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Member Review - Rudel Gurken : 04-Oct-2007 16:01 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Now this mech isn't the anvil itself any more but throws the anvil at enemies some maps away!
The armor is sufficient for an artillery unit and the lasers combined with its ECM can defend it well. The MASC puzzles me a bit. It cannot be switched on long enough to either flee or reach another firing-position more than some hexes away. |
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Member Review - Blackhand : 10-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I have great fondness for this design. Using it as a mobile artillery piece that can essentially keep up with the slower scout lance. ABSOLUTELY ruins enemy supply depots and repair yards.
Its got lightish armour but since mostly you just bombard from 1-3 hex sheets away I've never really had an issue with people making a serious attempt to destroy it.
Cause they have to deal with the 3 spotter scout mechs I'm running amuck through their base. |
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Member Review - Rarich : 19-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Swap out the ECM for either a C3 slave and some armor, or armor and a laser.
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Member Review - DarkAdder : 03-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Not bad. An artillery mech that can either slug it out, or move if its threatened. The Arrow system isnt something you would expect to see on a mech this small. The ER lasers let this mech defend itself if someone gets too close. When in doubt, kick in the Masc and move to a new location. A word of warning, the armor is very thin on this mech, so standing and slugging it out may be the worst thing this mech could do. |
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