BattleMech Technical Readout
Name/Model: Uziel UZL-3S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3067 Unabridged
Record Sheets: 3067
Record Sheets: Upgrades
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,740,250 C-Bills
Battle Value: 1,189
Chassis: Foundation E50 Endo Steel
Power Plant: GM 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 50
Jump Capacity: 180 meters
Armor: Maximillian 100
Armament:
1 TharHes Thunderbolt 12 Large Pulse Laser
1 Defiance Model XII ER Medium Laser
1 Harvester 20K SRM 6
1 Defiance Shredder LB 2-X AC
2 Diverse Optics ER Small Lasers
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: RCA Instatrac Mark XXII
================================================================================================
Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?Ã?Â?s
plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities
on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants
do, are no less capable. FurilloÃ?Â?Ã?Â?s general manager, Duke Thelonius Gracchi, felt
nonetheless that even within Defiance his divisions were considered second-rate. In an
effort to boost Defiance-FurilloÃ?Â?Ã?Â?s image and increase morale among his thousands
of employees, he commissioned the Uziel and personally sold the new Ã?Â?Ã?Â?Mech to
units within both the LAAF and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon
gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon
does relatively little damage, it is ideal for hit-and-fade tactics, arresting the
enemyÃ?Â?Ã?Â?s attention and either driving them into a trap or simply harassing them
from afar. The Uziel, however, is not primarily a ranged-attack Ã?Â?Ã?Â?Mech. It mounts
a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range
barrage that is tough to beat in an Inner Sphere Ã?Â?Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Ã?Â?Mech was in great demand during the Fifteenth Battle
for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored
for reinforcements while DefianceÃ?Â?Ã?Â?s board of directors demanded that Gracchi send
as many new Ã?Â?Ã?Â?Mechs as possible to aid in the defense of his sister divisions.
More than one newscast from the planet prominently featured the Uziel standing guard in
front of DefianceÃ?Â?Ã?Â?s mountain entrances, so while the company as a whole is still
spending most of their resources on Hesperus II, the Furillo plant has been buried in orders
for their new Ã?Â?Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Ã?Â?Mech.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 17
Center Torso (rear): 6
R/L Torso: 12 14
R/L Torso (rear): 4
R/L Arm: 8 12
R/L Leg: 12 18
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 CT 2 3.00
ER Small Laser RT 1 0.50
3 Jump Jets RT 3 1.50
LB 2-X AC (Ammo 45) RT 1 1.00
SRM 6 (Ammo 15) RT 1 1.00
ER Small Laser LT 1 0.50
3 Jump Jets LT 3 1.50
ER Medium Laser RA 1 1.00
LB 2-X AC RA 4 6.00
Large Pulse Laser LA 2 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 4, Structure (S): 2
Specials: FLK0*/0*/0*
Distribution
Name/Model: Uziel UZL-3S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Pulse Laser 4. Roll Again 4.LB 2-X AC
5.Large Pulse Laser 5. Sensors 5.LB 2-X AC
6. Endo Steel 6. Life Support 6.LB 2-X AC
1. Endo Steel 1.LB 2-X AC
2. Roll Again 2. ER Medium Laser
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. ER Small Laser 1. Gyro 1. ER Small Laser
2. Endo Steel 2. XL Engine 2. SRM 6 (Ammo 15)
3. Endo Steel 3. XL Engine 3. LB 2-X AC (Ammo 45)
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5.SRM 6 5. Endo Steel
6. Endo Steel 6.SRM 6 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Uziel UZL-3S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 382.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 407.250
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 377.250
Defensive Movement Factor: +3 (*) 1.30 = 490.425
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Final Defensive Battle Rating: 490.425
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 6 (Movement) - 24 (Weapons) = -2
Offensive Equipment:
Large Pulse Laser 119.000
ER Medium Laser (+) 62.000 = 181.000
SRM 6 (+) 59.000 = 240.000
LB 2-X AC (+) 42.000 = 282.000
ER Small Laser (+) 17.000 = 299.000
ER Small Laser [Inefficient] (+) 8.500 = 307.500
SRM 6 (Ammo 15) (+) 7.000 = 314.500
LB 2-X AC (Ammo 45) (+) 5.000 = 319.500
Total 'Mech Tonnage: (+) 50.000 = 369.500
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 698.355
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 698.355
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 490.425
Offensive Battle Rating: (+) 698.355 = 1,188.780
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,189
Alpha Strike Conversion
Name/Model: Uziel UZL-3S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
========================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
========================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
========================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
6 (Movement) + 24 (Weapons) - 4 (Base) (-) 26 = -4
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.069 = 0.069
ER Small Laser (+) 0.300 = 0.369
ER Small Laser (+) 0.300 = 0.669
ER Medium Laser (+) 0.500 = 1.169
SRM 6 (+) 0.800 = 1.969
Large Pulse Laser (+) 0.990 = 2.959
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 65.098
Divided by the maximum heat output - 4 (/) 26 = 2.504
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
========================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
6 (Movement) + 24 (Weapons) - 4 (Base) (-) 26 = -4
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.105 = 0.105
ER Small Laser (+) 0.300 = 0.405
ER Small Laser (+) 0.300 = 0.705
ER Medium Laser (+) 0.500 = 1.205
SRM 6 (+) 0.800 = 2.005
Large Pulse Laser (+) 0.990 = 2.995
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 65.890
Divided by the maximum heat output - 4 (/) 26 = 2.534
Rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
========================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
6 (Movement) + 1 (Weapons) - 4 (Base) (-) 3 = 19
Offensive Equipment: = 0.000
LB 2-X AC (+) 0.105 = 0.105
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Long Range Damage Value: 0*
========================================================================================================================
Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
========================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
========================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/0*
========================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0.5 (Long) = 9.500
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 12.000 = 14.000
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 14.000 = 24.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 27.500
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Final Point Value: 28
Cost Breakdown
Name/Model: Uziel UZL-3S
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 160,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 260,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,260,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,160,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,360,000.00
Life Support: 50,000 (+) 50,000.00 = 5,410,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,510,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,576,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 5,591,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,626,000.00
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Total Structural Cost: 5,626,000.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Small Laser 11,250 (+) 11,250.00 = 91,250.00
ER Small Laser 11,250 (+) 11,250.00 = 102,500.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 462,500.00
Large Pulse Laser 175,000 (+) 175,000.00 = 637,500.00
LB 2-X AC 150,000 (+) 150,000.00 = 787,500.00
LB 2-X AC (Ammo 45) [Empty Bin] 0 (+) 0.00 = 787,500.00
SRM 6 80,000 (+) 80,000.00 = 867,500.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 867,500.00
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Total Weapons and Equipment Cost 867,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,626,000.00
Weapons and Equipment Cost: (+) 867,500.00 = 6,493,500.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 9,740,250.00
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Final BattleMech Cost 9,740,250.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A very interesting weapon-mix. Sure, the LB2-X is the perfect sniping cannon but if you get close to this mech you'll feel its short-range punch. With its mobility it's hard to pin down and the armor is still not bad. The small lasers seem to be somewhat pointless and so remove them for some more armor.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 08-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This mod is waay weaker than the previous. It might have more guns but they barely scratch someone.
The LB-2x and er smalls are just pathetic. Why not just slap on an ERPPC and one more DHS if you wanna do sniper ?
No topic has been started for this review [Start Topic]
Member Review - DarkAdder : 18-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A cooler runing version of the UZL. The LBX may not look like much, but is perfect for sniper duty. The large pulse laser is good for closer in damage, as is the ER medium. The ER smalls can be removed, theyre more for show, I think, than anything else. Yank them and slap another ton of ammo on this mech or make room for another BAP.
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