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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jackrabbit JRB-1
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,991,440 C-Bills
Battle Value:       789

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Standard
Armament:             
    1 MRM 10
    2 Laser Anti-Missile Systems
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Following multiple losses to pirate raids utilizing old LRM-carrier combat vehicles, Marian
    mercenary captain Caius Castus Costello-Cromwell ('C4' -colloquial) was said to have been
    drunkenly complaining about the inadequacies of contemporary missile defense platforms
    available to a lance of 'Mechs. Unbeknownst to him, the development team of a new arms
    factory startup had been in the bar that night, listening to his raving, and been inspired
    for their flagship product. In a design and prototyping process that nearly bankrupted the
    company, the 'Mech that would earn the designation of 'Jackrabbit' was born. Equipped with
    multiple laser-based AMS systems, ample heat sinks and no less than seven jump jets, the
    Jackrabbit proved very proficient at closing in and distracting artillery platforms, and
    with the addition of a surplus MRM-10 launcher, proved a capable enough harasser.

Capabilities:
    "Well, it's not much, but it's a mech. Respectable jump capacity with its seven jump jets,
    five tons of armor allows it bearable protection, but to achieve that required switching to
    the expensive endo-steel chassis as well as a smaller cockpit. But the duo of small pulse
    lasers, duo of laser AMS, and that MRM 10 will allow it to do its job well. And hey, who
    hates Guardian ECM? All in all, boss? Not a bad first mech for a company when it comes to
    taking ideas from drunken ravings."- Overheard conversation between lead designer and
    assistant at D&K Design Studios

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               2       
    R/L Torso:                          7              9       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              9       
    R/L Leg:                            7              9       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          0.50             
MRM 10                                                    RT                2          3.00             
MRM 10 (Ammo 24)                                          RT                1          1.00             
Guardian ECM Suite                                        LT                2          1.50             
2 Jump Jets                                               LT                2          1.00             
2 Laser Anti-Missile Systems                              LT                4          3.00             
Small Pulse Laser                                         RA                1          1.00             
Small Pulse Laser                                         LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/14"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: AMS, ECM