engine 3.Streak SRM 6
4.Gauss Rifle 4. Gyro 4.Streak SRM 6
5.Gauss Rifle 5. Gyro 5. ER Medium Laser
6.Gauss Rifle 6. Gyro 6. ER Medium Laser
1.Gauss Rifle 1. Gyro 1. ER Medium Laser
2.Gauss Rifle 2. XL Engine 2. ER Medium Laser
3. Gauss Rifle (Ammo 8) 3. XL Engine 3.ER PPC
4. Gauss Rifle (Ammo 8) 4. XL Engine 4.ER PPC
5. Gauss Rifle (Ammo 8) 5. Small Pulse Laser 5. Streak SRM 6 (Ammo 15)
6. CASE II 6. Ferro-Fibrous 6. CASE II
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Banshee BNC-3S-C
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 293 x 2.5 x 1 732.500
Internal Structure (Endo Steel w/ XL Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 895.625
Gyro (Standard): 95 x 0.5 (+) 47.500 = 943.125
Armored Components:
Cockpit (+) 5.000 = 948.125
Hip (+) 5.000 = 953.125
Hip (+) 5.000 = 958.125
Defensive Movement Factor: +2 (*) 1.20 = 1,149.750
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,149.750
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 57 (Weapons) = -19
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
Gauss Rifle (+) 320.000 = 1,144.000
Streak SRM 6 (+) 118.000 = 1,262.000
ER Medium Laser (+) 108.000 = 1,370.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,424.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,478.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,532.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,572.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,612.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,652.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,667.000
Small Pulse Laser [Inefficient] (+) 12.000 = 1,679.000
Small Pulse Laser [Inefficient] (+) 12.000 = 1,691.000
Total 'Mech Tonnage: (+) 95.000 = 1,786.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 2,000.320
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,000.320
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,149.750
Offensive Battle Rating: (+) 2,000.320 = 3,150.070
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,150
Alpha Strike Conversion
Name/Model: Banshee BNC-3S-C
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 59 (Weapons) - 4 (Base) (-) 57 = -23
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
ER Medium Laser (+) 0.700 = 1.360
ER Medium Laser (+) 0.700 = 2.060
ER Medium Laser (+) 0.700 = 2.760
ER Medium Laser (+) 0.700 = 3.460
Streak SRM 6 (+) 1.200 = 4.660
Gauss Rifle (+) 1.245 = 5.905
ER PPC (+) 1.500 = 7.405
ER PPC (+) 1.500 = 8.905
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 302.770
Divided by the maximum heat output - 4 (/) 57 = 5.312
Rounded up to the nearest tenth = 5.4
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 59 (Weapons) - 4 (Base) (-) 57 = -23
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
ER Medium Laser (+) 0.700 = 1.360
ER Medium Laser (+) 0.700 = 2.060
ER Medium Laser (+) 0.700 = 2.760
ER Medium Laser (+) 0.700 = 3.460
Streak SRM 6 (+) 1.200 = 4.660
Gauss Rifle (+) 1.500 = 6.160
ER PPC (+) 1.500 = 7.660
ER PPC (+) 1.500 = 9.160
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 311.440
Divided by the maximum heat output - 4 (/) 57 = 5.464
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 4
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = 5
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 293 armor points x 1 293.000 = 293.000
Armor Factor Conversion (/) 30 = 9.767
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 95 ton BattleMech = 5.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with armored components = ARM
Unit is equipped with CASE II = CASEII
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 27.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.500
Final DIR Defensive Interaction Rating (+) 27.500 = 29.000
Unit's Final Point Value:
Offensive Value = 27.500
Defensive Value (+) 29.000 = 56.500
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 57
Cost Breakdown
Name/Model: Banshee BNC-3S-C
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
==================================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (293 pts) 15.5 x 20,000 310,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 462,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 652,000.00
Engine (XL): (20,000 x 380 x 95) / 75 (+) 9,626,666.67 = 10,278,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 11,478,666.67
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 11,828,666.67
Life Support: 50,000 (+) 50,000.00 = 11,878,666.67
Sensors: 95 x 2,000 (+) 190,000.00 = 12,068,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 12,170,666.67
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 36,100.00 = 12,206,766.67
Leg Actuators: (Armored) 95 x ((150 x 2) + (80 x 2) + (120 x 2)) + (2 x 150,000) (+) 366,500.00 = 12,573,266.67
--------------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 12,573,266.67
==================================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------------------------
CASE II 175,000 175,000.00
CASE II 175,000 (+) 175,000.00 = 350,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 430,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 510,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 590,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 670,000.00
ER PPC 300,000 (+) 300,000.00 = 970,000.00
ER PPC 300,000 (+) 300,000.00 = 1,270,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,570,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,570,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,570,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,570,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,586,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,602,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,722,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,722,000.00
--------------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,722,000.00
==================================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 12,573,266.67
Weapons and Equipment Cost: (+) 1,722,000.00 = 14,295,266.67
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 27,875,770.00
--------------------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 27,875,770.00