BattleMech Technical Readout
Name/Model: Hunchback HBK-6P
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Civil War / 3066
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,306,000 C-Bills
Battle Value: 1,433
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 PPCs
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
The Hunchback variant generally referred to as HBK-6P was created by techs from the
Fifteenth Deneb Light Cavalry during the FedCom Civil War, late in the Tikonov campaign. The
need to censerve heavy autocannon ammo for heavier 'Mechs resulted in the decision to
replace the AC's of several Hunchbacks with energy weapons. Techs originally intended to
mount a pair of ER PPCs in each, but the need to save replacement ER PPCs for newer machines
resulted in the use of standard ones.
Capabilities:
With PPCs as its primary armament, the HBK-6P has twice the range of a normal Hunchback,
while maintaining equal damage potential. A pair of medium lasers provide increased
firepower at closer ranges, and allow the Hunchback to defend itself if an enemy gets within
the minimum range of its PPCs. A Guardian ECM Suite provides the HBK-6P with protection from
more advanced targeting systems, and from scout 'Mechs equipped with Beagle Active Probes.
Jump jets mounted in the 'Mech's legs increase its a mobility, and, in most situations,
allow the Hunchback to keep enemies outside the minimum range of its PPCs. Fourteen double
heat sinks allow the HBK-6P to fire its weapons without fear of overheating.
Deployment:
Of eight Hunchbacks modified to the HBK-6P standard, only three were functional when the
Fifteenth Deneb evacuated Tikonov. All three were destroyed in the subsequent fighting on
Marlette, not long before the Fifteenth surrendered to their combined enemies - the Third
and Fifth Crucis Lancers, Twentieth Avalon Hussars, and the Blackwind Lancers. While no
plans currently exist in the AFFS to produce HBK-6Ps, the design specifications have been
sent to most planetary and March Militias, in case they wish to make similar modifications.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 200 Fusion 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
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Guardian ECM Suite CT 2 1.50
2 PPCs RT 6 14.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 4
Specials: ECM, ENE
Distribution
Name/Model: Hunchback HBK-6P
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Laser 3. Cockpit 3. Medium Laser
4. Endo Steel 4. Roll Again 4. Endo Steel
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.PPC
2.Double Heat Sink 2. Fusion Engine 2.PPC
3.Double Heat Sink 3. Fusion Engine 3.PPC
4.Double Heat Sink 4. Gyro 4.PPC
5.Double Heat Sink 5. Gyro 5.PPC
6.Double Heat Sink 6. Gyro 6.PPC
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5.Double Heat Sink 5.Guardian ECM Suite 5.Double Heat Sink
6.Double Heat Sink 6.Guardian ECM Suite 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Hunchback HBK-6P
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Standard): 168 x 2.5 x 1 420.000
Internal Structure (Endo Steel w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 544.500
Gyro (Standard): 50 x 0.5 (+) 25.000 = 569.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 630.500
Defensive Movement Factor: +2 (*) 1.20 = 756.600
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Final Defensive Battle Rating: 756.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 4 (Movement) - 26 (Weapons) = 4
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
Medium Laser (+) 46.000 = 398.000
Medium Laser (+) 46.000 = 444.000
Total 'Mech Tonnage: (+) 50.000 = 494.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 676.780
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Final Offensive Battle Rating: 676.780
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 756.600
Offensive Battle Rating: (+) 676.780 = 1,433.380
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Final BattleMech Battle Value: 1,433
Alpha Strike Conversion
Name/Model: Hunchback HBK-6P
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
4 (Movement) + 26 (Weapons) - 4 (Base) (-) 26 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
PPC (+) 0.750 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
4 (Movement) + 26 (Weapons) - 4 (Base) (-) 26 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 1.000 = 2.000
PPC (+) 1.000 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
4 (Movement) + 20 (Weapons) - 4 (Base) (-) 20 = 8
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 17.500 = 19.000
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 19.000 = 31.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 33.000
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Final Point Value: 33
Cost Breakdown
Name/Model: Hunchback HBK-6P
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 185,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 285,000.00
Engine (Fusion): (5,000 x 200 x 50) / 75 (+) 666,666.67 = 951,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,551,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,751,666.67
Life Support: 50,000 (+) 50,000.00 = 1,801,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 1,901,666.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 1,985,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 10,000.00 = 1,995,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,030,666.67
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Total Structural Cost: 2,030,666.67
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Weapons and Equipment Cost
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Guardian ECM Suite 200,000 200,000.00
Jump Jets 50 x (4 x 4) x 200 (+) 160,000.00 = 360,000.00
Medium Laser 40,000 (+) 40,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
PPC 200,000 (+) 200,000.00 = 640,000.00
PPC 200,000 (+) 200,000.00 = 840,000.00
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Total Weapons and Equipment Cost 840,000.00
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BattleMech Cost
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Structural Cost: 2,030,666.67
Weapons and Equipment Cost: (+) 840,000.00 = 2,870,666.67
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 4,306,000.00
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Final BattleMech Cost 4,306,000.00
Member Review - Sleeping Dragon : 27-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Interesting swayback. It keeps the basic durability and adds the PPCs to deal some medium range damage. Good to surprise the enemy, but for 3066 its just slightly above average.
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Member Review - Blackhand : 25-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Its a nice solid refit. Its a Swayback with some nice potential.
However with only standard PPCs in it, its still a short range burden.
However, the twinned PPCs are far better range than the AC 20 it used to field so its better.
Course now your blind spot is at 0-90 meters rather than everything past 300 meters.
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