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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Grillmaster GRM-6L
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,692,160 C-Bills
Battle Value:       1,119

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 PPC
    1 Autocannon/5
    4 SRM 2s
    2 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Grillmaster was a collaborative design, produced by the following drunken engineers at
    the Bar and Grill.
    
    
    
    Oafman
    
    Erenon
    
    Mud
    
    Seraph
    
    cain
    
    Nightmare
    
    Vagabond
    
    Blackhand
    
    Kiris65
    
    

Capabilities:
    The ill-fated Grillmaster project began as an attempt by Ceres metals to produce a heavier
    alternative to the Vindicator for the Capellan Confederation's armies.  The design acquired
    it's odd name after an accident during trials for the design's Weber flamers.  The Weber
    Corporation, itself a subsidiary of the giant Ceres Metals, developed the Weber flamer as an
    alternative to the more expensive Zippo flamer.  Unfortunately, Weber made up for the lower
    price tag by using substandard parts; among other things the fuel-line seals were liable to
    corrode when exposed to petroleum by-products.  The design's flamers exploded during the
    trials, completely destroying the Weber factory, and killing hundreds of workers in the
    ensuing fire.  As Ceres had already signed a contract for the flamers, it was impossible to
    back out of the deal and replace the faulty flamers without driving the design over budget.
    As a safety precaution, the was 'mech is equipped with a fire-suppression which the pilot
    can activate in the event of flamer malfunction.  The fire-suppression system, mounted in
    the 'mech's head, covers the 'mech with fire-retardant foam, making the design appear as
    though it is foaming at the mouth.
    
    
    
    The other weapons systems function with few or no problems.  The PPC and AC/5 combination
    provide strong long-range firepower, and the 'mech's eight SRM tubes can unleash a swarm of
    missiles against enemies that get in under the main guns.
    
    
    
    Game rules note:  the Grillmaster's flamers malfunction on a to-hit of two, regardless of
    any other circumstances.  Neither flamer can be fired until the system is repaired, a task
    which takes an average tech six hours.  The hex in which the 'mech is standing, and the
    first hex in the line of fire of the attempted flamer shot,  automatically catch fire.  The
    Grillmaster's fire suppression system protects it from the heat effects of the fire for
    three rounds.

Deployment:
    Despite it's promise, the faulty flamer system has ensured that the Grillmaster is deployed
    only in the backwater units of the Capellan military.  It was originally deployed with
    considerable infantry support, but this practice was ended after several companies of
    infantry were accidently destroyed by the 'mech's malfunctioning flamers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             22       
    Center Torso (rear):                               5       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 SRM 2s                                                  RT                2          2.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
PPC                                                       LT                3          7.00             
2 SRM 2s                                                  LT                2          2.00             
Autocannon/5                                              RA                4          8.00             
Autocannon/5 (Ammo 40)                                    RA                2          2.00             
2 Flamers                                                 LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: