Battle Value Breakdown
Name/Model: Armored Personnel Carrier (Hover Sensors)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 24 x 2.5 x 1 60.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 67.500
Unit Type Modifier: Hover (*) 0.70 = 47.250
Defensive Movement Factor: +4 (*) 1.40 = 66.150
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Final Defensive Battle Rating: 66.150
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Offensive Battle Rating
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Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 5.000
Speed Factor: 15 (Flank) (*) 2.300 = 11.500
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Final Offensive Battle Rating: 11.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 66.150
Offensive Battle Rating: (+) 11.500 = 77.650
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Final BattleMech Battle Value: 78
Alpha Strike Conversion
Name/Model: Armored Personnel Carrier (Hover Sensors)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is equipped with Remote Sensor Dispenser = RCN
Unit is equipped with one Remote Sensor Dispenser = RSD1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Hover) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 5.400
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 5.500 = 8.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 8.000 = 8.000
Force Bonus [RCN] Recon (+) 2.000 = 10.000
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Final Point Value: 10
Cost Breakdown
Name/Model: Armored Personnel Carrier (Hover Sensors)
Technology: Inner Sphere
Tonnage: 10
Configuration: Hover Combat Vehicle
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Structural Cost
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Armor (Standard) (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 25,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 30,000.00
Lift/Dive Equipment 1 x 20,000 (+) 20,000.00 = 50,000.00
Engine (Internal Combustion) (1,250 x 60 x 10) / 75 (+) 10,000.00 = 60,000.00
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Total Structural Cost 60,000.00
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Weapons and Equipment Cost
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Compartment, Infantry (1 ton) 2 x 0 0.00
Remote Sensor Dispenser 30,000 (+) 30,000.00 = 30,000.00
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Total Weapons and Equipment Cost 30,000.00
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Combat Vehicle Cost
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Structural Cost 60,000.00
Weapons and Equipment Cost (+) 30,000.00 = 90,000.00
Combat Vehicle Cost Multiplier 1 + (10 / 50) (*) 1.2 = 108,000.00
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Final Combat Vehicle Cost 108,000.00