BattleMech Technical Readout
Name/Model: Rifleman RFL-17
Designer: mud
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 5,404,800 C-Bills
Battle Value: 1,074
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
2 Large Lasers
2 LB 5-X ACs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Continued research into the Grey Death Core has revealed additional previously unknown
technological developments; the RFL-17, and it's paired LB-5X autocannon, previously
believed to be a Clan invention, is one of these.
Capabilities:
An upgrade of the Riflemen serving within the SLDF, the RFL-17 carries superior armor and a
longer-range autocannon. Unfortunately, due to the expense of retrofitting heat sinks with
double heat sinks this 'mech still runs hot, but the installation of CASE makes an
ammunition explosion less of a concern than previously.
Deployment:
This model saw only limited use, due to the small number of LB-5X autocannon available
during the Star League era.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 134 7.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 23
Center Torso (rear): 4
R/L Torso: 14 15
R/L Torso (rear): 4
R/L Arm: 10 18
R/L Leg: 14 12
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
LB 5-X AC (Ammo 20) RT 1 1.00
CASE LT 1 0.50
LB 5-X AC (Ammo 20) LT 1 1.00
LB 5-X AC RA 5 8.00
Large Laser RA 2 5.00
LB 5-X AC LA 5 8.00
Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 25
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 5
Specials: CASE, FLK0*/0*/1
Distribution
Name/Model: Rifleman RFL-17
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Laser 3. Cockpit 3.Large Laser
4.Large Laser 4. Ferro-Fibrous 4.Large Laser
5.LB 5-X AC 5. Sensors 5.LB 5-X AC
6.LB 5-X AC 6. Life Support 6.LB 5-X AC
1.LB 5-X AC 1.LB 5-X AC
2.LB 5-X AC 2.LB 5-X AC
3.LB 5-X AC 3.LB 5-X AC
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. CASE 1. Fusion Engine 1. CASE
2. LB 5-X AC (Ammo 20) 2. Fusion Engine 2. LB 5-X AC (Ammo 20)
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Heat Sink
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Rifleman RFL-17
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 134 x 2.5 x 1 335.000
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 483.500
Gyro (Standard): 60 x 0.5 (+) 30.000 = 513.500
Defensive Movement Factor: +2 (*) 1.20 = 616.200
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Final Defensive Battle Rating: 616.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 18 (Weapons) = -4
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
LB 5-X AC [Inefficient] (+) 41.500 = 287.500
LB 5-X AC [Inefficient] (+) 41.500 = 329.000
LB 5-X AC (Ammo 20) (+) 10.000 = 339.000
LB 5-X AC (Ammo 20) (+) 10.000 = 349.000
Total 'Mech Tonnage: (+) 60.000 = 409.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 458.080
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Final Offensive Battle Rating: 458.080
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 616.200
Offensive Battle Rating: (+) 458.080 = 1,074.280
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Final BattleMech Battle Value: 1,074
Alpha Strike Conversion
Name/Model: Rifleman RFL-17
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
LB 5-X AC (+) 0.236 = 0.236
LB 5-X AC (+) 0.236 = 0.472
Large Laser (+) 0.800 = 1.272
Large Laser (+) 0.800 = 2.072
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 20.720
Divided by the maximum heat output - 4 (/) 16 = 1.295
Rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
LB 5-X AC (+) 0.315 = 0.315
LB 5-X AC (+) 0.315 = 0.630
Large Laser (+) 0.800 = 1.430
Large Laser (+) 0.800 = 2.230
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 22.300
Divided by the maximum heat output - 4 (/) 16 = 1.394
Rounded up to the nearest tenth = 1.4
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
LB 5-X AC (+) 0.315 = 0.315
LB 5-X AC (+) 0.315 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 134 armor points x 1 134.000 = 134.000
Armor Factor Conversion (/) 30 = 4.467
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 8.500
Overheat Factor 1 (Overheat) (+) 1.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 13.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 14.500 = 15.500
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 15.500 = 25.000
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Final Point Value: 25
Cost Breakdown
Name/Model: Rifleman RFL-17
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (134 pts) 7.5 x 20,000 150,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 174,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 294,000.00
Engine (Fusion): (5,000 x 240 x 60) / 75 (+) 960,000.00 = 1,254,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,154,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,354,000.00
Life Support: 50,000 (+) 50,000.00 = 2,404,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,524,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 12,000.00 = 2,536,000.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,578,000.00
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Total Structural Cost: 2,578,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
Large Laser 100,000 (+) 100,000.00 = 200,000.00
Large Laser 100,000 (+) 100,000.00 = 300,000.00
LB 5-X AC 250,000 (+) 250,000.00 = 550,000.00
LB 5-X AC 250,000 (+) 250,000.00 = 800,000.00
LB 5-X AC (Ammo 20) [Empty Bin] 0 (+) 0.00 = 800,000.00
LB 5-X AC (Ammo 20) [Empty Bin] 0 (+) 0.00 = 800,000.00
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Total Weapons and Equipment Cost 800,000.00
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BattleMech Cost
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Structural Cost: 2,578,000.00
Weapons and Equipment Cost: (+) 800,000.00 = 3,378,000.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 5,404,800.00
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Final BattleMech Cost 5,404,800.00
Member Review - Sleeping Dragon : 03-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Good refit, it lost the medium lasers, but it's still unable to deal with those it has. The best thing is probably added ammo and new guns. I'm not sure, from TRO it seems that the Star League had only 10-X ACs, smaller and bigger guns were invented by the clans and reverse engineered later (with ultras other than UAC/5). I don't like it more than 3N and I think that for SLDF it would be done differently, but ...
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Member Review - DarkAdder : 24-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A pretty good refit.
The large lasers are straightforward, so theres no need to be fancy with em. Just point and shoot.
The LBX's are good for light damage, or for anti elemental work with the cluster rounds. The clusters will also let you find weak points in your target and get a lucky hit or two.
Dropping the medium lasers is more of a blessing in disguise. One, theres less weapons building up heat. Something that this mech needs to avoid. Two, it forces the pilot to consider withdrawing once the ammo is gone, rather than staying in the fight with a pair of high-heat weapons. Shutdowns suck.
CASE grants a measure of protection against critical hits or heat cookoffs of the ammo.
Decent for fire support, and some brawling duty. Keep your eyes on the heat scale, though, or you wont have to worry about your enemy killing you.
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Member Review - Seraph : 30-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I like the Rifleman design line. But I see some flaws in this one. Lack of a backup weapon system. Sounds funny in a mech with 4 weapons. But it is still something to be looked into. Good damage and range. Poor armor and heat problems have not been dealt with enough. CASE helps alot to salvage the chassis after ammo explosions. However if you do get an ammo hit you lost 50% of your weapons. I would like to see a pair of medium lasers in the central torso for backup incase of catastrophic weapons failure such as loss of an arm.
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