BattleMech Technical Readout
Name/Model: Supernova II
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,516,000 C-Bills
Battle Value: 3,143
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
6 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
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Overview:
The Nova Cats took major losses during the Abjuration, especially to the second-line
Galaxies which made up the bulk of their troops in the Kerensky Cluster. In response to Khan
West's demand for a powerful but inexpensive second-line assault BattleMech, Nova Cat
scientists decided to take a proven 'Mech and enhance it. The 'Mech they chose for these
modification was the Supernova, a 'Mech which is extremely common in Clan Nova Cat.
Capabilities:
The Supernova II is ten tons heavier than its predecessor, but carries the same armament.
The Nova Cat scientists dedicated most of the additional weight not taken up by the engine
to add a few more heat sinks and an ECM suite. The last bit of tonnage went into rectifying
the Supernova's only real flaw: its weak armor. Although the Ferro-Fibrous armor seems to go
against Khan West's desire for an inexpensive 'Mech, the increase in cost is minimal. This
is especially true when one compares the cost of repairing a damaged, heavily amored 'Mech
to the cost of replacing a destroyed, ligtly armored 'Mech.
Deployment:
Supernova IIs are being deployed in Clan Nova Cat's second line Galaxies, either as command
'Mechs or as replacements for damaged or destroyed Supernovas. Although the physical
similarities between the Supernova and Supernova II make it difficult to be sure, it is
suspected the Clan Wolf-in-Exile also fields several of these machines.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 28 [56] 18.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 16.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ECM Suite CT 1 1.00
Jump Jet CT 1 2.00
Jump Jet RT 1 2.00
Jump Jet LT 1 2.00
3 ER Large Lasers RA 3 12.00
3 ER Large Lasers LA 3 12.00
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Alpha Strike Statistics
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Point Value (PV): 58
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 8
Specials: ECM, ENE, OVL
Distribution
Name/Model: Supernova II
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Ferro-Fibrous 4. ER Large Laser
5. ER Large Laser 5. Sensors 5. ER Large Laser
6. ER Large Laser 6. Life Support 6. ER Large Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5. Jump Jet 5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. ECM Suite 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Supernova II
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Equipment:
ECM Suite (+) 61.000 = 1,106.500
Defensive Movement Factor: +2 (*) 1.20 = 1,327.800
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Final Defensive Battle Rating: 1,327.800
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 56 (Heat Sinks) - 3 (Movement) - 72 (Weapons) = -13
Offensive Equipment:
ER Large Laser 248.000
ER Large Laser (+) 248.000 = 496.000
ER Large Laser (+) 248.000 = 744.000
ER Large Laser (+) 248.000 = 992.000
ER Large Laser (+) 248.000 = 1,240.000
ER Large Laser [Inefficient] (+) 124.000 = 1,364.000
Total 'Mech Tonnage: (+) 100.000 = 1,464.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,815.360
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Final Offensive Battle Rating: 1,815.360
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,327.800
Offensive Battle Rating: (+) 1,815.360 = 3,143.160
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Final BattleMech Battle Value: 3,143
Alpha Strike Conversion
Name/Model: Supernova II
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
56 (Heat Sinks) = 56
3 (Movement) + 72 (Weapons) - 4 (Base) (-) 71 = -15
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 56 = 336.000
Divided by the maximum heat output - 4 (/) 71 = 4.732
Rounded up to the nearest tenth = 4.8
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
56 (Heat Sinks) = 56
3 (Movement) + 72 (Weapons) - 4 (Base) (-) 71 = -15
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 56 = 336.000
Divided by the maximum heat output - 4 (/) 71 = 4.732
Rounded up to the nearest tenth = 4.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
56 (Heat Sinks) = 56
3 (Movement) + 72 (Weapons) - 4 (Base) (-) 71 = -15
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
ER Large Laser (+) 1.000 = 5.000
ER Large Laser (+) 1.000 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 56 = 336.000
Divided by the maximum heat output - 4 (/) 71 = 4.732
Rounded up to the nearest tenth = 4.8
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 23.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.250
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 31.000 = 32.250
Unit's Final Point Value:
Offensive Value = 23.250
Defensive Value (+) 32.250 = 55.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 57.500
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Final Point Value: 58
Cost Breakdown
Name/Model: Supernova II
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (307 pts) 16.0 x 20,000 320,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 360,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 560,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,560,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,460,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,660,000.00
Life Support: 50,000 (+) 50,000.00 = 3,710,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,910,000.00
Heat Sinks (Double): 28 x 6,000 (+) 168,000.00 = 4,078,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 4,108,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,178,000.00
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Total Structural Cost: 4,178,000.00
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Weapons and Equipment Cost
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ECM Suite 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
ER Large Laser 200,000 (+) 200,000.00 = 600,000.00
ER Large Laser 200,000 (+) 200,000.00 = 800,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,000,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,400,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,580,000.00
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Total Weapons and Equipment Cost 1,580,000.00
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BattleMech Cost
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Structural Cost: 4,178,000.00
Weapons and Equipment Cost: (+) 1,580,000.00 = 5,758,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,516,000.00
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Final BattleMech Cost 11,516,000.00
Member Review - Sleeping Dragon : 29-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I agree with Blackhand that the difference between this mech and it's official smaller cousin is minimal. I would stay with the standard machine instead of redesigning the mech and altering the production lines. Especially when you can just apply FF armor to the existing design to get full armor. The rating is low, because I can't see the reason to make this mech, not because the mech is bad.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 07-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I don't see a major difference between the Supernova and this mech. Its almost more effort than its worth to add the tonnage to this mech and get essentially heat sinks. Kind of uninspired for a II design.
Like I say above I'd swear its the cannon mech for all intents and purposes.
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Member Review - mud : 15-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Now here's a nice idea, although it's a shame you couldn't get the heat curve a bit lower. I rather question the need for jump jets here. Sure, it's slow, but it's also a fire support design.
No topic has been started for this review [Start Topic]
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