BattleMech Technical Readout
Name/Model: Enforcer ENF7-OB
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,217,342 C-Bills
Battle Value: 1,963
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 Rotary AC/5
1 ER Large Laser
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
One of the inexplicable bureaucratic realities of the years after the Clan Invasion was the
AFFC's reflex level refusal of every OmniMech proposal put before it. This foolishness
continued even after the Lyran secession, even while the Combine built significant numbers
of OmniMechs; in fact, the Federated Suns only got a unique OmniMech when Duke George Hasek
used his own money to fund development of the Templar.
Since the end of the FedCom Civil War, one of Regent Yvonne's primary foci has been the
strengthening of the Armed Forces of the Federated Suns; part of this effort is to bring the
AFFS on par with the DCMS, specifically in regards to OmniMechs. To accomplish this, the
AFFS offered contracts to companies who could come up with OmniMech designs with minimal
research costs, and in a minimal amount of time. This resulted in several designs based on
older designs, most of which are considered signatures of the old Federated Suns. The
earliest of these was from Achernar BattleMechs, producers of the Enforcer.
The ENF7-O Enforcer is little more than an OmniMech redesign of the standard Enforcer
III. With the same speed and jumping capability as the ENF-6M, the ENF7-O is five tons
heavier, which gives it greater durability and the tonnage to mount equal weaponry with
stronger armor.
The ENF7-O is only distinguishable from the ENF-6M by a slight increase in height and
slightly thicker legs (not considering the 'Mech's configuration). This and the fact that
the AFFS encourages MechWarriors to customize their Omnis ensures that the enemy can never
really be sure what an Enforcer is mounting.
Resurgent Davion nationalism and the Enforcer's status as a signature Davion 'Mech,
combined with the added benefits of adaptability inherent in an OmniMech, should ensure that
the ENF7-O remains in great demand by MechWarriors.
Capabilities:
The B configuration trades the primary config?s Ultra AC/10 for a Rotary AC/5 and a
Targeting Computer, while maintaining the same backup weapons. Three tons of ammunition keep
the ?Mech in combat for some time, and the lasers give it impressive firepower even when its
ammunition is depleted. Jump jets, speed, and the targeting computer make the ENF7-OB one of
the most dangerous ?Mechs to mount a rotary autocannon. This is the primary brawling/general
combat variant, and presses to the limit the technological advantages the RAC and Targeting
Computer bring to the Federated Suns.
Deployment:
With the first ?Mech having come off the production line in late 3068, ENF7-O Enforcers are
being distributed throughout the Federated Suns. Units currently receiving them include the
First Federated Suns Armored Cavalry, the Deneb Light Cavalry, the Crucis Lancers, and the
Davion Brigade of Guards. Future runs will go to the Avalon Hussars, the Syrtis Fusiliers,
and single units like the Kittery and New Aragon Borderers. Inexplicably, and despite the
fact that they have never been overly high in priority for receiving new equipment, the
Robinson Rangers field a large number of Enforcer Omnis.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 28
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser CT 1 1.00
Jump Jet CT 1 0.50
Rotary AC/5 (Ammo 60) RT 3 3.00
Targeting Computer LT 4 4.00
Rotary AC/5 RA 6 10.00
ER Large Laser LA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 3
Specials:
Distribution
Name/Model: Enforcer ENF7-OB
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Endo Steel 3. Cockpit 3. Endo Steel
4. Endo Steel 4. Roll Again 4. Endo Steel
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6.Rotary AC/5
1. Endo Steel 1.Rotary AC/5
2.ER Large Laser 2.Rotary AC/5
3.ER Large Laser 3.Rotary AC/5
4. Roll Again 4.Rotary AC/5
5. Roll Again 5.Rotary AC/5
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Endo Steel 4. Gyro 4. Endo Steel
5. Endo Steel 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1.Targeting Computer 1. Gyro 1. Rotary AC/5 (Ammo 20)
2.Targeting Computer 2. XL Engine 2. Rotary AC/5 (Ammo 20)
3.Targeting Computer 3. XL Engine 3. Rotary AC/5 (Ammo 20)
4.Targeting Computer 4. XL Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Enforcer ENF7-OB
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
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Armor (Standard): 184 x 2.5 x 1 460.000
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.5 (+) 68.250 = 528.250
Gyro (Standard): 55 x 0.5 (+) 27.500 = 555.750
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 510.750
Defensive Movement Factor: +3 (*) 1.30 = 663.975
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Final Defensive Battle Rating: 663.975
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Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 5 (Movement) - 23 (Weapons) = 0
Offensive Equipment:
Rotary AC/5 308.750
ER Large Laser (+) 203.750 = 512.500
ER Medium Laser (+) 77.500 = 590.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 621.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 652.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 683.000
Total 'Mech Tonnage: (+) 55.000 = 738.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,298.880
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Final Offensive Battle Rating: 1,298.880
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 663.975
Offensive Battle Rating: (+) 1,298.880 = 1,962.855
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,963
Alpha Strike Conversion
Name/Model: Enforcer ENF7-OB
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
5 (Movement) + 23 (Weapons) - 4 (Base) (-) 24 = -2
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Large Laser [Targeting Computer] (+) 0.880 = 1.430
Rotary AC/5 [Targeting Computer] (+) 2.200 = 3.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 79.860
Divided by the maximum heat output - 4 (/) 24 = 3.328
Rounded up to the nearest tenth = 3.4
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Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
5 (Movement) + 23 (Weapons) - 4 (Base) (-) 24 = -2
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Large Laser [Targeting Computer] (+) 0.880 = 1.430
Rotary AC/5 [Targeting Computer] (+) 2.200 = 3.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 79.860
Divided by the maximum heat output - 4 (/) 24 = 3.328
Rounded up to the nearest tenth = 3.4
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Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 9
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 0.880 = 0.880
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 184 armor points x 1 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 1 (Long) = 13.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 14.000
Overheat Factor 0 (Overheat) (+) 0.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 18.000 = 19.750
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 19.750 = 33.750
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 37.750
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Final Point Value: 38
Cost Breakdown
Name/Model: Enforcer ENF7-OB
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (184 pts) 11.5 x 10,000 115,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 203,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 313,000.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,346,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,246,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,446,333.33
Life Support: 50,000 (+) 50,000.00 = 5,496,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 5,606,333.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,672,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 5,683,333.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 5,721,833.33
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Total Structural Cost: 5,721,833.33
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 555,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 830,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 830,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 830,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 830,000.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 870,000.00
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Total Weapons and Equipment Cost 870,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,721,833.33
Weapons and Equipment Cost: (+) 870,000.00 = 6,591,833.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 10,217,341.67
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Final BattleMech Cost 10,217,342.00