BattleMech Technical Readout
Name/Model: Dark Adder Prime
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,569,460 C-Bills
Battle Value: 2,185
Chassis: Endo Steel
Power Plant: 245 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER PPC
3 ER Medium Lasers
2 Anti-Personnel Pods
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Dark Adder is a newly identified Goliath Scorpion light omnimech. Pleased with the
general performance of the Adder omnimech, but wanting more speed, the Goliath Scorpions
completely retooled the Adder omnimech design, using all of the lightest components
available to clan engineers.
The itinerant lives of Goliath Scorpion warrior/shamans shaped this design in several ways.
The Prime and several other configurations are equipped only with energy weapons, and
ballistic weapons are generally limited to ammo efficient choices. The high speed of the
'mech was also set with the needs of a wandering warrior in mind. The engineers had
originally planned on developing a medium omnimech, but one warrior involved with the
process pointed out that it would be easier to book passage on merchant and other non-Clan
Dropships with a lighter 'mech, which could fit into a smaller cargo bay than the fifty ton
machine originally envisioned. That the 'mech is relatively light, yet satisfies a long
list of design requirements, is a testiment to the precision of Goliath Scorpion
engineering.
Items which might nomally be mounted directly to the chassis of some omnimechs are attached
in pods on the Dark Adder, in order to maximize the flexibility inherent in omnimech
technology. The chassis carries the bare number of heat sinks, and no electronics.
Capabilities:
The Dark Adder is fast and carries fifteen tons of pod space, making is capable of carrying
out a wide variety of missions. The Prime variant was developed as a light cavalry 'mech.
Sporting a strong array of energy weapons and a targeting computer the Prime is capable of
conducting damaging attacks at high speed, although the pilot must be careful to avoid
overtaxing his heat sinks. One medium laser faces to the rear, in order to counter
elemental attacks from that direction.
An extensive array of electronics and anti-personnel pods round out the Dark Adder Prime's
capabilities, making it a difficult target to ambush.
Deployment:
Little is known of the Dark Adder at present. Explorer Corps and DCA units operating in the
Deep Periphery have been advised to keep a watch for this design. Wolf Clan Fenris pilots
are also keeping a close eye out for this design. The two 'mechs have similar performance
profiles, and the Wolves are eager to see how the machines match up in battle. If they are
impressed, they may consider making the Goliath Scorpions an offer for the new design. The
Dark Adder's light weight makes them considerably less expensive than a Fenris. The Jade
Falcons are naturally infuriated by the Goliath Scorpion's scientist caste's assertion that
the Dark Adder trumps the much heavier Black Lanner design. Particularly satisfying for the
Goliath Scorpions has been the design's perfect battlefield record against the Ice Hellion
clan, the self-proclaimed masters of light 'mech warfare.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 245 XL 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 115 6.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 15
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
ECM Suite CT 1 1.00
ER Medium Laser CT (R) 1 1.00
Targeting Computer RT 2 2.00
TAG LT 1 1.00
ER Medium Laser RA 1 1.00
ER PPC RA 2 6.00
ER Medium Laser LA 1 1.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE, PRB, RCN, REAR1/1/-, TAG
Distribution
Name/Model: Dark Adder Prime
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5.ER PPC
6. Endo Steel 6. Life Support 6.ER PPC
1. Endo Steel 1. ER Medium Laser
2. Ferro-Fibrous 2. Endo Steel
3. Endo Steel 3. Ferro-Fibrous
4. Roll Again 4. Ferro-Fibrous
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. TAG 3. XL Engine 3.Targeting Computer
4.Double Heat Sink 4. Gyro 4.Targeting Computer
5.Double Heat Sink 5. Gyro 5. Ferro-Fibrous
6. Endo Steel 6. Gyro 6. Roll Again
1. Ferro-Fibrous 1. Gyro 1. Roll Again
2. Ferro-Fibrous 2. XL Engine 2. Roll Again
3. Ferro-Fibrous 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. ECM Suite 5. Roll Again
6. Roll Again 6. ER Medium Laser (R) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Anti-Personnel Pod 5. Anti-Personnel Pod
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Dark Adder Prime
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 115 x 2.5 x 1 287.500
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 352.750
Gyro (Standard): 35 x 0.5 (+) 17.500 = 370.250
Defensive Equipment:
Active Probe (+) 12.000 = 382.250
Anti-Personnel Pod (+) 1.000 = 383.250
Anti-Personnel Pod (+) 1.000 = 384.250
ECM Suite (+) 61.000 = 445.250
Defensive Movement Factor: +4 (*) 1.40 = 623.350
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 623.350
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 30 (Weapons) = -6
Offensive Equipment:
ER PPC 515.000
ER Medium Laser (R) (+) 135.000 = 650.000
ER Medium Laser (+) 135.000 = 785.000
ER Medium Laser [Inefficient] (+) 67.500 = 852.500
Total 'Mech Tonnage: (+) 35.000 = 887.500
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 1,562.000
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,562.000
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 623.350
Offensive Battle Rating: (+) 1,562.000 = 2,185.350
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,185
Alpha Strike Conversion
Name/Model: Dark Adder Prime
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
=====================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER PPC [Targeting Computer] (+) 1.650 = 3.190
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 63.800
Divided by the maximum heat output - 4 (/) 23 = 2.774
Rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER PPC [Targeting Computer] (+) 1.650 = 3.190
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 63.800
Divided by the maximum heat output - 4 (/) 23 = 2.774
Rounded up to the nearest tenth = 2.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 115 armor points x 1 115.000 = 115.000
Armor Factor Conversion (/) 30 = 3.833
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
Unit is equipped with rearward facing weapons = REAR1/1/-
Unit is equipped with TAG = TAG
=====================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 11.500
Overheat Factor 1 (Overheat) (+) 1.000 = 12.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 17.500
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 17.500 = 19.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 19.250 = 32.250
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 38.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 40.250
Force Bonus [PRB] Active Probe (+) 1.000 = 41.250
Force Bonus [RCN] Recon (+) 2.000 = 43.250
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Final Point Value: 43
Cost Breakdown
Name/Model: Dark Adder Prime
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (115 pts) 6.0 x 20,000 120,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 176,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 246,000.00
Engine (XL): (20,000 x 245 x 35) / 75 (+) 2,286,666.67 = 2,532,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,432,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,632,666.67
Life Support: 50,000 (+) 50,000.00 = 3,682,666.67
Sensors: 35 x 2,000 (+) 70,000.00 = 3,752,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,812,666.67
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 3,828,766.67
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 3,853,266.67
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Total Structural Cost: 3,853,266.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Active Probe 200,000 200,000.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 201,500.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 203,000.00
ECM Suite 200,000 (+) 200,000.00 = 403,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 483,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 563,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 643,000.00
ER PPC 300,000 (+) 300,000.00 = 943,000.00
TAG 50,000 (+) 50,000.00 = 993,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 1,013,000.00
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Total Weapons and Equipment Cost 1,013,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,853,266.67
Weapons and Equipment Cost: (+) 1,013,000.00 = 4,866,266.67
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 6,569,460.00
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Final BattleMech Cost 6,569,460.00
Member Review - Sleeping Dragon : 04-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
High-tech machine with good weapons, electronics and armor. Only one thing that may be considered flaw is lack of JJs and flamer and maybe the PPC in arm (I would rather move it to torso for better protection).
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 07-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Superior to most clan lights. Now that I've said it, I'll tell you that the C and D are both better.
Its an okay configuration but you have only half your firepower available at any time unless you seriously want to over heat.
Whereas the other configurations have less of a drop off. Still use it anywhere you'd use an IS locust and as a clan player you'll rock.
No topic has been started for this review [Start Topic]
Member Review - Motown Scrapper : 01-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This mech has good armour and decent speed.It has quite an impressive electronics suite .The weapon load out is impressive but the light heat sink load severly limits the amount it can use.This would make a decent scout
No topic has been started for this review [Start Topic]
Member Review - StarRaven : 29-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I like this one quite a bit. Essentially, this is a scout that can do anything and go anywhere. It's even well armed. I'd lose the A-pods for a heat sink, but I that's just because I don't like A-pods.
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