BattleMech Technical Readout
Name/Model: Comanche
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,312,960 C-Bills
Battle Value: 2,342
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 ER Large Lasers
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Comanche provides the second-line clusters of many clans with heavy firepower. The
design itself dates from the early part of the 31st century. The 'mech was originally
developed by a research team of Wolf and Coyote engineers, and was deployed in small numbers
by the two Clans as a heavy cavalry unit. During a Trial against some Coyote forces for the
rights to a warrior's genetic legacy, the Diamond Sharks captured a nearly intact Comanche.
Taking the design itself as isorla, the Diamond Sharks reengineered the Comanche, and begain
producing their own model of the 'mech for their own Clusters, as well as for sale to other
clans. The Wolf and Coyote Khans attempted to convince the Grand Council to issue an
injunction against the Diamond Sharks, arguing that the Trial had not been for the 'mech
design, making the Diamond Shark's use of the design theft. They were blocked by a
coalition of other Warden clans who desired the design for themselves, and who preferred to
buy the 'mech from the Diamond Sharks than to challenge the Wolf or Coyote military, and
Crusader clans, led by the Jade Falcons, who were willing to take any opportunity which
presented itself to antagonize Clan Wolf. The Wolves demanded a Trial of Refusal, but were
forced to fight against heavy odds because of the severity of the vote against them, and
were handily defeated by a Diamond Shark force.
Capabilities:
The Comanche carries a blistering array of lasers, capable of accurately hitting targets at
ranges in excess of 500 meters. Dual anti-missile systems gives the design an advantage in
duels against 'mechs relying on LRMs for long range power. In a pinch, the system can also
be used as a conventional machine gun.
Deployment:
The Comanche remains in production to this day. The Diamond Sharks have sold large numbers
of Comanches to many clans, including the Cloud Cobras, Steel Vipers, Star Adders, and
Goliath Scorpions. The Wolves continue to deploy this 'mech, and have some stationed in the
occupation zone.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 163 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 24
Center Torso (rear): 8
R/L Torso: 14 20
R/L Torso (rear): 4
R/L Arm: 10 18
R/L Leg: 14 19
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System H 1 0.50
Anti-Missile System CT 1 0.50
Anti-Missile System (Ammo 24) RA 1 1.00
ER Large Laser RA 1 4.00
Large Pulse Laser RA 2 6.00
Anti-Missile System (Ammo 24) LA 1 1.00
ER Large Laser LA 1 4.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 5, Structure (S): 3
Specials: AMS, CASE, OVL
Distribution
Name/Model: Comanche
Technology: Clan
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Anti-Missile System 4. Hand Actuator
5. Anti-Missile System (Ammo 24) 5. Sensors 5. Anti-Missile System (Ammo 24)
6. ER Large Laser 6. Life Support 6. ER Large Laser
1.Large Pulse Laser 1.Large Pulse Laser
2.Large Pulse Laser 2.Large Pulse Laser
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Anti-Missile System 5. Ferro-Fibrous
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Comanche
Technology: Clan
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 163 x 2.5 x 1 407.500
Internal Structure (Endo Steel w/ XL Engine): 99 x 1.5 x 1 x 0.75 (+) 111.375 = 518.875
Gyro (Standard): 60 x 0.5 (+) 30.000 = 548.875
Defensive Equipment:
Anti-Missile System (+) 32.000 = 580.875
Anti-Missile System (+) 32.000 = 612.875
Anti-Missile System (Ammo 24) (+) 22.000 = 634.875
Anti-Missile System (Ammo 24) (+) 22.000 = 656.875
Defensive Movement Factor: +3 (*) 1.30 = 853.938
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Final Defensive Battle Rating: 853.938
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = 0
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
ER Large Laser (+) 248.000 = 778.000
ER Large Laser (+) 248.000 = 1,026.000
Total 'Mech Tonnage: (+) 60.000 = 1,086.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 1,487.820
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Final Offensive Battle Rating: 1,487.820
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 853.938
Offensive Battle Rating: (+) 1,487.820 = 2,341.758
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Final BattleMech Battle Value: 2,342
Alpha Strike Conversion
Name/Model: Comanche
Technology: Clan
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 44 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 44 = -4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Large Pulse Laser (+) 1.100 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 168.000
Divided by the maximum heat output - 4 (/) 44 = 3.818
Rounded up to the nearest tenth = 3.9
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 44 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 44 = -4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Large Pulse Laser (+) 1.100 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 168.000
Divided by the maximum heat output - 4 (/) 44 = 3.818
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 44 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 44 = -4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Large Pulse Laser (+) 1.100 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 168.000
Divided by the maximum heat output - 4 (/) 44 = 3.818
Rounded up to the nearest tenth = 3.9
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 163 armor points x 1 163.000 = 163.000
Armor Factor Conversion (/) 30 = 5.433
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 1 (Overheat) (+) 1.000 = 18.500
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 18.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.750
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 15.500 = 17.750
Unit's Final Point Value:
Offensive Value = 18.750
Defensive Value (+) 17.750 = 36.500
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 40.500
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Final Point Value: 41
Cost Breakdown
Name/Model: Comanche
Technology: Clan
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (163 pts) 8.5 x 20,000 170,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 266,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 386,000.00
Engine (XL): (20,000 x 300 x 60) / 75 (+) 4,800,000.00 = 5,186,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,086,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,286,000.00
Life Support: 50,000 (+) 50,000.00 = 6,336,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 6,456,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 6,576,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 27,600.00 = 6,603,600.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 6,645,600.00
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Total Structural Cost: 6,645,600.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 200,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 200,000.00
CASE 2 x 50,000 (+) 100,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
ER Large Laser 200,000 (+) 200,000.00 = 700,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 875,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,050,000.00
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Total Weapons and Equipment Cost 1,050,000.00
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BattleMech Cost
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Structural Cost: 6,645,600.00
Weapons and Equipment Cost: (+) 1,050,000.00 = 7,695,600.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 12,312,960.00
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Final BattleMech Cost 12,312,960.00
Member Review - Sleeping Dragon : 08-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Strong and accurate long range punch. The armor is just average and there is a lot of advanced materials for second line mech. The weapons look useful, but dropping the actuators would allow the arms to twist and use the mech for anti-fighter defense. The ammo in arms would make problems if it wasn't AMS ammo that is usually gone long before the mech gets too many hits.
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Member Review - Blackhand : 26-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Well, this mech takes the place of the Galahad which bores me in my heavy second line stars. It requires more skill to use, but it has the ability to do more ranged damage than all but the Warhawk, until you run out of heat sinks.
The dual AMS is a touch I always approve of, and especially on clan designs as they can swat whole missile swarms out of the sky eating little ammo.
The XL in the clan 2nd line I question, but its got good fluff backing it up, and who doesn't like a brawl for a design?
Does best supporting missile mechs as stated. Also I've had extreme sucess picking off various missile boats with it. The biggest problem with this mech is that its too easy to get in over your head.
You need to stay at range and not let your opponent close. You can't let your firepower overrun the fact your armour isn't god like and you can be beat in close.
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Member Review - cain : 21-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
first good fluff
this mech has excellent weapons and a good heat curve which would normally see it in a line position but the very light armor forces it back into the support area the placement of the weapons inthe arms drops marks as well
it would make an excellent lrm boat escort a star of 2comanches and 3 vultures would make a formidiable force
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"Courage is fear that has said its prayers." - Dorothy Bernard