BattleMech Technical Readout
Name/Model: Microsloth BG-1
Designer: Erenon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 1,428,940 C-Bills
Battle Value: 260
Chassis: Standard
Power Plant: 40 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Narc Missile Beacon
1 Rocket Launcher 15
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
A certain software company stuck on Terra that once dominated its market in the late 20th
century decided to move out of producing expensive office software to making Mechs full of
the latest technology.
Cramming as much electronic warfare equipment on a tiny chasis as possible, the company
created a technological marvel.
Unfortunately, the resulting mech was horrendously slow, plagued with bugs and highly
dubious choices of colour within the interior cockpit. (like lime green panels with a orange
command chair...)
Capabilities:
The Microsloth has a Beagle Probe, TAG and Narc system and is protected by an ER SL and a
RL/15.
Deployment:
Building just one of these Mechs resulted in the company folding.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 40 Fusion 1.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 40 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 5
Center Torso (rear): 1
R/L Torso: 5 5
R/L Torso (rear): 1
R/L Arm: 3 4
R/L Leg: 4 4/5
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Weapons and Ammo Location Critical Tonnage
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TAG H 1 1.00
Beagle Active Probe CT 2 1.50
ER Small Laser RT 1 0.50
CASE LT 1 0.50
Narc Missile Beacon (Ammo 6) [Homing] LT 1 1.00
Rocket Launcher 15 LT 2 1.00
Hatchet RA 2 2.00
Narc Missile Beacon LA 2 3.00
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Alpha Strike Statistics
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Point Value (PV): 10
TP: BM, SZ: 1, TMM: 0, MV: 4"
Damage: (S) 0* / (M) 0* / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: CASE, MEL, PRB, RCN, SNARC, TAG
Distribution
Name/Model: Microsloth BG-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. TAG 4. Hand Actuator
5.Narc Missile Beacon 5. Sensors 5.Hatchet
6.Narc Missile Beacon 6. Life Support 6.Hatchet
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. CASE 1. Fusion Engine 1. ER Small Laser
2. Narc Missile Beacon (Ammo 6) [Homing] 2. Fusion Engine 2. Heat Sink
3.Rocket Launcher 15 3. Fusion Engine 3. Heat Sink
4.Rocket Launcher 15 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Heat Sink
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Beagle Active Probe 5. Roll Again
6. Roll Again 6.Beagle Active Probe 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Microsloth BG-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 149.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 159.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 169.500
Defensive Movement Factor: +1 (*) 1.10 = 186.450
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Final Defensive Battle Rating: 186.450
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 3 (Weapons) = 11
Offensive Equipment:
Narc Missile Beacon 30.000
Rocket Launcher 15 (+) 23.000 = 53.000
ER Small Laser (+) 17.000 = 70.000
Hatchet (+) 6.000 = 76.000
Total 'Mech Tonnage: (+) 20.000 = 96.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 73.920
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Final Offensive Battle Rating: 73.920
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 186.450
Offensive Battle Rating: (+) 73.920 = 260.370
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Final BattleMech Battle Value: 260
Alpha Strike Conversion
Name/Model: Microsloth BG-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Rocket Launcher 15 (+) 0.090 = 0.090
ER Small Laser (+) 0.300 = 0.390
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Rocket Launcher 15 (+) 0.090 = 0.090
ER Small Laser (+) 0.300 = 0.390
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Hatchet = MEL
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with one Narc Missile Beacon = SNARC
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 2.500
Special Ability Factor [SNARC] 1 (Ability Rating) (+) 1.000 = 3.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 4.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 4.000
Final DIR Round to nearest half point = 4.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 4.000 = 4.500
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 4.500 = 8.500
Brawler 8.5 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 2.000 = 6.500
Force Bonus [PRB] Active Probe (+) 1.000 = 7.500
Force Bonus [RCN] Recon (+) 2.000 = 9.500
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Final Point Value: 10
Cost Breakdown
Name/Model: Microsloth BG-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=======================================================================================================================================
Structural Cost
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Armor (Standard): (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 33,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 73,000.00
Engine (Fusion): (5,000 x 40 x 20) / 75 (+) 53,333.33 = 126,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 426,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 626,333.33
Life Support: 50,000 (+) 50,000.00 = 676,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 716,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 725,533.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 739,533.33
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Total Structural Cost: 739,533.33
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
ER Small Laser 11,250 (+) 11,250.00 = 261,250.00
Hatchet 2 x 5,000 (+) 10,000.00 = 271,250.00
Narc Missile Beacon 100,000 (+) 100,000.00 = 371,250.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 371,250.00
Rocket Launcher 15 30,000 (+) 30,000.00 = 401,250.00
TAG 50,000 (+) 50,000.00 = 451,250.00
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Total Weapons and Equipment Cost 451,250.00
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BattleMech Cost
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Structural Cost: 739,533.33
Weapons and Equipment Cost: (+) 451,250.00 = 1,190,783.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,428,940.00
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Final BattleMech Cost 1,428,940.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Great fluff and utterly crap mech !
Anyway it wont need weapons at all ! Firing em just makes the screen go Blueeeeeeeee...
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Member Review - Sleeping Dragon : 14-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Wow! A mech that can be destroyed by pressing Ctrl+Alt+Delete in any cockpit on the field (or stronger wind). This fluff makes it great, must show it to my friends (they need target practice).
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Member Review - Oafman : 25-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I have to agree with everyone else, great fluff text.
Other wise this would get a .5. The Universes 1st 20 ton paperweight.
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Member Review - Spectre327 : 27-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This is the first "5" I have ever given. And for a good reason.
The mech's name, first of all, is really good at tellin what it is.
Then the fluff. Man the fluff. The fluff is fantastic. It goes innto enough detail to explain just how horrible the mech is.
Slow speed, wretched armour and no weapons (saying that a RL/15 is used once and and ER small laser is just about enought to clean your teeth) tell everyone "hey, target practice is up!!!"
The mech itself is worthless. The RL is used once and cannot do anything if it misses, the laser is useless as mechs would stay out of range and knock the mech away, and the amrour is enough to that a kid with a BB gun could total it.
The only impressive thing is its elecronics. On a faster mech, sayyyy a 35 tonner with a bigger engine, the mech would be a nightware to deal with. HOwever, other reviewers have put things quite simply:
1) great fluff
2) disgusting mech
3) nice electronics packedge.
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Member Review - StarRaven : 12-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
XL engine! XL engine! This one really needs an XL engine! You could do something really great with that half ton!
lol. This is what a 'Mech should be. And with good fluff to boot. I give it a higher rating than the 'Mech itself deserves because it's just such great fluff, and we all get the point that the design itself isn't that useful in-game. Bravo.
And now to give it more thought than it really derves: Maybe this could follow Annihilators around and spot targets. Have an Annihilator and this in the city, and a hoard of LRM and Arrow missile 'Mechs hidden. They'll never see it coming. "You have been Microshafted! Have a nice day!"
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"Never forget what a man says to you when he is angry." - Henry Ward Beecher