BattleMech Technical Readout
Name/Model: Tarantula ZPH-1X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Quad BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,956,250 C-Bills
Battle Value: 615
Chassis: Corean IX (Quad)
Power Plant: 150 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 75
Jump Capacity: 180 meters
Armor: StarSlab/2
Armament:
2 Magna Mark II Medium Lasers
1 SRM 2
Manufacturer: Corean Enterprises MacAdams-Suharno
Primary Factory: Stewart
Communications: Garret T10-B
Targeting & Tracking: Corean Calcmaster
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Overview:
The recent success of the GOL-3M Goliath has prompted Corean Enterprises to take another
look at four-legged 'Mech designs. In an effort to avoid the kind of problems shown by the
poorly regarded Scorpion, the designers decided on an entirely new purpose for the quad
chassis. Intended to serve as a light recon 'Mech, the Tarantula is the first four-legged
design to mount jump jets.
Capabilities:
Corean designers decided to take advantage of the stability and maneurerability provided by
a four-legged chassis to build an extemely agile recon 'Mech. The resulting design combined
the squat, four-legged look of the Scorpion with the sleek lines of the Mercury.
A primary concern was to improve the pilot's comfort, since quad 'Mechs are notorious
for giving MechWarriors a bumpy ride. Care was given to enlarging the cockpit and to
installing a special seat that helps negate the jarring bounces that occur whenever the
Tarantula crests a hill. The 'Mech's legs are equipped with sophisticated shock absorbers,
which not only smooth the ride, but help absorb the enormous impact of a 240-meter jump.
The Tarantula's armor protection is good for a 'Mech of its size, and also spread more
evenly around the front and back than is usual. In addition, the 'Mech's legs are heavily
armored and reinforced to prevent loss of the limbs during battle or landing.
The Tarantula's primary weapons are two Magna Mk II medium lasers, mounted in raised
pods on the upper surface and the left and right torso. The Tarantula also sports a Hovertec
Streak SRM-2 Pod in the center torso, directly below the cockpit.
All the test pilots have commented on the noticeably comfortable ride, improved
stability, and handling. In fact, once a pilot grows accustomed to the four-legged
differences, the Taratula is clearly superior to a bipedal 'Mech of similar specifications,
such as the Spider.
Naturally, there are many skeptics who doubt that a four-legged design can ever compete
with the more traditional 'Mechs. Old habits die hard, and it will be difficult for most
MechWarriors to drop preconceived notions based on the old Scorpion design. Those who can
will discover a startling new 'Mech of unsurpassed agility and a low profile particulary
well-suited to recon and surveillance.
Deployment:
Because of this 'Mech's unusual nature, many pilots simply will not accept an assignment to
it, preferring instead to enter the ranks of the Dispossessed. With this in mind, the
Tarantula is assigned on a purely voluntary basis. Unit commanders are offered the 'Mech,
and they consult with their men for volunteers. Corean's public relations department is busy
working out a promotional holovid for distribution to appropriate units, utilizing actual
battle footage and MechWarrior testimonials. It may take a long time, but Corean hopes to
eventually erase the Scorpion form the minds of pilots, and replace it with the Tarantula.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 8
R/L Torso (rear): 4
R/L Front Leg: 6 8
R/L Rear Leg: 6 8
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Weapons and Ammo Location Critical Tonnage
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SRM 2 CT 1 1.00
SRM 2 (Ammo 50) CT 1 1.00
3 Jump Jets RT 3 1.50
Medium Laser RT 1 1.00
3 Jump Jets LT 3 1.50
Medium Laser LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 20
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials:
Distribution
Name/Model: Tarantula ZPH-1X
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Medium Laser 4. Gyro 4. Medium Laser
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 2 5. Roll Again
6. Roll Again 6. SRM 2 (Ammo 50) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Tarantula ZPH-1X
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard w/ Fusion Engine): 47 x 1.5 x 1 x 1 (+) 70.500 = 270.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 283.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 268.000
Defensive Movement Factor: +3 (*) 1.30 = 348.400
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Final Defensive Battle Rating: 348.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 8 (Weapons) = 2
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
SRM 2 (+) 21.000 = 113.000
SRM 2 (Ammo 50) (+) 3.000 = 116.000
Total 'Mech Tonnage: (+) 25.000 = 141.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 266.490
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Final Offensive Battle Rating: 266.490
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BattleMech Battle Value
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Defensive Battle Rating: 348.400
Offensive Battle Rating: (+) 266.490 = 614.890
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Final BattleMech Battle Value: 615
Alpha Strike Conversion
Name/Model: Tarantula ZPH-1X
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 8 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 8 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 9.500 = 11.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 11.500 = 18.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 20.000
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Final Point Value: 20
Cost Breakdown
Name/Model: Tarantula ZPH-1X
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 60,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 110,000.00
Engine (Fusion): (5,000 x 150 x 25) / 75 (+) 250,000.00 = 360,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 960,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,160,000.00
Life Support: 50,000 (+) 50,000.00 = 1,210,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 1,260,000.00
Leg Actuators: 25 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 35,000.00 = 1,295,000.00
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Total Structural Cost: 1,295,000.00
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Weapons and Equipment Cost
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Jump Jets 25 x (6 x 6) x 200 180,000.00
Medium Laser 40,000 (+) 40,000.00 = 220,000.00
Medium Laser 40,000 (+) 40,000.00 = 260,000.00
SRM 2 10,000 (+) 10,000.00 = 270,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 270,000.00
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Total Weapons and Equipment Cost 270,000.00
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BattleMech Cost
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Structural Cost: 1,295,000.00
Weapons and Equipment Cost: (+) 270,000.00 = 1,565,000.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 1,956,250.00
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Final BattleMech Cost 1,956,250.00