Battle Value Breakdown
Name/Model: Engineering Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 130.000
Unit Type Modifier: Tracked (*) 0.90 = 117.000
Defensive Movement Factor: +3 (*) 1.30 = 152.100
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Final Defensive Battle Rating: 152.100
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Offensive Battle Rating
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Offensive Equipment:
Backhoe 8.000
Total Vehicle Tonnage: 40 / 2 (+) 20.000 = 28.000
Speed Factor: 9 (Flank) (*) 1.500 = 42.000
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Final Offensive Battle Rating: 42.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 152.100
Offensive Battle Rating: (+) 42.000 = 194.100
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Final BattleMech Battle Value: 194
Alpha Strike Conversion
Name/Model: Engineering Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Backhoe (TU) = ENG
Unit is equipped with Backhoe (TU) = MEL
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 3.800
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 4.560
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 4.500 = 6.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.000 = 6.500
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Final Point Value: 7
Cost Breakdown
Name/Model: Engineering Vehicle
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard) 4.0 x 10,000 (+) 40,000.00 = 65,000.00
Control Components 2 x 10,000 (+) 20,000.00 = 85,000.00
Engine (Internal Combustion) (1,250 x 240 x 40) / 75 (+) 160,000.00 = 245,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 247,500.00
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Total Structural Cost 247,500.00
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Weapons and Equipment Cost
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Backhoe 50,000 50,000.00
Lift Hoist 50,000 (+) 50,000.00 = 100,000.00
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Total Weapons and Equipment Cost 100,000.00
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Combat Vehicle Cost
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Structural Cost 247,500.00
Weapons and Equipment Cost (+) 100,000.00 = 347,500.00
Combat Vehicle Cost Multiplier 1 + (40 / 100) (*) 1.4 = 486,500.00
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Final Combat Vehicle Cost 486,500.00