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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Megalith Prime MGL Prime
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Quad OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,054,375 C-Bills
Battle Value:       2,904

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    1 Large Pulse Laser
    2 LRM 20 w/ Artemis IV FCS
    1 ER Large Laser
    1 ER Small Laser
    3 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Sometimes, in Clan Diamond Shark, you get commissions you like. And sometimes you get
    commissions that are asked by people that just did a bunch of drugs and have no idea what
    they want. The Megalith is the result of one such deal.

Capabilities:
    The Megalith Prime is an oddity even for quad omnimechs. Thirteen double heat sinks does
    little to keep the mech cool running, but the twenty and a half tons of standard armor and
    no XL engine do allow the mech to keep fighting for as long as the ammunition doesn't
    explode. And even should the ammunition for the doublet of LRM 20 launchers run out, its
    array of a duo of ER PPCs, a Large Pulse Laser, and Extended Range Large Laser for long
    range engagements will hold up well as long as the mech can run cool enough.
    
    For much shorter range engagements against infantry and battlearmor it is armed with an
    Extended Range Small Laser mounted in the head and a triplet of Flamers mounted in the legs
    and Center Torso.
    
    For added protection the machine boasts of a Watchdog CEWS.
    
    It's an incredibly odd mech, befitting of its dubious origins.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  323                    20.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     21             42       
    R/L Rear Leg:                      21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
ER Large Laser                                            CT                1          4.00             
Flamer                                                    CT                1          0.50             
2 LRM 20 w/ Artemis IV FCS                                RT                8         10.00             
Watchdog CEWS                                             RT                2          1.50             
2 ER PPCs                                                 LT                4         12.00             
Large Pulse Laser                                         LT                2          6.00             
Flamer                                                   RFL                1          0.50             
Flamer                                                   LFL                1          0.50             
LRM 20 (Ammo 12) [Artemis IV]                            RRL                2          2.00             
LRM 20 (Ammo 12) [Artemis IV]                            LRL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 4
Armor (A): 11,  Structure (S): 8
Specials: CASE, ECM, HT1/-/-, IF1, LPRB, OMNI, OVL, RCN, WAT