Battle Value Breakdown
Name/Model: CellCo Ranger UPU-3000 Heavy Law Enforcement Vehicle Military
Technology: Inner Sphere
Tonnage: 17
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 48 x 2.5 x 1 120.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 135.000
Unit Type Modifier: Tracked (*) 0.90 = 121.500
Defensive Movement Factor: +2 (*) 1.20 = 145.800
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Final Defensive Battle Rating: 145.800
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 17 / 2 (+) 8.500 = 14.000
Speed Factor: 5 (Flank) (*) 1.000 = 14.000
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Final Offensive Battle Rating: 14.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 145.800
Offensive Battle Rating: (+) 14.000 = 159.800
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Final BattleMech Battle Value: 160
Alpha Strike Conversion
Name/Model: CellCo Ranger UPU-3000 Heavy Law Enforcement Vehicle Military
Technology: Inner Sphere
Tonnage: 17
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 17 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 5.060
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 5.000 = 5.750
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 5.750 = 6.250
Brawler 6.25 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 1.500 = 4.750
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Final Point Value: 5