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BattleMech Technical Readout
Name/Model: Miami ("Project Faith") FTH-PC3R
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,032,790 C-Bills
Battle Value: 1,222
Chassis: Endo Steel
Power Plant: 225 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters [210 meters]
Armor: Standard with CASE
Armament:
1 ER Large Laser
1 Medium Laser
1 MML 5
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
When D&K Creation Studios successfully created a command platform in the Assault chassis
Cantata, they knew they had to capitalize on creating in house units that could easily
utilize the C3 Master system in the chassis. In this regard, their BattleMech Engineering
teams came up with multiple designs, with the Miami being one of them.
More importantly, while its sister chassis in the Hotline was to be a Brawler unit, the
Miami was to be a forward element scout, designed to locate the enemy for the rest of the
Lance it was working with and then quickly reposition to favorable approaches towards the
aggressor.
Capabilities:
The initial idea behind the Hotline was at first for it to be mounting a 270 rated engine,
but this was quickly scrapped as a cost cutting measure. Instead, the design team for this
mech realized that a 225 rated Light Fusion Engine as well as its Endo-Steel internals would
allow far more weaponry to play with as well as make the 'Mech far more appealing for those
worried about profit margins.
Furthermore, to make the mech a far more effective jumper to make up for the at-tonnage low
speed, it was decided to give the 'Mech a Partial Wing System, to allow it a gliding
distance of 210 meters so it could quickly egress if the situation should call for it.
First, for protection, it was decided that 8 tons of standard armor was an acceptable amount
for its design profile. Secondly, only the ten internal mounted Double Heat Sinks were
mounted on the mech, meaning that if the Mechwarrior piloting it is not careful, they could
easily run over the redline.
For its primary weaponry, it was decided that a combination of an MML-5 with two tons of
ammo protected by CASE and an ER Large Laser were the perfect pairing for the 'Mech's
intended use. The MML-5 would allow the 'Mech to bring increasingly dangerous barrages as it
got closer in, while still allowing it to pepper enemies not in line of sight. The ER Large
Laser, meanwhile, was decided upon to allow the machine to skirmish at range toward far
larger targets as its allies closed in, while still remaining a deadly tool in far more
cramped battlefields.
For backup weaponry, should the 'Mech's arm or torso mounted weaponry be damaged, it was
decided that a standard Medium Laser and a Small Pulse Laser would be needed. The Center
Torso mounted medium laser was decided upon by the team to allow the mech to still skirmish
somewhat reliably as it reconnoitered with allied 'Mechs while damaged, while the Head
mounted small pulse laser was decided upon so the 'Mech could deal with any infantry
elements it came across in its scouting duties.
Finally, besides the C3 Slave the system was built in mind, it was decided to give it a
Beagle Active Probe, so that its scouting purpose was actually something it could be useful
for beyond just line of sight hunting.
Of note is that unlike many other D&K Creation Studios products, it does not mount any kind
of Anti-Missile system. While it would have to worry about missile attack compared to its
sister 'Mechs, it was a sacrifice made so that its intended role as a Scout and Skirmisher
could shine.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 225 Light Fusion 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 [7]
Heat Sinks (Double): 10 [23] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (rear): 4
R/L Torso: 11 16
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 15
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Weapons and Ammo Location Critical Tonnage
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Small Pulse Laser H 1 1.00
Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
Beagle Active Probe RT 2 1.50
C3 Slave RT 1 1.00
CASE LT 1 0.50
MML 5 LT 3 3.00
MML 5 (Ammo 20) [SRM] LT 1 1.00
MML 5 (Ammo 24) [LRM] LT 1 1.00
Partial Wing LT/RT 8 3.50
ER Large Laser RA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 10"/14"j
Damage: (S) 3 / (M) 2 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: C3S, CASE, IF0*, JMPS1, MHQ1, PRB, RCN
Distribution
Name/Model: Miami ("Project Faith") FTH-PC3R
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Pulse Laser 4. Hand Actuator
5. Endo Steel 5. Sensors 5.ER Large Laser
6. Endo Steel 6. Life Support 6.ER Large Laser
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Partial Wing 3. Light Fusion Engine 3.Partial Wing
4.Partial Wing 4. Gyro 4.Partial Wing
5.Partial Wing 5. Gyro 5.Partial Wing
6.Partial Wing 6. Gyro 6.Partial Wing
1.MML 5 1. Gyro 1.Beagle Active Probe
2.MML 5 2. Light Fusion Engine 2.Beagle Active Probe
3.MML 5 3. Light Fusion Engine 3. C3 Slave
4. MML 5 (Ammo 20) [SRM] 4. Light Fusion Engine 4.Double Heat Sink
5. MML 5 (Ammo 24) [LRM] 5. Jump Jet 5.Double Heat Sink
6. CASE 6. Medium Laser 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Miami ("Project Faith") FTH-PC3R
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==========================================================================================================
Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Endo Steel w/ Light Fusion Engine): 75 x 1.5 x 1 x 0.75 (+) 84.375 = 404.375
Gyro (Standard): 45 x 0.5 (+) 22.500 = 426.875
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 436.875
Defensive Movement Factor: +4 (*) 1.40 = 611.625
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Final Defensive Battle Rating: 611.625
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Offensive Battle Rating
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) + 3 (Partial Wing) - 5 (Movement) - 20 (Weapons) = 4
Offensive Equipment:
ER Large Laser 163.000
Medium Laser (+) 46.000 = 209.000
MML 5 (+) 45.000 = 254.000
Small Pulse Laser (+) 12.000 = 266.000
MML 5 (Ammo 20) [SRM] (+) 6.000 = 272.000
MML 5 (Ammo 24) [LRM] (+) 6.000 = 278.000
Total 'Mech Tonnage: (+) 45.000 = 323.000
Speed Factor: 8 (Run) + 4 (Jump) (*) 1.890 = 610.470
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Final Offensive Battle Rating: 610.470
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BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 611.625
Offensive Battle Rating: (+) 610.470 = 1,222.095
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Final BattleMech Battle Value: 1,222
Alpha Strike Conversion
Name/Model: Miami ("Project Faith") FTH-PC3R
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Equipped with a Partial Wing (+) 2 = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 10"/14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
7 (Movement) + 20 (Weapons) - 4 (Base) (-) 23 = 0
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Medium Laser (+) 0.500 = 0.830
MML 5 (+) 0.600 = 1.430
ER Large Laser (+) 0.800 = 2.230
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
7 (Movement) + 20 (Weapons) - 4 (Base) (-) 23 = 0
Offensive Equipment: = 0.000
MML 5 (+) 0.450 = 0.450
Medium Laser (+) 0.500 = 0.950
ER Large Laser (+) 0.800 = 1.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
7 (Movement) + 15 (Weapons) - 4 (Base) (-) 18 = 5
Offensive Equipment: = 0.000
MML 5 (+) 0.300 = 0.300
ER Large Laser (+) 0.800 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (10" Move) + 0.5 (JMPS)] x 0.25} (*) 1.625 = 16.250
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 16.500 = 18.750
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 18.750 = 29.250
Agile [2 (TMM) + 0.5 (JMPS) - 1] x 2 (Medium) (+) 3.000 = 32.250
C3 29.25 (Subtotal) x 0.05 (+) 1.500 = 33.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 34.750
Force Bonus [PRB] Active Probe (+) 1.000 = 35.750
Force Bonus [RCN] Recon (+) 2.000 = 37.750
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Final Point Value: 38
Cost Breakdown
Name/Model: Miami ("Project Faith") FTH-PC3R
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
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Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 152,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 242,000.00
Engine (Light Fusion): (15,000 x 225 x 45) / 75 (+) 2,025,000.00 = 2,267,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,167,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,367,000.00
Life Support: 50,000 (+) 50,000.00 = 3,417,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 3,507,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,567,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 3,587,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 3,619,200.00
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Total Structural Cost: 3,619,200.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
C3 Slave 250,000 (+) 250,000.00 = 450,000.00
CASE 50,000 (+) 50,000.00 = 500,000.00
ER Large Laser 200,000 (+) 200,000.00 = 700,000.00
Jump Jets 45 x (5 x 5) x 200 (+) 225,000.00 = 925,000.00
Medium Laser 40,000 (+) 40,000.00 = 965,000.00
MML 5 75,000 (+) 75,000.00 = 1,040,000.00
MML 5 (Ammo 20) [SRM] [Empty Bin] 0 (+) 0.00 = 1,040,000.00
MML 5 (Ammo 24) [LRM] [Empty Bin] 0 (+) 0.00 = 1,040,000.00
Partial Wing 3.5 x 50,000 (+) 175,000.00 = 1,215,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,231,000.00
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Total Weapons and Equipment Cost 1,231,000.00
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BattleMech Cost
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Structural Cost: 3,619,200.00
Weapons and Equipment Cost: (+) 1,231,000.00 = 4,850,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 7,032,790.00
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Final BattleMech Cost 7,032,790.00