Units »Search» BattleMechs »Eyeshield ("Project Devilbat") DSK-022
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BattleMech Technical Readout
Name/Model: Eyeshield ("Project Devilbat") DSK-022
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,172,708 C-Bills
Battle Value: 772
Chassis: Endo Steel
Power Plant: 175 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Light PPC
1 Medium Laser
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Created by D&K Creation Studios as a relatively inexpensive sniping platform that would
easily perform "shoot and scoot" maneuvers and otherwise provide easy fire support platforms
for planetary militia, the Eyeshield is the sister platform to the heavier and slightly
lower teched Gantz.
Thanks in part to unsatisfactory customer reviews, the Eyeshield was later reworked under
the name "Project Devilbat" and given a new model designation number of 022.
Capabilities:
While the reworked Eyeshield retained the Endo-steel internal skeleton and the 175 rated
Standard Fusion Engine, thanks to the removal of the CASE protecting the 'Mech due to no
longer having ammunition constraints, the standard armor was bumped up to have half a ton
more protection, crucial to keep the now ammoless 'Mech in the fight as long as possible. To
aid in this matter, it was decided to add in a MASC system to allow the 'Mech to reach even
further speeds, at the addition to greater heat costs should a Pilot push the machine to its
limits.
The weapon rework for the 'Mech led the design team to, instead of relying on a LAC/2 and
one ton of CASE protected ammunition, install a Light PPC as the chassis' main long range
weapon. For back up weaponry should the 'Mech enter ranges unsuitable for the LPPC, or
should the 'Mech encounter enemy infantry, a medium laser mounted in the head and a flamer
mounted on the right arm were deemed suitable enough. And a somewhat fortuitously also
provided a mirror loadout to its sister chassis the Gantz.
Variants:
One potential lower tech refit proposed, the DSK-020, kept the Light PPC mounted in place of
the LAC/2, but changed the skeletal structure of the 'Mech to standard make, and did not
include a MASC system. This left one ton, as the half ton was still allocated to armor,
would be allocated to a medium laser, as the weapon is both incredibly common in the Inner
Sphere regardless of location, and still provides suitable striking power when in un-optimal
range for the LPPC.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 175 Fusion 7.00
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 88 5.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 12
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
MASC CT 1 1.00
Flamer RA 1 1.00
Light PPC LA 2 3.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 2 / (M) 1 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Eyeshield ("Project Devilbat") DSK-022
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5.Light PPC 5. Sensors 5. Flamer
6.Light PPC 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Endo Steel 1. Fusion Engine 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. MASC 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Eyeshield ("Project Devilbat") DSK-022
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Endo Steel w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 284.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 297.000
Defensive Movement Factor: +4 (*) 1.40 = 415.800
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Final Defensive Battle Rating: 415.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 3
Offensive Equipment:
Light PPC 88.000
Medium Laser (+) 46.000 = 134.000
Flamer (+) 6.000 = 140.000
Total 'Mech Tonnage: (+) 25.000 = 165.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 356.400
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Final Offensive Battle Rating: 356.400
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BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 415.800
Offensive Battle Rating: (+) 356.400 = 772.200
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Final BattleMech Battle Value: 772
Alpha Strike Conversion
Name/Model: Eyeshield ("Project Devilbat") DSK-022
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Equipped with MASC (*) 1.25 = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Light PPC (+) 0.375 = 0.575
Medium Laser (+) 0.500 = 1.075
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 5.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 5.500
Overheat Factor 0 (Overheat) (+) 0.000 = 5.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 14.000 = 16.250
Unit's Final Point Value:
Offensive Value = 5.500
Defensive Value (+) 16.250 = 21.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 23.750
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Final Point Value: 24
Cost Breakdown
Name/Model: Eyeshield ("Project Devilbat") DSK-022
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (88 pts) 5.5 x 10,000 55,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 95,000.00
Myomer (MASC): (175 x 1 x 1,000) + (25 x 2,000) (+) 225,000.00 = 320,000.00
Engine (Fusion): (5,000 x 175 x 25) / 75 (+) 291,666.67 = 611,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,211,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,411,666.67
Life Support: 50,000 (+) 50,000.00 = 1,461,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 1,511,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,523,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,540,666.67
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Total Structural Cost: 1,540,666.67
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Weapons and Equipment Cost
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Flamer 7,500 7,500.00
Light PPC 150,000 (+) 150,000.00 = 157,500.00
Medium Laser 40,000 (+) 40,000.00 = 197,500.00
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Total Weapons and Equipment Cost 197,500.00
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BattleMech Cost
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Structural Cost: 1,540,666.67
Weapons and Equipment Cost: (+) 197,500.00 = 1,738,166.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,172,708.33
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Final BattleMech Cost 2,172,708.00