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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback HBK-6E
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,769,500 C-Bills
Battle Value:       1,371

Chassis:              Standard
Power Plant:          200 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 LB 20-X AC
    2 ER Medium Lasers
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Hunchback has seen many redesigns since the rediscovery of Star League technology and
    the coming of the Clans. While some of these have been more effective than others, few have
    taken advantage of the various non-weapons systems now available. The HBK-6E uses these
    systems in an attempt to keep the aging Hunchback competitive with newer 'Mechs. As with
    most Hunchback, using the 6E in open terrain is inadvisable.

Capabilities:
    The HBK-6E's primary weapon is the torso-mounted LB 20-X autocannon, a weapon that lets it
    inflict heavy damage at longer range than other heavy AC types. The paired ER Medium lasers
    provide an added punch without ammo restrictions, and allow the 'Mech to defend itself when
    the AC's ammunition is depleted. The anti-missile system provides defense from missiles,
    especially long range missiles, to which it cannot reply. This system mounts minimal
    ammunition, but is effective while the ammo lasts. Like the AMS. the Guardian system helps
    it get in to range to use its weapons, especially in the urban environments it's designed to
    fight in. The final addition is jump jets, something rare to the Hunchback series.

Deployment:
    The HBK-6E has not yet seen combat, though it is expected to perform well.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
LB 20-X AC                                              CT/RT               11        14.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
Guardian ECM Suite                                        LT                2          1.50             
LB 20-X AC (Ammo 20)                                      LT                4          4.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 2
Specials: AMS, ECM, FLK1/1/-