BattleMech Technical Readout
Name/Model: Legionaire
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,857,050 C-Bills
Battle Value: 1,453
Chassis: Endo Steel
Power Plant: 175 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER Large Lasers
1 SRM 2
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
The Legionaire is a pre-omnimech design, designed to provide it's Star with long-range fire
support. It was first developed by Clan Diamond Shark, but today serves in almost every
clan due to the Diamond Shark's willingness to sell the design to virtually all takers.
Capabilities:
The Legionaire is slow for it's weight, but produces a hefty punch, and can wear down most
opponents at long range. It's armor is adequate to absorb moderate damage, but cannot
withstand heavy weapons hits.
Deployment:
Today, the Legionaire appears mostly in sohlama units or PGCs, although in poorer Clans the
Legionaire continues to appear in second-line units. Only the chronically impovrished Blood
Spirits deploy the 'mech in front-line clusters.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 175 Fusion 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 119 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 12
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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SRM 2 RT 1 0.50
SRM 2 (Ammo 50) RT 1 1.00
Targeting Computer LT 2 2.00
ER Large Laser RA 1 4.00
ER Large Laser LA 1 4.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 4, Structure (S): 3
Specials: CASE
Distribution
Name/Model: Legionaire
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Endo Steel 4. ER Large Laser
5. Endo Steel 5. Sensors 5. Endo Steel
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Endo Steel 1. Fusion Engine 1. SRM 2
2.Targeting Computer 2. Fusion Engine 2. SRM 2 (Ammo 50)
3.Targeting Computer 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Gyro 4.Double Heat Sink
5. Roll Again 5. Gyro 5.Double Heat Sink
6. Roll Again 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. Fusion Engine 2.Double Heat Sink
3. Roll Again 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Fusion Engine 4.Double Heat Sink
5. Roll Again 5. Endo Steel 5.Double Heat Sink
6. Roll Again 6. Roll Again 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Legionaire
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Standard): 119 x 2.5 x 1 297.500
Internal Structure (Endo Steel w/ Fusion Engine): 58 x 1.5 x 1 x 1 (+) 87.000 = 384.500
Gyro (Standard): 35 x 0.5 (+) 17.500 = 402.000
Defensive Movement Factor: +3 (*) 1.30 = 522.600
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Final Defensive Battle Rating: 522.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = 2
Offensive Equipment:
ER Large Laser 310.000
ER Large Laser (+) 310.000 = 620.000
SRM 2 (+) 21.000 = 641.000
SRM 2 (Ammo 50) (+) 3.000 = 644.000
Total 'Mech Tonnage: (+) 35.000 = 679.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 930.230
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Final Offensive Battle Rating: 930.230
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 522.600
Offensive Battle Rating: (+) 930.230 = 1,452.830
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Final BattleMech Battle Value: 1,453
Alpha Strike Conversion
Name/Model: Legionaire
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = 0
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
ER Large Laser [Targeting Computer] (+) 1.100 = 1.300
ER Large Laser [Targeting Computer] (+) 1.100 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = 0
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
ER Large Laser [Targeting Computer] (+) 1.100 = 1.300
ER Large Laser [Targeting Computer] (+) 1.100 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
ER Large Laser [Targeting Computer] (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 119 armor points x 1 119.000 = 119.000
Armor Factor Conversion (/) 30 = 3.967
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Final Armor Value: 4
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Convert Structure
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Engine: Clan Fusion on a 35 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 13.000 = 14.250
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 14.250 = 26.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 29.750
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Final Point Value: 30
Cost Breakdown
Name/Model: Legionaire
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (119 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 131,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 201,000.00
Engine (Fusion): (5,000 x 175 x 35) / 75 (+) 408,333.33 = 609,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,209,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,409,333.33
Life Support: 50,000 (+) 50,000.00 = 1,459,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 1,529,333.33
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 1,601,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 10,500.00 = 1,611,833.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 1,636,333.33
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Total Structural Cost: 1,636,333.33
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
SRM 2 10,000 (+) 10,000.00 = 460,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 460,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 480,000.00
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Total Weapons and Equipment Cost 480,000.00
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BattleMech Cost
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Structural Cost: 1,636,333.33
Weapons and Equipment Cost: (+) 480,000.00 = 2,116,333.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 2,857,050.00
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Final BattleMech Cost 2,857,050.00
Member Review - Rogue Penetrator : 30-Sep-2007 14:15
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A good design though I would personally lose the SRM-2 and ammo for another heat sink and extra armor. Aslo you might want to think of a new name since there is now an offical Mech design named Legionaire.
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Member Review - DarkAdder : 28-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Pretty good. A definite for National Guard units, or for garrison troops.
Probably not a good choice for front line combat, though.
The weapons are nice for its weight, and can be fired simultaneiously without overtaxing the DHS too badly.
The armor is good, providing a nice coverage to all areas. While its not going to stop AC 20 shells or gauss slugs, it will keep the majority of weapons from damaging the internals immediately.
Speed is nice, able to keep up with most armor and infantry, making this a nice infantry support vehicle.
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Member Review - Sleeping Dragon : 17-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Durable and cheap mech with nasty long range weapons. It isn't fast, but in mixed stars it may fill the same role as the Panther. SRMs are good for backup, especially with infernos.
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Member Review - StarRaven : 16-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I like this one, a light 'Mech with a fine long range punch. Faster than the Panther, although without jump. I'd suggest stripping the SRM 2 completely for an ER small and a heat sink, so you can move and shoot. Even as is it derves a 4.5 or 5, but loses points for poor distribution. If that ammo goes off, youve just lost 10 heat capacity. Move the heat sinks so they're spread between feet and side torsos, with tar comp in the CT.
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Member Review - Erenon : 25-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Nasty son of a gun.
The first thing i'll do if i see one of them in a lighter faster mech is run.
If i'm in something like a panther, i'll hope that jumping is enough....
the twin ER LLs can hurt bigger slower mechs at long range...
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