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Member Review - Rudel Gurken : 30-Sep-2007 14:12 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Though the UAC's have roughly the same damage output as the LGR/large ER laser combination of the -2A they are unreliable and eat through their ammount of ammo real fast! Not a variant i would consider very useful. |
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Member Review - bladewind : 12-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
The loss of 2 ERLarge lasers and 2 LGRs does not match up. The quad UAC-5s might pull out some nice potential damage but once they are out of weapon, this assault is neutered.
At least the 2A had a pair of ERLarge to cover its arse when LGR ammo is gone. |
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Member Review - Erenon : 20-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Bleah.. this loses a lot without the light gauss rifles.. Ultra AC/5s may produce little heat, but also little damage..
Definately a downgrade from the 2A.
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Member Review - StarRaven : 08-Dec-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Losing the range advantage of LGRs really hurts this design. Yes, it can throw up quite a bit more damage than LGRs, but they have to hit first. And there's a lot of jam potential here. This will depend heavily on the C3i for good shots, and that brings back to the lack of good spotters...
Losing the LGRs makes this markedly inferior to an assault class LRM boat. |
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Member Review - DarkAdder : 03-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
I think the loss of the light gausses seriously impinged on this mechs ranged abilites. Now its more of a close up mech. The 4 UACs deal more damage, true, but you have to hit with all of them first. They also lack the range of the light gauss weapons. Again, this mech relies on the C3i link to provide ranged cover. |
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