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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Ripper Infantry Transport (Infantry)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Technology: Inner Sphere
Technology Rating: E
Tonnage: 10
Role: Scout
Configuration: Combat Vehicle
Era/Year: Jihad / 3069
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 376,795 C-Bills
Battle Value: 108
Movement Type: VTOL
Power Plant: 70 XL
Cruising Speed: 129.6 kph
Maximum Speed: 194.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
1 Small Pulse Laser
Manufacturer: Cal-Boeing
Primary Factory: Belladonna
Communications: Datacom 100
Targeting & Tracking: Tarmac Quasar V
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 70 XL 1.50
Cruising MP: 12
Flanking MP: 18
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 1.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 19 1.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 7
R/L Side: 4
Rear: 2
Rotor: 2
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Weapons and Ammo Location Tonnage
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Small Pulse Laser Front 1.00
Compartment, Infantry (4 tons) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 1, TMM: 4, MV: 24"v
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ATMO, ENE, IT4, SRCH
Distribution
Name/Model: Ripper Infantry Transport (Infantry)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Front
1. Small Pulse Laser
2. Empty
Left SideBodyRight Side
1. Empty 1. Compartment, Infantry (4 ton) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Ripper Infantry Transport (Infantry)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 17 x 2.5 x 1 42.500
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 50.000
Unit Type Modifier: VTOL (*) 0.70 = 35.000
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 56.000
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Final Defensive Battle Rating: 56.000
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Offensive Battle Rating
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Offensive Equipment:
Small Pulse Laser 12.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 17.000
Speed Factor: 18 (Flank) (*) 2.720 = 46.240
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Final Offensive Battle Rating: 46.240
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Combat Vehicle Battle Value
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Defensive Battle Rating: 56.000
Offensive Battle Rating: (+) 46.240 = 102.240
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Final BattleMech Battle Value: 102
Alpha Strike Conversion
Name/Model: Ripper Infantry Transport (Infantry)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 12 (Cruise) = 24"
VTOL Motive Type = 24"v
Ground Target Movement Modifier at 24" is 4
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Final Movement and Movement Modes: 24"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 19 armor points x 1 19.000 = 19.000
Armor Factor Conversion (/) 30 = 0.633
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit contains no explosive components = ENE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.500
Defense Factor 1 + {[4 (24" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 5.625
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 3 (0.25 per 2") = 3.000
Final DIR Defensive Interaction Rating (+) 5.500 = 8.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 8.500 = 9.000
Agile [4 (TMM) - 2] x 0.5 (Short) (+) 1.000 = 10.000
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Final Point Value: 10
Cost Breakdown
Name/Model: Ripper Infantry Transport (Infantry)
Technology: Inner Sphere
Tonnage: 10
Configuration: VTOL Combat Vehicle
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Structural Cost
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Armor (Heavy Ferro-Fibrous) (19 pts) 1.0 x 25,000 25,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 35,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 40,000.00
Rotors 1 x 40,000 (+) 40,000.00 = 80,000.00
Engine (XL) (20,000 x 70 x 10) / 75 (+) 186,666.67 = 266,666.67
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Total Structural Cost 266,666.67
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Weapons and Equipment Cost
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Compartment, Infantry (4 ton) 8 x 0 0.00
Small Pulse Laser 16,000 (+) 16,000.00 = 16,000.00
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Total Weapons and Equipment Cost 16,000.00
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Combat Vehicle Cost
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Structural Cost 266,666.67
Weapons and Equipment Cost (+) 16,000.00 = 282,666.67
Combat Vehicle Cost Multiplier 1 + (10 / 30) (*) 1.333 = 376,794.67
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Final Combat Vehicle Cost 376,795.00