BattleMech Technical Readout
Name/Model: Marauder MAD-DX2
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,503,000 C-Bills
Battle Value: 1,524
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 PPCs
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Only a handful of MAD-DX2s remain in service throughout the Inner Sphere. The 'mech was
originally produced as an upgrade for the Marauder for the Star League army. Because of the
infeasibility of mounting the bulky double heat sinks of the time into the Marauder's oddly
shaped carapace, a large number of single heat sinks were used in order to dissipate the
impressive amount generated by a Marauder.
Capabilities:
Removing the bulky medium autocannon carried by the original Marauder, the MAD-DX2 might at
first glance appear to have less firepower than the original 'mech, but in practice the DX2
class is superior in many ways.
The special armor designed for the DX2 has become extremely difficult to replace, even more
so than the Lamallar armor designed for the original Marauder. Many of the processes later
used in the creation of ferro-fibrous armor were used to create the DX2's highly effective
armor plating, processes which the Succession Wars have made difficult to replicate. Thus,
commanders on the battlefields of the Succession War are rarely ever able to use the MAD-DX2
to it's full potential, because they simply cannot afford to risk one to hostile fire in
most circumstances.
Deployment:
Only the Draconis Combine holds no MAD-DX2s. The largest concentrations appear in Capellan
and Lyran hands; a small minority are also controlled by large, successful mercenary units.
Richard Panzer's Brigade is known to control a lance of four of these extremely dangerous
'mechs. On several occasions throughout the Succession Wars the DX2 has proven itself
superior to any other other common MAD variant in battle.
Interestingly, none of the 'mechs has ever appeared in the ranks of the Wolf's Dragoons, or
in the possession of any of the clans. Like Atlas pilots, most DX2 pilots chose to remain
in the Inner Sphere, believing they could command a high price for their services. History
has largely borne out this assumption. The DX2 can be found in the ranks of some of the
most prestigious regiments in the Inner Sphere, and some of the most elite as well (not
always the same thing), and their mechwarriors are well-reimbursed for their services.
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Equipment Mass
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Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 22 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser RA 1 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 8, Structure (S): 6
Specials: ENE
Distribution
Name/Model: Marauder MAD-DX2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5.PPC 5. Sensors 5.PPC
6.PPC 6. Life Support 6.PPC
1.PPC 1.PPC
2. Medium Laser 2. Medium Laser
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Marauder MAD-DX2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 231 x 2.5 x 1 577.500
Internal Structure (Standard w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 748.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 786.000
Defensive Movement Factor: +2 (*) 1.20 = 943.200
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 943.200
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = 0
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
Medium Laser (+) 46.000 = 398.000
Medium Laser (+) 46.000 = 444.000
Total 'Mech Tonnage: (+) 75.000 = 519.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 581.280
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 581.280
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 943.200
Offensive Battle Rating: (+) 581.280 = 1,524.480
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,524
Alpha Strike Conversion
Name/Model: Marauder MAD-DX2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
PPC (+) 0.750 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 55.000
Divided by the maximum heat output - 4 (/) 24 = 2.292
Rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 1.000 = 2.000
PPC (+) 1.000 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 66.000
Divided by the maximum heat output - 4 (/) 24 = 2.750
Rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = 4
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
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Standard: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 25.000 = 37.500
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Final Point Value: 38
Cost Breakdown
Name/Model: Marauder MAD-DX2
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (231 pts) 14.5 x 10,000 145,000.00
Internal Structure (Standard): 75 x 400 x 1 (+) 30,000.00 = 175,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 325,000.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 1,825,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,725,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,925,000.00
Life Support: 50,000 (+) 50,000.00 = 2,975,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 3,125,000.00
Heat Sinks (Single): 12 x 2,000 (+) 24,000.00 = 3,149,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 3,183,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 3,236,000.00
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Total Structural Cost: 3,236,000.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
Medium Laser 40,000 (+) 40,000.00 = 80,000.00
PPC 200,000 (+) 200,000.00 = 280,000.00
PPC 200,000 (+) 200,000.00 = 480,000.00
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Total Weapons and Equipment Cost 480,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,236,000.00
Weapons and Equipment Cost: (+) 480,000.00 = 3,716,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 6,503,000.00
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Final BattleMech Cost 6,503,000.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
It is very good, but its not perfect.
Excellent fluff, good power but I would have to knock .5 off for everything being mounted in the arms. If the lasers were in the torso it would have been perfect. But overall an almost 3025 machine
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Member Review - Sleeping Dragon : 14-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Maximal armor, two PPCs and heat sinks to use them and average heavy speed. Almost munchy mech for lvl 1 tech. It virtually lost some firepower if compared to the other MAD variants, but DX2 can fire the weapons more often. The mech is still vulnerable to arm damage, but otherwise it should work fine. Nice fluff too.
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Member Review - bladewind : 13-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Simply the best in its era. The loss of some AC firepower for better close in guns, armor and most importantly heatsinks make this MAD the top of the line.
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Member Review - StarRaven : 10-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Better than any of the other 3025 Marauders. A bit short on firepower, but the heat sinks and armor more than make up for it. Especially the armor.
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Member Review - Erenon : 18-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Just plain mean.
While it can't add the Autocannon fire of the original into its volley, it can and will fire both its PPCs every round without fail... and run while doing it.
Armour's also top notch for its weight class.
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