Combat Vehicle Technical Readout
Name/Model: Doom Bee 1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 5
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 177,189 C-Bills
Battle Value: 25
Movement Type: VTOL
Power Plant: 85 Fuel Cell
Cruising Speed: 291.6 kph
Maximum Speed: 442.8 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
There are some weapons too horrifying to face, and yet too terrible to use. That describes
the Doom Bee rather well. Extraordinarily difficult to stop, and capable of inflicting
significant damage if it does get within range, the only thing stopping such a weapon from
upsetting the balance of power is the cost to man it. Only an absolutely ruthless and
fanatical regime could hope to even make limited use of such a machine. And while I'm sure
many of you will look at the Capellans, or the Clans, or the Manei Domini as examples of
such societies, the truth is that it still takes at least over a decade to produce a pilot.
Or alternativly, the options for drones exists. But that system has bottlenecks and flaws
as well. The equipment is expensive and prone to interference.
The Gigerhost doesn't have those problems, and it gives us fits.
Capabilities:
The cornerstone of the Gigerhost's success is the ability to print organic constructs. This
neatly lets it bypass the limiting factor of childhood experienced by even the most
progressive societies with their Iron Wombs and clone soilders. There is a rather hefty
upfront cost to produce the facility and the cell farms required, but once set up the unit
cost per construct is much lower then traditional humanity. Costs are further reduced by
producing only what is needed. A simplified brain, eyes and ears, just enough manipulators
to control the craft, and a life support thorax just sufficient to keep the assembly going.
It weights about 20 kilos. Mostly to give it the power needed to physically control the
craft it inhabits.
The craft itself is as basic as you can get. A surprisingly advanced fuel cell provides
power to the engine and doubles as the payload. Energy on detonation has been shown to
ablate around 5 tons of standard armor. The footprint is over a hundred meters in radius
effectively making this craft a "low speed" cruise missile.
Deployment:
Given their effectiveness the Gigerhost loves to use these. There are thousands at a
minimum on fully infested planets, and hundreds will be sent along with a colony fleet.
And they cause chaos out of proportion to even their nasty capabilities. One of the systems
at least capable of intercepting these is aerospace. But they're evasive enough that it can
take multiple passes just to nail one. Extreme curtain barages from artillery parks can
also intercede with the holy wall of flak, but it's a losing economic battle. The cost of
ammo expended is greater then the cost of the target. Even orbital assets get tied up
attempting to swat these before they can reach the combat line. More importantly, if your
air cover, artillery, and ortillery are all tied up keeping these pests suppressed, they're
not available to support tge actual battle line.
Variants:
Of course we have a drone controlled knock off version. Considerably more expensive, slower
and less powerful, the Combat Bee can still have a devastating effect when used in the right
circumstances. (Alpha strike. I originally designed it for alpha strike. Because Booby
traps are just kinda wrong.)
Notable MechWarriors:
The Doom Bee is a fortunately extinct experiment in biological pest control. Combining the
hypergolic defence of a bombardier beetle with bee stingers to create effectively shaped
charge harpoons. While the experiment succeeded in creating the things, they never
stabilized. Once a colony started producing adults they would inevitably have one bee
detonate in the colony causing a massive sympathetic detonation.
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 85 Fuel Cell 3.00
Cruising MP: 27
Flanking MP: 41
Heat Sinks (Single): 1 0.00
Control Equipment: 0.50
Lift Equipment: 0.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 0 0.00
Type: Standard
Armor
Value
Front: 0
R/L Side: 0
Rear: 0
Rotor: 0
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Weapons and Ammo Location Tonnage
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Booby Trap Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 36
TP: CV, SZ: 1, TMM: 5, MV: 54"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ATMO, BT, FC, SRCH
Distribution
Name/Model: Doom Bee 1
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Booby Trap 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Doom Bee 1
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 0 x 2.5 x 1 0.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 7.500
Unit Type Modifier: VTOL (*) 0.70 = 5.250
Defensive Movement Factor: +6 (VTOL ) (*) 1.70 = 8.925
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Final Defensive Battle Rating: 8.925
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Offensive Battle Rating
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Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 2.500
Speed Factor: 41 (Flank) (*) 6.240 = 15.600
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Final Offensive Battle Rating: 15.600
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Combat Vehicle Battle Value
-------------------------------------------------------------------------
Defensive Battle Rating: 8.925
Offensive Battle Rating: (+) 15.600 = 24.525
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Final BattleMech Battle Value: 25
Alpha Strike Conversion
Name/Model: Doom Bee 1
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 27 (Cruise) = 54"
VTOL Motive Type = 54"v
Ground Target Movement Modifier at 54" is 5
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Final Movement and Movement Modes: 54"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with Booby Trap = BT
Unit is equipped with a Fuel Cell engine = FC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [BT] 1 (Size Class) x 54 (Highest Move) x 0.5 (+) 27.000 = 27.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.5 (VTOL) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[5 (54" Move) + 1 (VTOL)] x 0.25} (*) 2.500 = 2.500
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 6.75 (0.25 per 2") = 6.750
Final DIR Defensive Interaction Rating (+) 2.500 = 9.250
Unit's Final Point Value:
Offensive Value = 27.000
Defensive Value (+) 9.250 = 36.250
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Final Point Value: 36
Cost Breakdown
Name/Model: Doom Bee 1
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Structural Cost
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Armor (Standard) (0 pts) 0.0 x 10,000 0.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 5,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Rotors 0.5 x 40,000 (+) 20,000.00 = 30,000.00
Engine (Fuel Cell) (3,500 x 85 x 5) / 75 (+) 19,833.33 = 49,833.33
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 51,833.33
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Total Structural Cost 51,833.33
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Weapons and Equipment Cost
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Booby Trap 100,000 100,000.00
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Total Weapons and Equipment Cost 100,000.00
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Combat Vehicle Cost
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Structural Cost 51,833.33
Weapons and Equipment Cost (+) 100,000.00 = 151,833.33
Combat Vehicle Cost Multiplier 1 + (5 / 30) (*) 1.167 = 177,189.50
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Final Combat Vehicle Cost 177,189.00