BattleMech Technical Readout
Name/Model: Tai-sho TSH-6B
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,937,050 C-Bills
Battle Value: 1,666
Chassis: Star League TS
Power Plant: Strand 255
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 PPCs
3 Anti-Missile Systems
Manufacturer: Independence Weaponry
Primary Factory: Quentin
Communications: Garret T19-G
Targeting & Tracking: Cat's Eyes 5
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Overview:
For ten years, the Draconis Combine has possessed the C3 computer system, a technological
marvel designed to coordinate lance and company actions. Despite the best efforts of the
DCMS, however, the system has rarely been used. The Draconis Combine has historically lacked
machines that incorporate the C3, and most Combine MechWarriors are resistant to change.
Many are particularly loath to abondon the samurai tradition of single combat and combine to
fire on a single unit, the tactic the C3 encourages.
However, the spectacular success of the C3 system in Operation Bulldog against the
Smoke Jaguars finally overcame the reservations of Combine warriors reguarding this
equipment. The deciding event seems to have occured when Tai-sa Hohiro Kurita, heir to the
Combine Throne, led a C3 equipped company of the elite Genyosha regiment against the 362nd
Assault Cluster on Kiamba. There, in Hecate's Swamp, Hohiro's forces destroyed the Assault
Clusters Command Trianry. These events meant considerable profits for Independence Weaponry,
as the manufacturer's two newest designs, the Tai-sho and the Shugenja, both incorporate C3
master systems.
Capabilities:
The Tai-sho was intended as the centerpiece of a C3 equipped company of twelve units. By
designing the Tai-sho to carry two C3 masters, Independence Weaponry produced a 'Mech that
carries maximum armor protection for its size, as well as mounting impressive firepower
despite the tonnage lost to the C3 systems.
Twin extended-range particle projector cannons, plus the Ultrra type 10 autocannon
purchased from the Free Worlds League, give the Tai-sho its devastating punch. Using a
standard engine rather than an extra-light model prolongs the 'Mechs life on the battlefield
and also cuts production costs considerably.
Deployment:
The first Tai-Shos produced were slated for assignment to the First Genyosha, the regiment
with the most C3 equipped units in the DCMS, once they returned from their efforts to finish
off the Smoke Jaguars in the Deep Periphery. Units produced subsequently will be assigned to
other DCMS regiments.
To express their gratitude and to honor the heir to the Dragon, Independence Weaponry
planned to give Hohiro Kurita the first Tai-sho off the assembly lines. Weather he will
trade his Clan-manufactured Daishi for the new 'Mech remains to be seen.
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Equipment Mass
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Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 22 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 41
Center Torso (rear): 13
R/L Torso: 18 27
R/L Torso (rear): 9
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System (Ammo 36) RT 3 3.00
CASE RT 1 0.50
2 C3 Computer (Master)s LT 10 10.00
3 Anti-Missile Systems RA 3 1.50
2 PPCs LA 6 14.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 9, Structure (S): 7
Specials: AMS, C3M2, CASE, MHQ10, TAG
Distribution
Name/Model: Tai-sho TSH-6B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.PPC 4. Heat Sink 4. Anti-Missile System
5.PPC 5. Sensors 5. Anti-Missile System
6.PPC 6. Life Support 6. Anti-Missile System
1.PPC 1. Roll Again
2.PPC 2. Roll Again
3.PPC 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.C3 Computer (Master) 1. Fusion Engine 1. Anti-Missile System (Ammo 12)
2.C3 Computer (Master) 2. Fusion Engine 2. Anti-Missile System (Ammo 12)
3.C3 Computer (Master) 3. Fusion Engine 3. Anti-Missile System (Ammo 12)
4.C3 Computer (Master) 4. Gyro 4. CASE
5.C3 Computer (Master) 5. Gyro 5. Heat Sink
6.C3 Computer (Master) 6. Gyro 6. Heat Sink
1.C3 Computer (Master) 1. Gyro 1. Heat Sink
2.C3 Computer (Master) 2. Fusion Engine 2. Roll Again
3.C3 Computer (Master) 3. Fusion Engine 3. Roll Again
4.C3 Computer (Master) 4. Fusion Engine 4. Roll Again
5. Heat Sink 5. Heat Sink 5. Roll Again
6. Heat Sink 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Tai-sho TSH-6B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 263 x 2.5 x 1 657.500
Internal Structure (Standard w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 852.500
Gyro (Standard): 85 x 0.5 (+) 42.500 = 895.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 927.000
Anti-Missile System (+) 32.000 = 959.000
Anti-Missile System (+) 32.000 = 991.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,002.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,013.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,024.000
Defensive Movement Factor: +2 (*) 1.20 = 1,228.800
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Final Defensive Battle Rating: 1,228.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 20 (Weapons) = 6
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
Total 'Mech Tonnage: (+) 85.000 = 437.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 437.000
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Final Offensive Battle Rating: 437.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,228.800
Offensive Battle Rating: (+) 437.000 = 1,665.800
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Final BattleMech Battle Value: 1,666
Alpha Strike Conversion
Name/Model: Tai-sho TSH-6B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 20 (Weapons) + 3 (Anti-Missile) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
PPC (+) 0.750 = 0.750
PPC (+) 0.750 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 20 (Weapons) + 3 (Anti-Missile) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 20 (Weapons) + 3 (Anti-Missile) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with two C3 Computer (Master) = C3M2
Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ10
Unit is equipped with C3 Computer (Master) = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 27.500 = 29.250
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 29.250 = 39.750
C3 39.75 (Subtotal) x 0.05 (+) 2.000 = 41.750
Force Bonus [MHQ10] Mobile Headquarters (+) 6.000 = 47.750
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Final Point Value: 48
Cost Breakdown
Name/Model: Tai-sho TSH-6B
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (263 pts) 16.5 x 10,000 165,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 199,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 369,000.00
Engine (Fusion): (5,000 x 255 x 85) / 75 (+) 1,445,000.00 = 1,814,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,714,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,914,000.00
Life Support: 50,000 (+) 50,000.00 = 2,964,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 3,134,000.00
Heat Sinks (Single): 12 x 2,000 (+) 24,000.00 = 3,158,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 3,183,500.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 3,243,000.00
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Total Structural Cost: 3,243,000.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 300,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 300,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 300,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 300,000.00
C3 Computer (Master) 1,500,000 (+) 1,500,000.00 = 1,800,000.00
C3 Computer (Master) 1,500,000 (+) 1,500,000.00 = 3,300,000.00
CASE 50,000 (+) 50,000.00 = 3,350,000.00
PPC 200,000 (+) 200,000.00 = 3,550,000.00
PPC 200,000 (+) 200,000.00 = 3,750,000.00
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Total Weapons and Equipment Cost 3,750,000.00
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BattleMech Cost
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Structural Cost: 3,243,000.00
Weapons and Equipment Cost: (+) 3,750,000.00 = 6,993,000.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 12,937,050.00
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Final BattleMech Cost 12,937,050.00