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Member Review - Rudel Gurken : 19-May-2008 22:03 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Two Arrow IV with 15 reloads each can make a strong impression on the battlefield. The XL gives it a hefty price tag though. The large pulse lasers deliver some heavy firepower up close but the rather limited firearc poses a problem. I think the C3-Slave is somewhat superfluous here because the artillery weapons can't make use of it and a defensive network for the large lasers will require a C3-Master unit staying back by the artillery mechs. |
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Member Review - Sleeping Dragon : 08-Feb-2008 11:12 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Not a bad artillery 'Mech, but why should I field it when I can have a smaller, noticeably cheaper and faster O-Bakemono (or two tanks that will cost much less while still being much faster and less vulnerable)? The placement of the lasers restricts their usefulness, it's nearly impossible to fend off attackers when you need to move away at full speed. If anything gets in range with this then the 'Mech is a toast unless it has some escort. |
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Member Review - Blackhand : 04-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
I play lots of artillery. 4/6 is the slowest it can be and still be effective in combat in battle.
Plus, sinking an XL engine in your artillery units is kind of crazy. Its not like you want to spend that much money on your Arrow IV launcher units.
Artillery mechs/vehicles are used in the rear so you try not to give them too expensive parts that would be better used on the front lines, like a massive XL engine.
The armour is nice, I just question its usability in a campaign. Even I notice my Pferdman at 4/6/4 is almost too slow to be useable. This is 3/5/0 so I'm guessing its not going to work. |
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Member Review - Spectre327 : 07-Nov-2004 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
I am quite intrigued by this mech. The twin Arrow launchers is a force to be reckoned with. The speed is respectable, I mean, what is one more MP going to do for you when you have to face mechs or vehicles twice as fast?
Finally, the pulse lasers are very good for stopping closing opponents.
All in all, a great fire-support mech. |
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Member Review - mud : 06-Oct-2004 00:00 |
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0 out of 1 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
This is too slow to be an effective Arrow IV platform. A lance of hovercraft could seek this out and cut it to shreads. Building this would be a total waste of resources. Artillery needs to be mobile, or it's useless. |
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