BattleMech Technical Readout
Name/Model: Dragon DRG-1N
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Classic BattleTech Record Sheets: Introductory
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2754
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,934,080 C-Bills
Battle Value: 1,125
Chassis: Alshain 56-60H
Power Plant: Vlar 300
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield
Armament:
1 Telos DecaCluster LRM 10
1 Imperator-A Autocannon/5
2 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications: Sipher CommSys 3
Targeting & Tracking: Eagle Eye SY10-10
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 27
Center Torso (rear): 12
R/L Torso: 14 16
R/L Torso (rear): 8
R/L Arm: 10 14
R/L Leg: 14 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 10 CT 2 5.00
Autocannon/5 (Ammo 40) RT 2 2.00
LRM 10 (Ammo 24) LT 2 2.00
Medium Laser LT (R) 1 1.00
Autocannon/5 RA 4 8.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 5
Specials: IF1, REAR1/1/-
Distribution
Name/Model: Dragon DRG-1N
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.Autocannon/5
5. Medium Laser 5. Sensors 5.Autocannon/5
6. Roll Again 6. Life Support 6.Autocannon/5
1. Roll Again 1.Autocannon/5
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser (R) 1. Fusion Engine 1. Autocannon/5 (Ammo 20)
2. LRM 10 (Ammo 12) 2. Fusion Engine 2. Autocannon/5 (Ammo 20)
3. LRM 10 (Ammo 12) 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.LRM 10 5. Roll Again
6. Roll Again 6.LRM 10 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Member Review - Sleeping Dragon : 08-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Added damage at the cost of range and armor may not be that bad trade off. The DCMS way always primarily composed of light and heavy 'Mechs (according to FM: Draconis Combine), so I think that this is actually what does the DC use instead of mediums in most situations (they have mediums, but for some (fluff? ;) ) reasons they don't like them). With good armor and long range weapons the DRG-1N can stay lead groups of lighter machines, keeping pace with them and providing support or additional firepower when needed and also covering retreat. Enter the field, pepper the enemy and let the others do their work. Than move away, or offer a helping shell (heheh, don't worry, be generous) to anyone in need. This may be the role that suits 1N the most.
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Member Review - Rudel Gurken : 27-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The Dragon is a fast firesupport platform with average armor protection.
The weapons have a rather light throwing weight but a long range and lots of ammo. Heat isn“t a problem on this one and the rearfirering Medium Laser helps keeping that speed-pests at bay.
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Member Review - Erenon : 21-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I think the Draconis Combine got lucky when this model rather than the 1C became its main heavy mech.
It doesn't have much firepower, but it has good armour and speed (for something its size) and can carry out fast strikes quite well.
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Member Review - Blackhand : 04-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I'm biased in favour of this design because of my faction.
However, I don't see why people bellyache over heat in this case, if your fighting things in front of you. Max production of heat is 11, and you dissipate 10 so unless you are firing LRMs and your Medium every round for 8 turns, heat isn't an issue.
This is the kind of design you want covering your rear so its ranged weapons can tear apart opposing units. Thus keeping the relatively thinner armour of this 60 tonner intact.
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Member Review - -Mud : 19-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The Dragon is the heart and soul of Kurita 'mech units, for whom it performs two roles: raids and fast strikes. The weapons are subpar for a heavy 'mech, but more than adequate to deter the lights and mediums which can actually run the Dragon down. Against larger or fixed targets, Dragons have to rely on pack tactics; of course, they also bring out the Panthers at this point.
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