BattleMech Technical Readout
Name/Model: Vanquisher VQR-2A
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3067 Unabridged
Record Sheets: 3067
Field Manual: ComStar
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard (Extinct)
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,262,000 C-Bills
Battle Value: 2,234
Chassis: Hollis Alteration Mark VI Endo Steel
Power Plant: Vlar 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Aldis Plate with CASE
Armament:
2 Diverse Optics Sunbeam ER Large Lasers
2 Corean Light Gauss Rifles
3 Diverse Optics ER Medium Lasers
Manufacturer: Skobel MechWorks
Primary Factory: Terra
Communications: Skobel Wave VI Comm
Targeting & Tracking: Falcon 12b Watcher
================================================================================================
Overview:
When Word of Blake ROM agents arrived on Terra with the plans for ComStar's new improved C3
computer (C3i), Precentor Martial St. Jamais deemed getting the new technology into service
a high priority. Word of Blake scientists had soon mastered production of the sophisticated
targeting and tracking system; all that was lacking was a platform to carry it. Though
several Star League-era designs were upgraded and refitted with the C3i, the Precentor
Martial chose to develop a brand new design around it as well. He commissioned Militia
designers to create a new assault 'Mech based on the aging King Crab but meant to showcase
the C3i's capabilities. He then began searching for a suitable company to produce the new
design.
Skobel MechWorks was the company for which he had been searching. A Terra-based company
that had produced the original BattleMech, the Mackie, Skobel was now turning out their
Nexus design for the Militia. The Precentor Martial ordered one of Skobel's ancient
factories reopened, one long mothballed and thought destroyed. From the very assembly lines
that had once produced the Mackie, stepped its descendent: the Vanquisher.
Capabilities:
Though based on the King Crab, the Vanquisher bears only a small resemblance to its
predecessor, despite its legs and hunched-over torso. This mammoth 'Mech utilizes long-range
weapons to bring down its foe, using targeting information gathered from its faster
companions to make a pinpoint assault. The light Gauss rifles and ER large lasers are the
Vanquisher's main weapons, though its three ER medium lasers boast impressive ranges as well
and can be quite dangerous in their own right.
The Vanquisher is slow, but it boasts an incredible amount of protection. Not only
does it bear almost twenty tons of standard armor, it lacks a dangerous extra-light engine.
It is also equipped with CASE in both side torsos to protect against light Gauss rifle
explosions. The new design meets its specifications admirably, and is sure to be the basis
on which any Militia C3i network is built.
Deployment:
The Vanquisher and various C3i-refitted 'Mechs have been distributed together to every
division of the Word of Blake Militia, where they have proven quite popular.
Perhaps the most spectacular success of the Vanquisher was on the world of Epsilon
Eridani in late 3066, when raiders attacked the defending Quality of Mercy III.
Demi-Precentor (Adept XII) Masayuki Hoshi used a Level II-two Vanquishers and four
Hussars-to hold off an entire company. Though the attackers announced themselves as a new
pirate band-the Devil's Brigade-Duke Benton of Eridani immediately denounced the Terra
Confederation for their blatant expansionism. Demi-Precentor Hoshi, however, apparently
stated that he felt it had been a masquerading unit from the Com Guards' Eleventh Division,
attempting to exact revenge for their removal from Caph.
Variants
A newly-produced version of the Vanquisher replaces the light Gauss rifles, ER large
lasers, and four heat sinks with four Ultra AC/5s and six tons of ammunition. Roughly one
out of every six Vanquishers is an Ultra AC variant.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
Improved C3 Computer CT 2 2.50
CASE RT 1 0.50
ER Large Laser RT 2 5.00
ER Medium Laser RT 1 1.00
CASE LT 1 0.50
ER Large Laser LT 2 5.00
ER Medium Laser LT 1 1.00
Light Gauss Rifle RA 5 12.00
Light Gauss Rifle (Ammo 32) RA 2 2.00
Light Gauss Rifle LA 5 12.00
Light Gauss Rifle (Ammo 32) LA 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 55
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 10, Structure (S): 8
Specials: C3I, CASE, MHQ2
Distribution
Name/Model: Vanquisher VQR-2A
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Double Heat Sink 3. Cockpit 3.Double Heat Sink
4.Double Heat Sink 4. ER Medium Laser 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Light Gauss Rifle 6. Life Support 6.Light Gauss Rifle
1.Light Gauss Rifle 1.Light Gauss Rifle
2.Light Gauss Rifle 2.Light Gauss Rifle
3.Light Gauss Rifle 3.Light Gauss Rifle
4.Light Gauss Rifle 4.Light Gauss Rifle
5. Light Gauss Rifle (Ammo 16) 5. Light Gauss Rifle (Ammo 16)
6. Light Gauss Rifle (Ammo 16) 6. Light Gauss Rifle (Ammo 16)
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.ER Large Laser 4. Gyro 4.ER Large Laser
5.ER Large Laser 5. Gyro 5.ER Large Laser
6. ER Medium Laser 6. Gyro 6. ER Medium Laser
1. CASE 1. Gyro 1. CASE
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5.Improved C3 Computer 5. Endo Steel
6. Endo Steel 6.Improved C3 Computer 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Vanquisher VQR-2A
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Movement Factor: +2 (*) 1.20 = 1,254.600
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Final Defensive Battle Rating: 1,254.600
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 41 (Weapons) = -5
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Light Gauss Rifle (+) 159.000 = 485.000
Light Gauss Rifle (+) 159.000 = 644.000
ER Medium Laser (+) 62.000 = 706.000
ER Medium Laser (+) 62.000 = 768.000
ER Medium Laser [Inefficient] (+) 31.000 = 799.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 819.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 839.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 859.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 879.000
Total 'Mech Tonnage: (+) 100.000 = 979.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 979.000
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Final Offensive Battle Rating: 979.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,254.600
Offensive Battle Rating: (+) 979.000 = 2,233.600
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Final BattleMech Battle Value: 2,234
Alpha Strike Conversion
Name/Model: Vanquisher VQR-2A
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -7
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Light Gauss Rifle (+) 0.600 = 2.100
Light Gauss Rifle (+) 0.600 = 2.700
ER Large Laser (+) 0.800 = 3.500
ER Large Laser (+) 0.800 = 4.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 137.600
Divided by the maximum heat output - 4 (/) 39 = 3.528
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -7
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Light Gauss Rifle (+) 0.800 = 2.300
Light Gauss Rifle (+) 0.800 = 3.100
ER Large Laser (+) 0.800 = 3.900
ER Large Laser (+) 0.800 = 4.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 150.400
Divided by the maximum heat output - 4 (/) 39 = 3.856
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
==========================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = 8
Offensive Equipment: = 0.000
Light Gauss Rifle (+) 0.800 = 0.800
Light Gauss Rifle (+) 0.800 = 1.600
ER Large Laser (+) 0.800 = 2.400
ER Large Laser (+) 0.800 = 3.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
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Final Long Range Damage Value: 4
==========================================================================================================================
Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Improved C3 Computer = C3I
Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ2
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Overheat) (+) 1.000 = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 31.750 = 50.750
C3 50.75 (Subtotal) x 0.05 (+) 2.500 = 53.250
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 55.250
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Final Point Value: 55
Cost Breakdown
Name/Model: Vanquisher VQR-2A
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 355,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 555,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,555,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,455,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,655,000.00
Life Support: 50,000 (+) 50,000.00 = 3,705,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,905,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 4,001,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,021,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,091,000.00
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Total Structural Cost: 4,091,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 580,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 660,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 740,000.00
Improved C3 Computer 750,000 (+) 750,000.00 = 1,490,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 1,765,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 2,040,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 2,040,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 2,040,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 2,040,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 2,040,000.00
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Total Weapons and Equipment Cost 2,040,000.00
==============================================================================================================================
BattleMech Cost
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Structural Cost: 4,091,000.00
Weapons and Equipment Cost: (+) 2,040,000.00 = 6,131,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 12,262,000.00
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Final BattleMech Cost 12,262,000.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This mech proves its worth in a C3i-network.
It's a formidable sniper that is dependable, hard to take down and not that expensive (compared to the crowd of XL-engined support mechs). It has even enough short range firepower to defend itself though its lance mates should defend it from close range attacks.
No mech for duelling but a team player!
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Member Review - bladewind : 13-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
If its design for pure firesupport, yes this mech fits the bill with its extreme ranged weaponary however i still find its firepower to be rather light.
It does have great range abilities, but lacks the powerful knockout punches often found on many of the 3055 - 3058 gauss rifle monsters.
The mech however is very well protected for a firesupport unit and should shrug off abuse easily which is a good thing.
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Member Review - Erenon : 06-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
As a pure fire support mech, this design fits perfectly. Twin LGRs are great for messing with the enemy at a long range and can pose a serious threat to lighter mechs.
However, it lacks mobility to reposition itself and it lacks any real punch at all.
Despite what some might say, this is still very much a team player.
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Member Review - StarRaven : 08-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
An interesting fire support design. The LGRs are light on damage but long on range, and they pair very well with the C3i if you've got a good spotter. Of course, I haven't seen very many of those around...
The lasers are a nice energy backup, although you won't be running out of ammo any time soon. This 'Mech is over heat sinked. Dropping two DHS for two ER meds would provide a strong increase in close in firepower, with no real disadvantages.
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Member Review - DarkAdder : 03-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Nice ranged capabilites, the light gauss rifles have great range, and are backed up nicely by the ER large lasers. This thing is an excelent sniper platform. The ER mediums make a good tri-laser punch at closer ranges. This is one of a very few mechs that can operate independently of the C3i net. Wish they made more of em this way, instead of bastardizing them.
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"Fear not those who argue but those who dodge." - Marie Ebner von Eschenbach