BattleMech Technical Readout
Name/Model: Balsa BAS-0079
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,038,027 C-Bills
Battle Value: 1,010
Chassis: Endo Steel
Power Plant: 320 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Stealth
Armament:
1 Streak SRM 4
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
Following the success of their Reefback BattleMech, D&K Creation Studios did as many other
mech design companies do when coming in to a cash flow: Throw a party with flowing liquor
and a lack of people that would refuse to do silly things. While it was a very enjoyable
party, it left many people confused as to why some things in the office just appeared in it,
with the Balsa being one such mech.
40 tons, 320 rated Extra-light Fusion engine, 8 standard Jump Jets, 7 tons of Stealth Armor,
and a rather light weapon loadout make it seem almost like an Assassin born again for the
modern times, but the member of the team that enjoys the ancient design was confirmed to
have not joined in the festivities.
Whatever the case, it was look at with a serious eye as to find a niche and if it was to be
a profitable product to sell. The chosen niche to market it, in this case, is that it is to
be a leader of a lance of other D&K Creation Studios products such as the Cypress or
Ladybird.
Capabilities:
As stated before, the 40 ton frame boasts a large 320 rated XL Fusion engine to allow it to
attain a maximum speed of 129.6 KPH. Furthermore the 8 standard Jump Jets allows the mech to
jump a stupendous 240 meters, allowing it to cover most gaps and catch many Light 'Mechs
flatfooted, let alone its ability to outmaneuver heavier opponents.
And outmaneuvering the opposition is required with its 7 tons of Stealth Armor and anemic
weapon loadout. A Streak SRM4 was chosen as the primary weapon, placed in the left torso
with its singular ton of ammunition allowing it to perform quick strike and fades.
Furthermore, the arm mounted Medium Pulse Laser allows the pilot of the machine steady
accuracy regardless of their skill level in a mech as fast as the Balsa.
Furthermore, to allow the 'Mech to function as a scout for heavier lances, it was decided to
include both a Guardian ECM for counter E-War capabilities as well as TAG so it could
reliably mark targets for artillery.
With both its blistering speed as well as stealth capabilities it was decided to fit in
double heat sinks to withstand its heat load, even if it is only the standard 10 engine
mounted ones.
While incredibly pricey, the decision to market it as both a stealthy scout for heavier
lances and mercenary companies as well as a Light Lance Leader for D&K's own in house
products is not one without merit. And while many just say it is a bad ripoff of the
Assassin, others note that it takes the merits the ancient design has and exemplifies why it
held the role it did as a Light Hunter.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 320 XL 11.50
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (rear): 3
R/L Torso: 10 14
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 10 14
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Guardian ECM Suite CT 2 1.50
4 Jump Jets RT 4 2.00
4 Jump Jets LT 4 2.00
Streak SRM 4 LT 1 3.00
Streak SRM 4 (Ammo 25) LT 1 1.00
Medium Pulse Laser RA 1 2.00
TAG RA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 2, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, STL, TAG
Distribution
Name/Model: Balsa BAS-0079
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. Stealth 5. Sensors 5. Stealth
6. Stealth 6. Life Support 6. Stealth
1. Endo Steel 1. Medium Pulse Laser
2. Endo Steel 2. TAG
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Stealth 4. Gyro 4. Stealth
5. Stealth 5. Gyro 5. Stealth
6. Streak SRM 4 6. Gyro 6. Endo Steel
1. Streak SRM 4 (Ammo 25) 1. Gyro 1. Endo Steel
2. Jump Jet 2. XL Engine 2. Jump Jet
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. XL Engine 4. Jump Jet
5. Jump Jet 5.Guardian ECM Suite 5. Jump Jet
6. Endo Steel 6.Guardian ECM Suite 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Alpha Strike Conversion
Name/Model: Balsa BAS-0079
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 8
Armor (Stealth) (+) 10 = 18
Medium Pulse Laser (+) 4 = 22
Streak SRM 4 (+) 3 = 25
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 21 = -1
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Unit is Inefficient: -1
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Streak SRM 4 (+) 0.800 = 1.460
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 29.200
Divided by the maximum heat output - 4 (/) 21 = 1.390
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Streak SRM 4 (+) 0.800 = 1.460
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 29.200
Divided by the maximum heat output - 4 (/) 21 = 1.390
Rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 8
Armor (Stealth) (+) 10 = 18
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 14 = 6
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Unit is Efficient: 6
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Stealth: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere XL on a 40 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Stealth = STL
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 20.000
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 20.000 = 22.500
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 22.500 = 30.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 34.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 36.000
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Final Point Value: 36
Cost Breakdown
Name/Model: Balsa BAS-0079
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Structural Cost
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Armor (Stealth): (112 pts) 7.0 x 50,000 350,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 414,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 494,000.00
Engine (XL): (20,000 x 320 x 40) / 75 (+) 3,413,333.33 = 3,907,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 5,107,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,307,333.33
Life Support: 50,000 (+) 50,000.00 = 5,357,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 5,437,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,497,333.33
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 5,515,733.33
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 5,543,733.33
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Total Structural Cost: 5,543,733.33
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Weapons and Equipment Cost
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Guardian ECM Suite 200,000 200,000.00
Jump Jets 40 x (8 x 8) x 200 (+) 512,000.00 = 712,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 772,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 862,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 862,000.00
TAG 50,000 (+) 50,000.00 = 912,000.00
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Total Weapons and Equipment Cost 912,000.00
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BattleMech Cost
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Structural Cost: 5,543,733.33
Weapons and Equipment Cost: (+) 912,000.00 = 6,455,733.33
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 9,038,026.67
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Final BattleMech Cost 9,038,027.00