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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Hasek Mechanized Combat Vehicle
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Combat Vehicle
Era/Year: Dark Age / 3101
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,954,000 C-Bills
Battle Value: 841
Movement Type: Tracked
Power Plant: 200 Light Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
1 PPC
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
At the turn of the century, as the Victoria War loomed, nationalistic fervor was at a high
point. Across the Federated Suns, but especially in the Capellan March, manufacturers and
AFFS procurements officers scrambled to take advantage of this fervor, and many contracts
were let for not strictly-necessary equipment. One such contract was for the Hasek
Mechanized Combat Vehicle.
Capabilities:
There is little that the Hasek offers that its progenitor, the venerable Goblin tank,
didn’t already offer. Stronger armor, better speed and comparable weapons made it no less
effective than its parent, but the real selling point was the obvious marketing ploy of the
name. By taking the name of the ancestral ruling family of the march, Johnston ensured a
high profile and a steady stream of orders
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 200 Light Fusion 10.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 12 2.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 178 9.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 48
R/L Side: 35
Rear: 30
Turret: 30
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Weapons and Ammo Location Tonnage
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PPC Turret 7.00
Small Pulse Laser Turret 1.00
Compartment, Infantry (4 tons) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 23
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 1 / (L) 1
Armor (A): 6, Structure (S): 2
Specials: ENE, IT4, SRCH, TUR(2/1/1)
Battle Value Breakdown
Name/Model: Hasek Mechanized Combat Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 178 x 2.5 x 1 445.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 475.000
Unit Type Modifier: Tracked (*) 0.90 = 427.500
Defensive Movement Factor: +3 (*) 1.30 = 555.750
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Final Defensive Battle Rating: 555.750
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Offensive Battle Rating
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Offensive Equipment:
PPC 176.000
Small Pulse Laser (+) 12.000 = 188.000
Total Vehicle Tonnage: 40 / 2 (+) 20.000 = 208.000
Speed Factor: 8 (Flank) (*) 1.370 = 284.960
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Final Offensive Battle Rating: 284.960
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Combat Vehicle Battle Value
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Defensive Battle Rating: 555.750
Offensive Battle Rating: (+) 284.960 = 840.710
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Final BattleMech Battle Value: 841
Alpha Strike Conversion
Name/Model: Hasek Mechanized Combat Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (TU) (+) 0.330 = 0.330
PPC (TU) (+) 0.750 = 1.080
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Heavy Ferro-Fibrous: 178 armor points x 1 178.000 = 178.000
Armor Factor Conversion (/) 30 = 5.933
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Final Armor Value: 6
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.800
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.360
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 15.500 = 16.750
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 16.750 = 21.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 22.750
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Final Point Value: 23
Cost Breakdown
Name/Model: Hasek Mechanized Combat Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Heavy Ferro-Fibrous) (178 pts) 9.0 x 25,000 225,000.00
Internal Structure (Standard) 4.0 x 10,000 (+) 40,000.00 = 265,000.00
Control Components 2 x 10,000 (+) 20,000.00 = 285,000.00
Engine (Light Fusion) (15,000 x 200 x 40) / 75 (+) 1,600,000.00 = 1,885,000.00
Heat Sinks (Single) 2 x 2,000 (+) 4,000.00 = 1,889,000.00
Turret 1 x 5,000 (+) 5,000.00 = 1,894,000.00
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Total Structural Cost 1,894,000.00
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Weapons and Equipment Cost
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Compartment, Infantry (4 ton) 8 x 0 0.00
PPC 200,000 (+) 200,000.00 = 200,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 216,000.00
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Total Weapons and Equipment Cost 216,000.00
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Combat Vehicle Cost
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Structural Cost 1,894,000.00
Weapons and Equipment Cost (+) 216,000.00 = 2,110,000.00
Combat Vehicle Cost Multiplier 1 + (40 / 100) (*) 1.4 = 2,954,000.00
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Final Combat Vehicle Cost 2,954,000.00