BattleMech Technical Readout
Name/Model: Wasp WSP-PE KIS
Designer: Phillyt
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,325,120 C-Bills
Battle Value: 483
Chassis: Hellespont Type W Endo Steel
Power Plant: 120 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Hellespont Leaper
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Streak SRM 4
1 Medium Laser
Manufacturer: Detroit Consolidated MechWorks, Hellespont Industrials, Taurus Territorial Industries
Primary Factory: Detroit (DCMW), Sian (HI), Taurus (TTI)
Communications: Hellespont TiteBeam
Targeting & Tracking: RadCom TXXI
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Overview:
The Wasp was the first recon 'Mech ever to be mass-produced. Over the last six centuries,
the Wasp has served in every House army. This fact made negotiations run smoother between
the Vicore group and Hellespont Industrials, and paved the way for the CCAF's approval and
financing of the light 'Mech's construction.
Vicore's goals for the Wasp were simple: to be both cost effective and innovative.
Hellespont industrials would have to make only minor changes to their Wasp line to produce
this new version. The Strategios took one look at the new Wasp and immediately jumped at the
chance to add another stealth BattleMech to their TO&Es.
Capabilities:
This new model incorporates Hellespont's endo-steel which, with the inclusion of a standard
fusion engine and the maximum possible amount of stealth armor, gives the new Wasp an
incredible survivability for the lightest of BattleMechs-a quality absolutely necessary in a
scout 'Mech. In designing the 'Mech's armor layout, the project engineers paid close
attention to better protecting the Wasp's joints. They also relocated the jump jets to the
torso-a fact that not only provided better protection for the 'Mech but actually saved
costs. At the same time, though a relatively minor move, the designers chose to incorporate
only standard heat sinks to cut down on expenses-and to make use of the CCAF's huge
stockpile of these heat sinks, a stockpile that had barely been touched in the past decade.
Finally, the Wasp was equipped with a pilot ejection system similar to that on the Phoenix
Hawk.
Like the original, this new Wasp is only lightly armed, carrying an extended-range
medium laser as its primary armament. In a somewhat controversial move, the CCAF authorized
the addition of a single Marian rocket launcher to the design, giving it an additional punch
to help it extract itself from difficult situations. When added to its high mobility and
stealth characteristics, the weapons loadout makes the Wasp 3L an extremely effective and
survivable light recon 'Mech.
Variants
With the development of this new Wasp, we have solidified confirmation of the Word
Blake's involvement. Our operatives sighted a Blakist Level II of Wasps, painted in typical
Black Warrior schemes, off-loading from a Union-class DropShip on Circinus. Now, with the
Capellans producing this design, we are pushing harder to find the link between Word of
Blake and Vicore. So far we have found no solid leads or facts.
Both the MAF and the TDF are building this Capellan design under license from
Hellespont, though it took years of upgrades to the Taurus Territorial factories on Taurus
before that facility could work with the Capellans' stealth armor. The Lyrans are building
their own design on Furillo, mounting a light engine, two extended-range medium lasers, a
TAG designator and a Guardian ECM suite. Archernar on New Avalon has received a license from
Defiance Industries to produce the same design.
Deployment:
The first production run of Wasps was completed in late July. Within the CCAF, these first
units were assigned into lances with Raven 4Ls and the new Phoenix Hawk which, along with
the new Stinger or Sha Yu, would form light Shadow Lances-"Ying Qiang".
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Equipment Mass
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Internal Structure: Endo Steel 1.00
Engine: 120 XL 2.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (rear): 3
R/L Torso: 5 7
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
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Streak SRM 4 CT 1 3.00
Jump Jet RT 1 0.50
Streak SRM 4 (Ammo 25) RT 1 1.00
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
Distribution
Name/Model: Wasp WSP-PE KIS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Heat Sink
5. Endo Steel 5. Sensors 5. Heat Sink
6. Endo Steel 6. Life Support 6. Medium Laser
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Roll Again
4. Endo Steel 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Heat Sink 5. Gyro 5. Streak SRM 4 (Ammo 25)
6. Heat Sink 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Roll Again
4. Heat Sink 4. XL Engine 4. Roll Again
5. Heat Sink 5. Streak SRM 4 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Wasp WSP-PE KIS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 184.750
Gyro (Standard): 20 x 0.5 (+) 10.000 = 194.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 179.750
Defensive Movement Factor: +3 (*) 1.30 = 233.675
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Final Defensive Battle Rating: 233.675
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 4.5 (Weapons) = 5.5
Offensive Equipment:
Streak SRM 4 59.000
Medium Laser (+) 46.000 = 105.000
Streak SRM 4 (Ammo 25) (+) 7.000 = 112.000
Total 'Mech Tonnage: (+) 20.000 = 132.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 249.480
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Final Offensive Battle Rating: 249.480
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BattleMech Battle Value
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Defensive Battle Rating: 233.675
Offensive Battle Rating: (+) 249.480 = 483.155
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Final BattleMech Battle Value: 483
Alpha Strike Conversion
Name/Model: Wasp WSP-PE KIS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 6 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Streak SRM 4 (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 6 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Streak SRM 4 (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 6.000 = 8.000
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 8.000 = 14.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 16.500
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Final Point Value: 17
Cost Breakdown
Name/Model: Wasp WSP-PE KIS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 72,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 112,000.00
Engine (XL): (20,000 x 120 x 20) / 75 (+) 640,000.00 = 752,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,352,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,552,000.00
Life Support: 50,000 (+) 50,000.00 = 1,602,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,642,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,649,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,663,600.00
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Total Structural Cost: 1,663,600.00
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Weapons and Equipment Cost
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Jump Jets 20 x (6 x 6) x 200 144,000.00
Medium Laser 40,000 (+) 40,000.00 = 184,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 274,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 274,000.00
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Total Weapons and Equipment Cost 274,000.00
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BattleMech Cost
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Structural Cost: 1,663,600.00
Weapons and Equipment Cost: (+) 274,000.00 = 1,937,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,325,120.00
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Final BattleMech Cost 2,325,120.00