BattleMech Technical Readout
Name/Model: Spirit Hawk
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,352,693 C-Bills
Battle Value: 1,765
Chassis: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Spirit Hawk is a new Blood Spirit design inspired by the classic Star League era Phoenix
Hawk PHX-1. In October 3055 a Blood Spirit mechwarrior with an interest in antiquities won
a Trial of Possession against a Wolf mechwarrior for the possession of a trove of Rasalhague
Battlemechs captured by the Wolves during the initial invasion. As neither Clan considered
the outdated 'mechs to be a crucial resource, the Trial was settled by single combat.
The Blood Spirits became considerably more interested in the Battlemechs once it was
determined that several of the captured Battlemechs, specificially a Phoenix Hawk, Locust,
Wolverine, Archer, Battlemaster, and a Dervish, dated back to the Star League era and had in
fact at one point been part of the SLDF. Due to the Spirits' reverence for anything
connected with Aleksandr Kerensky they restored the 'mechs to fighting trim, ordered the
scientist caste to carry out extensive research on the histories of the designs, and built a
museum on Strana Mechty to display the machines. Additionally, Blood Spirit mechwarriors
tested the machines on the proving grounds, and were especially impressed with the
capabilities of the nimble yet sturdy Phoenix Hawk.
Always short of resources, the Blood Spirits decided these Star League era 'mechs could
provide models for a new generation of cost-efficient Blood Spirit 'mechs. The tradition
minded warriors were especially eager to pilot designs made in the same vein as those
piloted by the honored warriors of the SLDF. The Blood Spirits also determined to make
their designs as close as possible to the original SLDF designs, unlike the IIC class which
often differed significantly from the original design. The first example of this new class,
the Spirit Hawk, entered active service in 3060.
Capabilities:
The Spirit Hawk is very close to the original Phoenix Hawk in capabilities, although it is
somewhat faster and carries slightly less armor. The Spirits found that the 'mech needed
the speed increase in order to use the tactics practiced by the traditional Phoenix Hawk
against clan battletechnology. Like the PHX-1, the Spirit Hawk suffers from some heat
problems, but the Blood Spirit pilots have mastered the tactics of movement and fire which
made the original Phoenix Hawk deadly. The original design,s machine guns were also
removed.
Deployment:
Clan Blood Spirit currently deploys 10 Spirit Hawks. The Wolves are eager to capture the
rights to manufacture the design, but have been unable to spare the warriors to fight the
necessary trials due to their committments in the Inner Sphere.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 Fusion 16.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 125 6.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 4
R/L Torso: 10 15
R/L Torso (rear): 4
R/L Arm: 6 10
R/L Leg: 10 17
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
ER Large Laser RA 1 4.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 3, MV: 14"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Spirit Hawk
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Large Laser
6. Endo Steel 6. Life Support 6. ER Medium Laser
1. Ferro-Fibrous 1. Endo Steel
2. Roll Again 2. Ferro-Fibrous
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Endo Steel 4. Gyro 4. Endo Steel
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Spirit Hawk
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
====================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 125 x 2.5 x 1 312.500
Internal Structure (Endo Steel w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 413.000
Gyro (Standard): 40 x 0.5 (+) 20.000 = 433.000
Defensive Movement Factor: +4 (*) 1.40 = 606.200
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Final Defensive Battle Rating: 606.200
====================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 7 (Movement) - 22 (Weapons) = -3
Offensive Equipment:
ER Large Laser 248.000
ER Medium Laser (+) 108.000 = 356.000
ER Medium Laser (+) 108.000 = 464.000
Total 'Mech Tonnage: (+) 40.000 = 504.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 1,159.200
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Final Offensive Battle Rating: 1,159.200
====================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 606.200
Offensive Battle Rating: (+) 1,159.200 = 1,765.400
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Final BattleMech Battle Value: 1,765
Alpha Strike Conversion
Name/Model: Spirit Hawk
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 22 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Large Laser (+) 1.000 = 2.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 48.000
Divided by the maximum heat output - 4 (/) 25 = 1.920
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 22 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Large Laser (+) 1.000 = 2.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 48.000
Divided by the maximum heat output - 4 (/) 25 = 1.920
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) + 12 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
===================================================================================================================
Convert Armor
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Ferro-Fibrous: 125 armor points x 1 125.000 = 125.000
Armor Factor Conversion (/) 30 = 4.167
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Final Armor Value: 4
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Convert Structure
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Engine: Clan Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 19.250
Final DIR Round to nearest half point = 19.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 19.500 = 21.750
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 21.750 = 30.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 34.750
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Final Point Value: 35
Cost Breakdown
Name/Model: Spirit Hawk
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (125 pts) 6.5 x 20,000 130,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 194,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 274,000.00
Engine (Fusion): (5,000 x 280 x 40) / 75 (+) 746,666.67 = 1,020,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,920,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,120,666.67
Life Support: 50,000 (+) 50,000.00 = 2,170,666.67
Sensors: 40 x 2,000 (+) 80,000.00 = 2,250,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,310,666.67
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 2,329,066.67
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 2,357,066.67
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Total Structural Cost: 2,357,066.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
Jump Jets 40 x (7 x 7) x 200 (+) 392,000.00 = 752,000.00
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Total Weapons and Equipment Cost 752,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,357,066.67
Weapons and Equipment Cost: (+) 752,000.00 = 3,109,066.67
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 4,352,693.33
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Final BattleMech Cost 4,352,693.00
Member Review - Sleeping Dragon : 22-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Fast, durable and cheap mech. I would expect some heavy lasers on Spirit mech, but this doesn't change anything. MGs were nice, Horses still use infantry, but dropping them means that there is no ammo to explode.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 21-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Solid dependable design. I like the Blood Spirit ties, and how it fits in with the B-tech rules.
I'm personally scared that a 2nd line clan star would field one of these, for it is a dangerous design with its ER Large and jumping 210 meters.
No topic has been started for this review [Start Topic]
"Never has there been a good war or a bad peace" - Benjamin Franklin