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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Boxer BOX-1MB
Designer:           Mordel
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         6,618,600 C-Bills
Battle Value:       1,441

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/20
    2 SRM 6s
    2 Medium Lasers
    1 Anti-Missile System
    1 SRM 2
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Boxer is designed for city fighting or wooded regions.  It has no long-range weapons and
    is therefore kept out of any combat with open terrain.  The placement of the weapons and
    ammo was done in such a way to try and minimize ammo explosions as well as maximize the
    effectiveness if a limb or torso should be blown off.

Capabilities:
    The SRM 2 can be equipped with inferno rounds when needed to help destroy vehicles and
    infantry that are within city perimeters.  The machine guns are also designs with infantry
    in mind.  The AMS has a sole purpose of defending against SRM Infantry hidden in buildings.
    
    
    
    The AC/20 was placed on this design to help destroy any mechs it may come across as it works
    its way through the city.  And because city fighting is usually ruthless from all sides, the
    arms flip to easily return fire on attackers from the rear.

Deployment:
    Usually deployed in cities only and sometimes in missions where combat will take place in
    heavily wooded regions.  Not seen outside of the Free Worlds league often, but it has made
    its way into some mercenary units because of the ease of weapons upkeep and finding
    replacement parts.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            19                     9.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             36       
    Center Torso (rear):                              11       
    R/L Torso:                         17             23       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             23       
    R/L Leg:                           17             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Anti-Missile System                                       CT                1          0.50             
Medium Laser                                              CT                1          1.00             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
Autocannon/20 (Ammo 5)                                    LT                1          1.00             
SRM 2                                                     LT                1          1.00             
SRM 2 (Ammo 50)                                           LT                1          1.00             
2 Machine Guns                                            RA                2          1.00             
Machine Gun (Ammo 100)                                    RA                1          0.50             
SRM 6                                                     RA                2          3.00             
SRM 6 (Ammo 15)                                           RA                1          1.00             
Autocannon/20                                             LA                10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 4 / (L) 0,  OV: 1
Armor (A): 8,  Structure (S): 6
Specials: AC1/1/-, AMS, SRM2/2