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Combat Vehicle Technical Readout
Name/Model: Engineering Vehicle (AC)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Role: Striker
Configuration: Combat Vehicle
Era/Year: Star League / 2570
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 718,667 C-Bills
Battle Value: 423
Movement Type: Tracked
Power Plant: WorkHorse 240 with PowerChain 200 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Valiant Buckler
Armament:
1 Autocannon/20
Manufacturer: New Earth Trading Company
Primary Factory: New Earth
Communications: TharHes Caliope HM-10
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 200 Internal Combustion 17.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 32 2.00
Type: Standard
Armor
Value
Front: 8
R/L Side: 8
Rear: 8
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Weapons and Ammo Location Tonnage
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Autocannon/20 Front 14.00
Autocannon/20 (Ammo 5) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 1, Structure (S): 2
Specials: AC2/2/-, EE, SRCH
Distribution
Name/Model: Engineering Vehicle (AC)
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Front
1. Autocannon/20
2. Empty
Left SideBodyRight Side
1. Empty 1. Autocannon/20 (Ammo 5) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Engineering Vehicle (AC)
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 32 x 2.5 x 1 80.000
Internal Structure (Standard): 16 x 1.5 x 1 (+) 24.000 = 104.000
Unit Type Modifier: Tracked (*) 0.90 = 93.600
Defensive Movement Factor: +3 (*) 1.30 = 121.680
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Final Defensive Battle Rating: 121.680
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Offensive Battle Rating
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Offensive Equipment:
Autocannon/20 178.000
Autocannon/20 (Ammo 5) (+) 22.000 = 200.000
Total Vehicle Tonnage: 40 / 2 (+) 20.000 = 220.000
Speed Factor: 8 (Flank) (*) 1.370 = 301.400
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Final Offensive Battle Rating: 301.400
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Combat Vehicle Battle Value
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Defensive Battle Rating: 121.680
Offensive Battle Rating: (+) 301.400 = 423.080
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Final BattleMech Battle Value: 423
Alpha Strike Conversion
Name/Model: Engineering Vehicle (AC)
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
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Final Armor Value: 1
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Convert Structure
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Standard: 16 structure points 16.000 = 16.000
Structure Conversion (/) 10 = 1.600
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 3.800
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 4.560
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 4.500 = 5.750
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 5.750 = 11.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 13.750
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Final Point Value: 14